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Arma3_Epoch/ACE3
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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
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10,339 Commits 73 Branches 88 Tags
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Commit Graph

11 Commits

Author SHA1 Message Date
commy2
411a8d58f3 fix more setVariable and getVariable capitalization 2015-11-30 17:53:57 +01:00
PabstMirror
fc6cd34d33 params, cleanup 2015-08-15 14:35:33 -05:00
PabstMirror
e56838be36 Private Variables 2015-04-29 00:05:02 -05:00
commy2
5fe33fb1db rename cfgAce_Triggers to ACE_Triggers 2015-04-10 05:56:19 +02:00
Garth L-H de Wet
9d7d71b1b1 Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
Garth L-H de Wet
452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
Garth L-H de Wet
2440e4fa69 Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c Fixed the headers of the explosives system to be the correct style. 2015-02-01 20:38:15 +02:00
Garth L-H de Wet
0e09d5de67 Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00
Garth L-H de Wet
bfd9aedfa0 Updated pathing for script_component.hpp and updated images to use PATHTOF. 2015-01-12 19:11:43 +02:00
Garth L-H de Wet
5e67de4d66 Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00
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