mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
allow actions to be defined for different selections
This commit is contained in:
parent
30943cbfd4
commit
f7d5d615ee
@ -1,6 +1,10 @@
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#define MACRO_ATTACHTOVEHICLE \
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class ACE_Actions { \
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class ACE_MainActions { \
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selection = ""; \
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distance = 5; \
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condition = "true"; \
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class GVAR(AttachVehicle) { \
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displayName = "$STR_ACE_Attach_AttachDetach"; \
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condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \
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@ -21,6 +25,7 @@
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icon = PATHTOF(UI\detach_ca.paa); \
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distance = 4; \
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}; \
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}; \
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};
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class CfgVehicles {
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@ -2,6 +2,11 @@ class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_RightHandActions {
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selection = "righthand";
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displayName = "Right hand";
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distance = 5;
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condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs)) || ([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs)));
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class ACE_ApplyHandcuffs {
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displayName = "$STR_ACE_Captives_SetCaptive";
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distance = 4;
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@ -24,6 +29,8 @@ class CfgVehicles {
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "R";
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};
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};
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class ACE_MainActions {
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class ACE_EscortCaptive {
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displayName = "$STR_ACE_Captives_EscortCaptive";
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distance = 4;
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@ -68,6 +75,7 @@ class CfgVehicles {
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hotkey = "F";
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};
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};
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};
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class ACE_SelfActions {
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class ACE_StopEscortingSelf {
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@ -100,6 +108,8 @@ class CfgVehicles {
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#define MACRO_LOADUNLOADCAPTIVE \
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class ACE_Actions { \
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class ACE_MainActions { \
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selection = ""; \
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class ACE_LoadCaptive { \
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displayName = "$STR_ACE_Captives_LoadCaptive"; \
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distance = 4; \
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@ -119,6 +129,7 @@ class CfgVehicles {
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priority = 1.2; \
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hotkey = "C"; \
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}; \
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}; \
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};
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class LandVehicle;
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@ -37,7 +37,7 @@ _actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions";
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_recurseFnc = {
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private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_condition", "_showDisabled",
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private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_selection", "_condition", "_showDisabled",
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"_enableInside", "_children", "_entry", "_actionsCfg"];
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_actions = [];
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_actionsCfg = _this select 0;
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@ -48,7 +48,10 @@ _recurseFnc = {
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_distance = getNumber (_entryCfg >> "distance");
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_icon = getText (_entryCfg >> "icon");
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_statement = compile (getText (_entryCfg >> "statement"));
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_selection = getText (_entryCfg >> "selection");
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if (_selection == "") then {
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_selection = [0,0,0];
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};
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_condition = getText (_entryCfg >> "condition");
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if (_condition == "") then {_condition = "true"};
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@ -59,24 +62,18 @@ _recurseFnc = {
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_enableInside = getNumber (_entryCfg >> "enableInside");
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_condition = compile _condition;
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// diag_log text format["_condition: %1", _condition];
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_children = [];
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if(isArray (_entryCfg >> "subMenu")) then {
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_subMenuDef = getArray (_entryCfg >> "subMenu");
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_childMenuName = _subMenuDef select 0;
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_childMenuCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions" >> _childMenuName;
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_children = [_childMenuCfg] call _recurseFnc;
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};
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_children = [_entryCfg] call _recurseFnc;
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_entry = [
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_displayName,
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_icon,
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[0,0,0],
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_selection,
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_statement,
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_condition,
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_distance,
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_children,
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GVAR(uidCounter)
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];
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diag_log _entry;
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GVAR(uidCounter) = GVAR(uidCounter) + 1;
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_actions pushBack _entry;
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};
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@ -85,9 +82,20 @@ _recurseFnc = {
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};
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_actions = [_actionsCfg] call _recurseFnc;
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//diag_log _actions;
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// Backward-compat, filter only base actions that have a selection
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private ["_newActions","_oldActions","_selection"];
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_filteredActions = [];
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{
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_selection = _x select 2;
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if (typeName _selection == "STRING") then {
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_filteredActions pushBack _x;
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};
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} forEach _actions;
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/*
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_actions = [[
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"TEST!",
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"Interactions",
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"\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa",
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"Spine3",
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{ true },
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@ -98,5 +106,5 @@ _actions = [[
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]
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];
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GVAR(uidCounter) = GVAR(uidCounter) + 1;
