Add DAGR (by Blackpixxel)

Add QuikClot to Medical (by Blackpixxel)
Add QuikClot Litter (by Blackpixxel)
Update Blackpixxel at Author
Fix IRStrobe Texture Path
This commit is contained in:
Joko 2015-07-05 22:21:17 +02:00
parent 0c099dc4d1
commit fa900452ea
14 changed files with 170 additions and 3 deletions

View File

@ -38,7 +38,7 @@ Alganthe <alganthe@live.fr>
Anthariel <Contact@storm-simulation.com>
Asgar Serran <piechottaf@web.de>
Bla1337
BlackPixxel
BlackPixxel <blackpixxel96@gmail.com>
BlackQwar
Brakoviejo
Brisse <brisse@outlook.com>

Binary file not shown.

View File

@ -7,11 +7,11 @@ class CfgWeapons {
author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
scope = 2;
displayName = "DAGR";
model = QUOTE(PATHTOF(data\DAGR.p3d));
descriptionShort = "";
picture = PATHTOF(UI\DAGR_Icon.paa);
icon = "iconObject_circle";
mapSize = 0.034;
class ItemInfo: InventoryItem_Base_F {
mass = 10;
};

BIN
addons/dagr/data/DAGR.p3d Normal file

Binary file not shown.

View File

@ -0,0 +1,82 @@
class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.050000008,0.050000008,0.050000008,1};
specularPower=40;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\dagr\data\DAGR_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={0,9,0};
up[]={4.5,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,128,1)fresnel(0.4,0.2)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};

Binary file not shown.

Binary file not shown.

View File

@ -741,7 +741,9 @@ class CfgVehicles {
class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase {
model = QUOTE(PATHTOF(data\litter_morphine.p3d));
};
class ACE_MedicalLitter_QuickClot: ACE_MedicalLitterBase {
model = QUOTE(PATHTOF(data\));
};
class Item_Base_F;
class ACE_fieldDressingItem: Item_Base_F {
scope = 2;

View File

@ -176,6 +176,7 @@ class CfgWeapons {
class ACE_quikclot: ACE_ItemCore {
scope = 2;
displayName = CSTRING(QuikClot_Display);
model = QUOTE(PATHTOF(data\QuikClot.p3d))
picture = QUOTE(PATHTOF(ui\items\quickclot_x_ca.paa));
descriptionShort = CSTRING(QuikClot_Desc_Short);
descriptionUse = CSTRING(QuikClot_Desc_Use);

Binary file not shown.

View File

@ -0,0 +1,82 @@
class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.050000008,0.050000008,0.050000008,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\medical\data\quikclot_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={0,9,0};
up[]={4.5,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};

Binary file not shown.

Binary file not shown.

Binary file not shown.