Commit Graph

138 Commits

Author SHA1 Message Date
johnb432
80b2fa9a05
Vehicle damage - Code cleanup (#9831)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Vehicle damage fixes

* Made hitpoint hash common

* Update fnc_addEventHandler.sqf

* Update fnc_medicalDamage.sqf

* Update fnc_handleBail.sqf

* Changed API

* Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower

* More cleanup

* More cleanup

* Fix merging issues, remove turret tossing

* Update translations

* More cleanup

* Reverted some logic back to original, minor tweaks & fixes

* Fix undefined variable

* Cleanup

* Fixed bad logic

* Update addons/vehicle_damage/script_macros.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/vehicle_damage/functions/fnc_handleDamage.sqf

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/vehicle_damage/XEH_postInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 16:23:21 -03:00
johnb432
5e65e56c5e
Wiki - Fix dependencies list on wiki (#10109)
* Fix dependencies list on wiki

* laser-guided

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/feature/xm157.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Moved medical_menu to medical-gui

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2024-08-12 10:16:27 -03:00
Will/KJW
33dc7e3dbd
Hit Reactions - Add weapon dropping on arm hit (#9539)
* Create fnc_checkWeaponDrop.sqf

* Update fnc_checkWeaponDrop.sqf

* Create XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update fnc_checkWeaponDrop.sqf

* fix spelling issue

* Update initSettings.sqf

Add weaponDropEnabled setting

* Update stringtable.xml

* Update fnc_checkWeaponDrop.sqf

* Update initSettings.sqf

Forgot a bracket

* Add weapon drop chance setting

* Update XEH_postInit.sqf

* Update CfgEventHandlers.hpp

actually make it run postinit

* Update XEH_PREP.hpp

* Update stringtable.xml

* Update initSettings.sqf

No need, set chance to 0

* Update XEH_postInit.sqf

already comparing against chance, can just set to 0

* Update initSettings.sqf

* Update stringtable.xml

* Update XEH_postInit.sqf

* add arm hit chance

fix weapon thing too

* Update stringtable.xml

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* appearance stuff

* Update addons/hitreactions/initSettings.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* kjw's poor arithmetic

* Update fnc_checkWeaponDrop.sqf

wrong check

* remove systemchat debug

whoops

* Update fnc_checkWeaponDrop.sqf

* Update XEH_postInit.sqf

* Update fnc_checkWeaponDrop.sqf

* Early exit, wait for clear

* Make default setting 0

* Update script_component.hpp

* Update XEH_postInit.sqf

* Update script_component.hpp

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

* Update XEH_postInit.sqf

Unsure if exitWith in postInit is proper? Seems better than nesting all of that in another scope imo

* Update XEH_preInit.sqf

* Update fnc_checkWeaponDrop.sqf

* Update addons/hitreactions/XEH_preInit.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update hitreactions.md

* Update hitreactions.md

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/initSettings.sqf

* Update XEH_postInit.sqf

* Update addons/hitreactions/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update fnc_checkWeaponDrop.sqf

* Spacing fixes

* Update addons/hitreactions/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Take _hitEntity into account if exists

* Update fnc_checkWeaponDrop.sqf

_didHitGun will no longer ever be true

* Minor component cleanup

* Removed gun hits, added double hit detection

* Decouple AI and player probabilities

* Tweaks and fixes

* Update XEH_PREP.hpp

* Add missing param

* Fixed bugged state AI are in after using TakeWeapon

* Fixes and cleanup

* Made API clear, moved undroppable to config entry

* Update fnc_checkWeaponDrop.sqf

* Check for Zeus RC and avoid `setUnitLoadout`

* Expand `addWeapon`'s capabilities

* Cleaned up `addWeapon`

* Removed weapon replacement as it's apparently not necessary

* Defined undefined variable

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-06 04:49:15 -07:00
johnb432
be9797d11d
Grenades - Add grenade rolling (#10005)
* Add grenade rolling

* Added some safeguards

* Use `setVectorDirAndUp` instead of rotation

* Don't allow players to roll grenades when in vehicles

* Grenades - Rolling only add PFEH when needed (#10015)

* Grenades - Rolling only add PFEH when needed

* Corrected minor typo, moved variable init in preInit, fixed bugs

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Don't switch modes if grenade can't be thrown

* Minor tweaks

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-27 02:19:52 -07:00
Fabio Schick
ccb3e65734
Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
* Show Map GPS when equipped with UAV Terminal

* Update Maptools Documentation

* Reword documentation

* Reword docs, remove dash

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Allow GPS when terminal slot is not empty

