* Add actions based on animations
* Add setting
* Add ability to set items for users
* Add actions for 1.82 changes
Add actions for backpacks, canisters, entrench tool.
Move items and backpack to WeaponHolder.
* Add RHS 0.4.6 ZIL spare
* Update to new standards
* Handle RHS BTR retread system
* Make init faster: move condition to configClasses
* Fix CUP fake anims
* Refactor
* Rework
* Rename init function
* Decrease number of classes to init
* Fix merge mistake
* Apply suggestions from code review
* Updated code for current mod structure
* Multiple fixes & tweaks
- Made anim setting require a mission restart
- Handle more types of items that can be spawned
- Prioritise adding items to inventory and only drop on ground if no inventory space
- Add more position checks to make certain no valid position are present before stopping
- If 1 item was spawned in, it's considered as success
- Disable RHS' wheel replacement only if ace_repair is loaded
* Update CfgVehicles.hpp
* cache config lookup at preStart
* Fix error
* Add text config entry for progress bar title
* Restructure interactions, improved some locations & added interaction to some missing vehicles
* Reverted preInit change
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Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Add grenade rolling
* Added some safeguards
* Use `setVectorDirAndUp` instead of rotation
* Don't allow players to roll grenades when in vehicles
* Grenades - Rolling only add PFEH when needed (#10015)
* Grenades - Rolling only add PFEH when needed
* Corrected minor typo, moved variable init in preInit, fixed bugs
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Don't switch modes if grenade can't be thrown
* Minor tweaks
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>