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https://github.com/acemod/ACE3.git
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Add DAGR (by Blackpixxel)
Add QuikClot to Medical (by Blackpixxel) Add QuikClot Litter (by Blackpixxel) Update Blackpixxel at Author Fix IRStrobe Texture Path
This commit is contained in:
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@ -38,7 +38,7 @@ Alganthe <alganthe@live.fr>
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Anthariel <Contact@storm-simulation.com>
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Asgar Serran <piechottaf@web.de>
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Bla1337
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BlackPixxel
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BlackPixxel <blackpixxel96@gmail.com>
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BlackQwar
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Brakoviejo
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Brisse <brisse@outlook.com>
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@ -7,11 +7,11 @@ class CfgWeapons {
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author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
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scope = 2;
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displayName = "DAGR";
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model = QUOTE(PATHTOF(data\DAGR.p3d));
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descriptionShort = "";
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picture = PATHTOF(UI\DAGR_Icon.paa);
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icon = "iconObject_circle";
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mapSize = 0.034;
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class ItemInfo: InventoryItem_Base_F {
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mass = 10;
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};
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BIN
addons/dagr/data/DAGR.p3d
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addons/dagr/data/DAGR.p3d
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addons/dagr/data/DAGR.rvmat
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addons/dagr/data/DAGR.rvmat
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@ -0,0 +1,82 @@
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class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.050000008,0.050000008,0.050000008,1};
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specularPower=40;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\ace\addons\dagr\data\DAGR_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0,9,0};
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up[]={4.5,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,128,1)fresnel(0.4,0.2)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource="none";
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};
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BIN
addons/dagr/data/DAGR_CO.paa
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BIN
addons/dagr/data/DAGR_CO.paa
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BIN
addons/dagr/data/DAGR_NOHQ.paa
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addons/dagr/data/DAGR_NOHQ.paa
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@ -741,7 +741,9 @@ class CfgVehicles {
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class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase {
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model = QUOTE(PATHTOF(data\litter_morphine.p3d));
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};
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class ACE_MedicalLitter_QuickClot: ACE_MedicalLitterBase {
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model = QUOTE(PATHTOF(data\));
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};
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class Item_Base_F;
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class ACE_fieldDressingItem: Item_Base_F {
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scope = 2;
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@ -176,6 +176,7 @@ class CfgWeapons {
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class ACE_quikclot: ACE_ItemCore {
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scope = 2;
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displayName = CSTRING(QuikClot_Display);
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model = QUOTE(PATHTOF(data\QuikClot.p3d))
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picture = QUOTE(PATHTOF(ui\items\quickclot_x_ca.paa));
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descriptionShort = CSTRING(QuikClot_Desc_Short);
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descriptionUse = CSTRING(QuikClot_Desc_Use);
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BIN
addons/medical/data/QuikClot.p3d
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BIN
addons/medical/data/QuikClot.p3d
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addons/medical/data/QuikClot.rvmat
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addons/medical/data/QuikClot.rvmat
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@ -0,0 +1,82 @@
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class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.050000008,0.050000008,0.050000008,1};
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specularPower=50;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\ace\addons\medical\data\quikclot_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0,9,0};
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up[]={4.5,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(1.5,1.22)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource="none";
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};
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BIN
addons/medical/data/QuikClot_CO.paa
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BIN
addons/medical/data/QuikClot_CO.paa
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BIN
addons/medical/data/QuikClot_NOHQ.paa
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BIN
addons/medical/data/QuikClot_NOHQ.paa
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addons/medical/data/littergeneric_Quikclot.p3d
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addons/medical/data/littergeneric_Quikclot.p3d
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