* Allow GPS on map when GPS sidepanel is available

* Reword docs

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Return statement - remove ; and add comment

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:09:02 -03:00
Mr. Zorn
46cc49dc1e
Documentation - Add info about Plotting Board (#9838)
* Update maptools.md

* Update maptools.md

* Update docs/wiki/feature/maptools.md

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-28 08:49:45 -03:00
Laid3acK
41c7b12acb
Documentation - Fix Wiki AtragMx links (#9780) 2024-02-10 12:52:36 -03:00
Fabio Schick
2f9b7002c3
Explosives - Add Cellphone/Detonator Keybinds (#9687)
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-07 17:47:01 -03:00
Laid3acK
6637a15af9
Documentation - Update Wiki AtragMx (#9608)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-07 07:30:50 -03:00
johnb432
79c43179ea
Map Tools - Add Plotting Board (#9653)
* Initial Commit to unfuck whatever I fucked in Git.

* Update initSettings.sqf and stringtable.xml

* Implements stringtable.xml suggestion

* Fixes for plotting board

* Update addons/maptools/functions/fnc_handleMouseButton.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/maptools/CfgWeapons.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/maptools/XEH_postInitClient.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/maptools/XEH_postInitClient.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Cleanup

* Redid calculations

* Updated docs

* More updated docs

* Update maptools.md

* Fix error and warning

---------

Co-authored-by: LorenLuke <LukeLLL@aol.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-01-07 10:02:05 -08:00
BaerMitUmlaut
ad5d351474
Docs - Fix IR Lights docs (#9404) 2023-09-17 21:45:25 +02:00
BaerMitUmlaut
d6faac5881
Add IR Flashlights (#6563)
* Initial IR flashlight tests

* More experiments

* Rewrite using engine IR lights

* Rework ranges, fix bugs, add docs

* Fix uncommented DISABLE_COMPILE_CACHE

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Markdown fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Use baseWeapon instead of custom property

* Add baseWeapon to SPIR

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-17 09:32:39 +02:00
Grim
d33a158e2e
Arsenal - Favorites System (#9307)
* improve page handling

* drop MAX_STATS_PER_PAGE for now

* hide stats box when empty

* improve hiding

* improve _fnc_hideUnused

* condition

* prevent page overflow

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* favorites var

* function prep

* favorites only

* improve favorites adding, add include

* fix stupid

* fix color setting (todo: lnb color)

* add button, finalize

* setting tooltip

* stringtable again

* fix setting overwrite, improve tooltip

* fix losing weapon items

* fix macro

* fix setting to intended overwrite

* remove unnecessary private

* docs

* more docs

* is

* improve button text

* docs

* fix tooltip not showing unless menuBar was clicked

* improve weapon accessory lookup

* empty line

* update refresh calls

* fix left panel

* cleanup currentCargo

* use BI string for favorites

* BI strings again

* no favorites for face/voice/insignia

* stringtable again

* add missing setColorRight

* Add comment for favorites setup

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-19 23:56:59 -04:00
jonpas
0cef0ba6e9
Fastroping - Add Auto add FRIES setting (#9319)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-08-16 14:16:44 +02:00
Dystopian
510d35497f
Sitting - Fix setting and keys in documentation (#9264)
* Sitting - Fix setting and keys in documentation

* Update docs/wiki/feature/sitting.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-16 01:29:47 +03:00
Dystopian
d64c09cbdd
Vehicles - Document Resume/Set speed control functionality (#9263)
* Vehicles - Document Resume/Set

* Update docs/wiki/feature/vehicles.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-16 01:29:03 +03:00
BrettMayson
10c1085aba
Repair - Add wheel patching (#8835)
* patch wheels on vehicles

* all tire patching working

Co-authored-by: mp-singh <mandeep@mandeepsingh.ca>

* doc

* remove unused string

* Update CfgVehicles.hpp

* use strintable

* setting for where the wheel can be patched

* localize

* Update stringtable.xml

* can't patch a missing tire

* removal > replacement

* Update addons/repair/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* patch icon

* use PATCH_WHEEL_STEP_TIME

* fix wheel translation

---------

Co-authored-by: mp-singh <mandeep@mandeepsingh.ca>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-06-28 13:39:08 +03:00
Riott
23d7f340ee
Chemlights - Improve chemlights doc to include illumination length (#9187) 2023-05-03 19:00:25 +02:00
jonpas
76e1aafb33
Use function documentation script (#6897)
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2023-04-30 23:03:35 +02:00
PabstMirror
981a8ea352
Hunter Killer (Commander Override) (#8496)
* Hunter Killer (Commander Override) - Initial Demo