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_object setVariable [QUOTE(GVAR(actionData)), _actions];
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*/
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_object setVariable [QUOTE(GVAR(actionData)), _filteredActions];
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@ -18,6 +18,7 @@ if(!GVAR(keyDown)) then {
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_target = _actionObject;
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_player = ACE_player;
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_active = [_target, ACE_player] call (_actionItem select 4);
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systemChat format ["%1 %2 is active %3", _actionObject, _actionItem select 0, _active];
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// player sideChat format["_active: %1 %2", _actionItem select 0, _active];
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if(_active) then {
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_renderItem = +_actionItem;
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@ -6,7 +6,7 @@ _text = _this select 0;
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_color = _this select 1;
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_pos = _this select 2;
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_icon = _this select 6;
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//systemChat format ["Drawing icon %1", _text];
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_sPos = worldToScreen _pos;
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// _sPos = _pos;
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if(count _sPos > 0) then {
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@ -34,7 +34,6 @@ if(_cursorScreenPos distance _pos <= _distance) then {
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_color = format ["#%1FFFFFF", [255 * (((GVAR(renderDepth)/_menuDepth)) max 0.25)] call EFUNC(common,toHex)];
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};
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_path set[(count _path), _index];
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// player sideChat format["r: %1", _actionData select 2];
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[_actionData select 0, _color, _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
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GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]];
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_currentRenderDepth = -1;
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@ -53,7 +52,7 @@ if(_cursorScreenPos distance _pos <= _distance) then {
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_numActions = _numActions + 1;
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};
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} forEach (_actionData select 6);
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systemChat format ["_numActions: %1", _numActions];
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systemChat format ["Menu %1, _numActions: %2", _actionData select 0, _numActions];
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private "_angleSpan";
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_angleSpan = _maxAngleSpan min (35 * (_numActions - 1));
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@ -67,7 +66,7 @@ if(_cursorScreenPos distance _pos <= _distance) then {
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_active = [_object, ACE_player] call (_x select 4);
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// diag_log text format["_active: %1: %2", (_x select 0), _active];
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if(_active) then {
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systemChat format ["_angle: %1", _angle];
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//systemChat format ["_angle: %1", _angle];
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_offset = [GVAR(vecLineMap), _angle] call FUNC(rotateVectLine);
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_mod = 0.4 max (0.15 * (_cursorScreenPos distance _pos)); //0.5;//0.1*_distance;
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_newPos = [
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@ -30,6 +30,14 @@ class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = "$STR_ACE_Interaction_MainAction";
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distance = 4;
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condition = QUOTE(true);
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statement = "";
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icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
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selection = "spine3";
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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distance = 4;
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@ -38,7 +46,6 @@ class CfgVehicles {
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showDisabled = 0;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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subMenu[] = {"ACE_TeamManagement", 0};
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hotkey = "M";
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enableInside = 1;
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@ -100,16 +107,6 @@ class CfgVehicles {
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};
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};
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class ACE_TapShoulder {
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displayName = "$STR_ACE_Interaction_TapShoulder";
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
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statement = QUOTE([ARR_2(_player, _target)] call DFUNC(tapShoulder));
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showDisabled = 1;
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priority = 2.8;
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hotkey = "Q";
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enableInside = 1;
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};
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class ACE_JoinGroup {
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displayName = "$STR_ACE_Interaction_JoinGroup";
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distance = 4;
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@ -149,6 +146,19 @@ class CfgVehicles {
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};
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};
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class ACE_TapShoulder {
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displayName = "$STR_ACE_Interaction_TapShoulder";
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selection = "rightshoulder";
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
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statement = QUOTE([ARR_2(_player, _target)] call DFUNC(tapShoulder));
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showDisabled = 0;
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priority = 2.8;
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hotkey = "Q";
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enableInside = 1;
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};
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};
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class ACE_SelfActions {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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@ -2,6 +2,9 @@
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<!-- Edited with tabler - 2014-12-20 -->
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<Project name="ACE">
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<Package name="Interaction">
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<Key ID="STR_ACE_Interaction_MainAction">
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<English>Interactions >></English>
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</Key>
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<Key ID="STR_ACE_Interaction_InteractionMenu">
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<English>Interaction Menu</English>
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<German>Interaktionsmenü</German>
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@ -2,6 +2,7 @@ class CfgVehicles {
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class Helicopter_Base_F;
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class UAV_01_base_F: Helicopter_Base_F {
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class ACE_Actions {
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class ACE_MainActions {
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class GVAR(RefuelUAV) {
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displayName = "$STR_ACE_logistics_uavbattery_Recharge";
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distance = 4;
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@ -13,6 +14,7 @@ class CfgVehicles {
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};
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};
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};
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};
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// Misc box content
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class Box_NATO_Support_F;
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@ -85,6 +85,7 @@ class CfgVehicles {
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};
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_CopyMap {
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displayName = "$STR_ACE_Map_CopyMap";
