Up-to-date feature list

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Bracconiere 2015-04-17 06:41:48 +03:00
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@ -33,18 +33,42 @@ The project is entirely **open-source** and all contributions are welcome. Feel
The mod is **built modularly**, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE by simply excluding any components they don't need, or those possibly in conflict with other add-ons. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
### Features
* Improved medical system
* Logistics system including cargo transport and vehicle maintenance
* Explosives system including different trigger types
### Core features
* Brand new 3D interaction/action system
* Performance and reliability framework
* Focus on modularity and customization
* New flexible client and server settings & configuration
* Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
* Proper & consistent network-synced weather
* Wind and weather-based ballistics
* Captivity system
* Realistic names for vehicles and weapons
* Realistic ballistics including wind and humidity
* Backblast area simulation
* A fire control system for armored vehicles and helicopters<br>
***and more...***
* Explosives system, including different trigger types
* Map screen improvements marker placement and map tools
* Advanced missile guidance and laser designation
#### Guides & how-tos
#### Additional features
* Carrying and dragging
* Realistic names for vehicles and weapons
A fire control system (FCS) for armored vehicles and helicopters
* Realistic ballistics/FCS calculated in C/C++ extensions
* Backblast area and overpressure simulation
* Disposable launchers
* Realistic G-forces
* Vehicle locking
* Realistic night and thermal vision modes
* Magazine repacking
* Realistic weapon overheating mechanic
* Combat deafness (temporary loss of hearing) simulation
* Improved ragdoll physics
* Improved interactions for AARs and ammo bearers
* Adjustable sniper scopes
* No idle animation with lowered weapon
* No talking player avatar
* Jumping over obstacles, climbing over walls and cutting down fences
* Vector, MicroDAGR and Kestrel devices<br>
***and much more...***
### Guides & how-tos
If you installed ACE3 but have trouble understanding how it all works, or where to start, read this first:
* [Getting started](https://github.com/acemod/ACE3/blob/master/documentation/user/getting-started.md)