simplify optics config

This commit is contained in:
commy2 2016-06-07 07:38:01 +02:00
parent 5135d3bedd
commit f14a1b990b

View File

@ -2,6 +2,7 @@
class RscOpticsValue;
class RscMapControl;
class RscText;
class RscPicture;
class RscInGameUI {
class RscUnitInfo;
@ -11,10 +12,6 @@ class RscInGameUI {
class CA_FOVMode: RscOpticsValue { // idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used
idc = 154;
style = 2;
colorText[] = {0,0,0,0};
x = 0;
y = 0;
w = 0;
h = 0;
};
@ -26,14 +23,9 @@ class RscInGameUI {
h = 0;
};
class Reticle: RscText {
class Reticle: RscPicture {
idc = IDC_RETICLE;
style = 48;
size = 0;
sizeEx = 1;
text = QPATHTOF(rsc\spotting_scope_reticle_co.paa);
colorText[] = {1,1,1,1};
colorBackground[] = {0,0,0,0};
x = POS_X;
y = POS_Y;
w = POS_W;
@ -43,10 +35,6 @@ class RscInGameUI {
class Body: Reticle {
idc = IDC_BODY;
text = QPATHTOF(rsc\spotting_scope_body_co.paa);
x = POS_X;
y = POS_Y;
w = POS_W;
h = POS_H;
};
//These are just black side panels to cover the areas that the optics p3d doesn't cover