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condition = QUOTE(([_target] call EFUNC(common,isPlayer) && {'ItemMap' in assigneditems _player} && {'ACE_MapTools' in items _player} && {'ItemMap' in assignedItems _target}));
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@ -94,6 +95,7 @@ class CfgVehicles {
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};
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};
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};
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};
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class NATO_Box_Base;
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class EAST_Box_Base;
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@ -78,6 +78,10 @@ class CfgVehicles {
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init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_nato_CO.paa'; _this call FUNC(initRallypoint));
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};
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class ACE_Actions : ACE_Actions {
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class ACE_MainActions {
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distance = 5;
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condition = "true";
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selection = "";
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class ACE_Teleport {
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displayName = "Teleport to Rallypoint";
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distance = 4;
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@ -88,6 +92,7 @@ class CfgVehicles {
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};
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};
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};
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};
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class ACE_Rallypoint_East : Flag_CSAT_F {
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author = "$STR_ACE_Common_ACETeam";
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@ -98,6 +103,10 @@ class CfgVehicles {
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init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_CSAT_CO.paa'; _this call FUNC(initRallypoint));
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};
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class ACE_Actions : ACE_Actions {
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class ACE_MainActions {
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distance = 5;
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condition = "true";
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selection = "";
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class ACE_Teleport {
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displayName = "Teleport to Rallypoint";
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distance = 4;
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@ -108,6 +117,7 @@ class CfgVehicles {
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};
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};
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};
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};
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class ACE_Rallypoint_Independent : Flag_AAF_F {
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author = "$STR_ACE_Common_ACETeam";
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@ -118,6 +128,10 @@ class CfgVehicles {
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init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_AAF_CO.paa'; _this call FUNC(initRallypoint));
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};
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class ACE_Actions : ACE_Actions {
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class ACE_MainActions {
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distance = 5;
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condition = "true";
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selection = "";
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class ACE_Teleport {
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displayName = "Teleport to Rallypoint";
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distance = 4;
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@ -128,6 +142,7 @@ class CfgVehicles {
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};
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};
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};
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};
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// moveable
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class ACE_RallypointExit_West : Flag_NATO_F {
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@ -139,6 +154,9 @@ class CfgVehicles {
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init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_nato_CO.paa'; _this call FUNC(initRallypoint));
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};
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class ACE_Actions : ACE_Actions {
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class ACE_MainActions {
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distance = 5;
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condition = "true";
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class ACE_Teleport {
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displayName = "Teleport to Base";
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distance = 4;
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@ -149,6 +167,7 @@ class CfgVehicles {
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};
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};
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};
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};
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class ACE_RallypointExit_East : Flag_CSAT_F {
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author = "$STR_ACE_Common_ACETeam";
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@ -159,6 +178,9 @@ class CfgVehicles {
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init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_CSAT_CO.paa'; _this call FUNC(initRallypoint));
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};
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class ACE_Actions : ACE_Actions {
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class ACE_MainActions {
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distance = 5;
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condition = "true";
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class ACE_Teleport {
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displayName = "Teleport to Base";
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distance = 4;
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@ -169,6 +191,7 @@ class CfgVehicles {
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};
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};
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};
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};
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class ACE_RallypointExit_Independent : Flag_AAF_F {
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author = "$STR_ACE_Common_ACETeam";
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@ -179,6 +202,9 @@ class CfgVehicles {
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init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_AAF_CO.paa'; _this call FUNC(initRallypoint));
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};
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class ACE_Actions : ACE_Actions {
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class ACE_MainActions {
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distance = 5;
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condition = "true";
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class ACE_Teleport {
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displayName = "Teleport to Base";
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distance = 4;
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@ -189,6 +215,7 @@ class CfgVehicles {
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};
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};
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};
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};
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// team leader
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class Man;
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@ -1,4 +1,8 @@
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#define MACRO_LOCK_ACTIONS \
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class ACE_MainActions { \
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selection = ""; \
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distance = 5; \
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condition = "true"; \
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class ACE_unlockVehicle { \
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displayName = "$STR_ACE_Vehicle_Action_UnLock"; \
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distance = 4; \
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@ -24,6 +28,7 @@
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statement = QUOTE([ARR_3(_player, _target, 'startLockpick')] call FUNC(lockpick)); \
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showDisabled = 0; \
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priority = 0.1; \
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}; \
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};
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class CfgVehicles {
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