* Just do a one-time slew

* Update fnc_eachFrame.sqf

* Update addons/hunterkiller/functions/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update for ArmA 2.08

* cleanup

* Rework Observe / Control configs

* Add to all 2035 tanks

* Update script_component.hpp

* Use eyeDirection on commander turrets

* Update docs/wiki/framework/hunterkiller-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Add to all 2035, support ture/false setVars

* remove from apcs because mods don't know how to do inheritance

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-09-01 13:38:22 -05:00
Filip Maciejewski
a6ced105ee
Add No vehicle clan logo component (#9018)
* Add novehicleclanlogo component

* Documentation

* Update README.md

* Use selection name from vehicle config
2022-09-01 12:44:38 -05:00
jonpas
df13db5958
Documentation - Fix Viewports versions (#8919) 2022-05-22 22:51:36 +02:00
PabstMirror
a4258f3587
Viewports (#8480)
* Viewports

* Support mem-points

* Update CfgVehicles.hpp

* Add some docs

* Cleanup Debugging

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/functions/fnc_eachFrame.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* configProperties / 3den macro

* Update viewports-framework.md

* Update viewports-framework.md

* Add compats for rhs btrs

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
2022-05-17 11:55:09 -05:00
Brett
d135371319
Vehicles - Add cruise control (#8792)
* add cruise control

* Update fnc_speedLimiter.sqf
2022-03-17 13:06:32 -05:00
TyroneMF
59fe345f60
Documentation - Add dependencies page (#8706)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-12-02 15:40:46 +01:00
shukari
ec2028cc8a
Documentation - Add Arsenal custom sub-item categories (#8678)
* New Info: Adding custom sub item categories

* typo fix

* Custom sub item categories

* Update arsenal.md
2021-11-15 12:18:54 +01:00
Jo David
4a3051df54
use md extension (#8680) 2021-11-14 07:45:33 +01:00
Drofseh
99c85e3c12
Overheating - Fix issues from release (#8617)
* move overheating cookoff into separate function

* move heatCoef and require mission restart for setting change

- move heatCoef to a more sensible place
- require mission restart for heatCoef setting change (it gets cached per ammo type)

* add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission

- add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission, this prevents an issue where all weapon cookoff regardless of temp, because required temp gets multiplied by cookoffCoef which has been set to 0.

* file end new line

* update header for ace_overheating_fnc_cookoffWeapon

* use ambientTemperature as floor for weapon and ammo temp

* add coolingCoef setting

* improve feature documentation

* add fnc_cookoffWeapon to XEH_PREP

* add type of jam to ace_weaponJammed local event

- add type of jam to ace_weaponJammed local event
- fix #8637

* fix misspelling

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

* clear all weapon heat on death

* Update addons/overheating/functions/fnc_updateTemperature.sqf

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* deprecate ace_overheating_fnc_getBarrelMass, cache weapon bolt and barrel mass values

- cache closed bolt value by moving config look up to ace_overheating_fnc_getWeaponData
- cache barrel mass value by moving calculation from ace_overheating_fnc_getBarrelMass to ace_overheating_fnc_getWeaponData
- deprecate ace_overheating_fnc_getBarrelMass to be a wrapper for ace_overheating_fnc_getWeaponData that only returns barrel mass

* add public functions to get and set weapon and ammo temperature

* add `canCoolWeaponWithItem` function, workaround for #8657

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* add coef setting for addition heat from suppressor

* Update fnc_overheat.sqf

* improve fnc_canCoolWeaponWithItem

* remove extra (

* Move canCoolWeaponWithItem action code to function

* Use hashmaps and reset on settings change

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:06:31 -06:00
mjc4wilton
422c47aae6
Fortify - Add Progress Bar (#8585)
* Fortify - Add Progress Bar

* Misc Fixes

* Add animation loop

* Adjust default values to make larger objects take longer to build

* Fix merge conflict additional

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:01:39 -06:00
BaerMitUmlaut
6d223d9d96
Replace CPP highlighting with SQF highlighting (#8656) 2021-10-31 14:48:47 -05:00
BaerMitUmlaut
b8223a6143
Fix ACE 3 -> ACE3 spelling (#8658) 2021-10-31 14:48:17 -05:00
Jo David
26fb9c61c9
Documentation - Replace all images by webp equivalents (#8594)
* use webp

* search&replace fixes
2021-10-24 05:10:30 +02:00
Jo David
2375529321
use the same code highlighting blocks everywhere (#8591)
`cpp` instead of `c++` or `js`
2021-10-23 18:39:02 +02:00
jonpas
c29ae977fc
Documentation - Merge ACEX (#8526)
* Documentation - Merge ACEX

* Only show ACEX prefix note on framework pages

* Documentation - Use ACEX prefix in Fortify events
See #8553

* Cleanup acex from config.yml

* English is weird

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-21 11:27:25 -05:00
Drofseh
eadbc60314
Overheating - Fix errors, improve documentation, change AceX references for integration (#8522)
* Fix jam script error, improve documentation

* formatting

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* fix icon filepath for AceX integration

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* move old AceX references to macros

* small whitespace formatting

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-17 17:00:16 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
Drofseh
f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
PabstMirror
cdd7b6d81b
Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
* Medical Treatment - Allow diagnosing death/CA

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-09-03 14:50:54 -05:00
TyroneMF
ef7a98a7ee
Documentation - Add Medical Rewrite settings explanations and presets (#7657)
* Update Medical System Document

- Explanations of settings
- Example "Basic" and "Advanced" medical setups.

* Cleanup

- Minor changes to the way certain things were written.
2020-04-28 10:23:06 +02:00
Jo David
a182a01c47
clear up medical documentation and remove outdated info, add "curated" medical settings (#7597) 2020-04-21 11:51:14 -05:00
javathezone
ee3a721429
Documentation - Fix Mk6 Mortar elevation mistake (#7630)
* Update mk6mortar.md

* Update docs/wiki/feature/mk6mortar.md

Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com>

Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
2020-04-08 13:23:48 +02:00
Laid3acK
957df3b2d0
Wiki - Remove requirements for item usability (#7555) 2020-02-25 09:47:52 +01:00
Brandon Danyluk
f2fff98ad0 Add AGM-114L Active Radar Homing Hellfire (#7337)
* Create AGM-114L

* If we lose LOS dont continue tracking magically Allow for datalinked targets to donate data to the missile.

* Update documentation

* RHS 2x hellfire compatability

* Make ARH more realistic by not allowing to switch targets after firing

* Fix filename. Change Hellfire attack profile to lead target. Switch to two LOS checks.

We check two Line's of Sight to ensure that we are 100% gone from the target. A raw LOS check will be blocked by bushes and light trees while the checkVisibility wont while on the otherhand smoke will block a visiblity check but not a raw LOS check. We get best of both worlds with this.
I changed the attack profile so that it will lead moving targets. This isnt needed with the laser version because the user will "lead" the target if needed, but with the radar scan we have velocity information so we might as well lead the target as much as possible

* Change function calls to FUNC macro. Slightly change radar logic. Up poll frequency to 7hz

Instead of the missile immediately going active when the shooter doesn't have radar, check if targets are in datalink. If they are, use the datalink to guide the missile instead of its internal radar.

* Add logic for missiles launched without target

If a missile is fired without a locked target, it will immediately go active and target the first thing its seeker picks up. This is an incredibly dangerous trait of active radar homing missiles and is so in this implementation. Be careful!

* Change from `exitWith` to basic `then`

Legacy code that never got changed. This is essentially what happened before

* Update CfgMagazineWells.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-30 12:29:08 -06:00
brainslush
3af779c631 Add documentation for prevent auto shut-off (#6919) 2019-12-17 17:15:17 +01:00
PabstMirror
37284bd0e8 Update docs 2019-10-17 13:17:37 -05:00
jonpas
5a5d4758a0
Add Arma CI Workflow (validate, lint, build) (#7207)
* No sqflint failures for now due to false-positives
* Upload artifact of armake build
* Cleanup Circle CI configuration
* Add BOM check
* Cleanup BOM
2019-10-05 22:53:16 +02:00
jonpas
99b9d710e3
Update documentation packages and fix issues (#7183)
* Fix YAML Exception (mapping keys not allowed in context)

* Fix weirdly split layout on smaller-width screens

* Run npm audit fix
2019-09-17 17:21:42 +02:00
Laid3acK
db9807e1fb Wiki update (atragmx/scopes) (#7083)
* Wiki update

* Wiki update

* Wiki update
2019-08-28 11:04:25 -05:00
Brandon Danyluk
abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00
Brandon Danyluk
b1d5bbe450 Adds Crew Served Static Weapons (#5652)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat
2019-06-07 23:47:39 -05:00