f090c71126
General - Fix Command Case ( #10286 )
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* run 'hemtt utils sqf case'
* fix config as well
* fix event casing
* Update addons/towing/functions/fnc_attachRopePFH.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/rearm/functions/fnc_takeSuccess.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/rearm/functions/fnc_grabAmmo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setSurrendered.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handlePlayerChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handlePlayerChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/arsenal/functions/fnc_onArsenalOpen.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/arsenal/functions/fnc_onArsenalClose.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/spectator/functions/fnc_ui.sqf
* Update addons/ui/XEH_clientInit.sqf
* Update addons/ui/functions/fnc_setElements.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setHandcuffed.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setHandcuffed.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setSurrendered.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/common/functions/fnc_displayTextStructured.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-09-03 11:52:33 -05:00
5f1724d9b9
Map - Fix stuck map compass size (add 0.1 zoom duration) ( #8176 )
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Co-authored-by: jonpas <jonpas33@gmail.com >
2021-04-20 11:57:33 +02:00
c1ead851cb
Add 3den attribute to disable bft ( #4452 )
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* add 3den object attribte to disable BFT on the object
* delay setVariable public on group
* fix tooltip
2016-09-24 21:46:03 +02:00
c9f9b89ea2
Fix merge (was moved to XEH_postInitServer)
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Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00
fd6bd7f794
Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping
2016-08-25 15:50:11 -05:00
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
f3fc99f3b8
Housekeeping of ace_flashlights and ace_map.
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ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
52ea640c4b
ace_map: More realistic flashlight glow + minor fix ( #3824 )
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* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached
* Cleanup of temp classes.
* Spaces before and after =
* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
13740c06e4
Merge pull request #1816 from voiperr/ace_map_dev
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Flashlight simulation on map
2015-08-26 09:01:30 +02:00
2144a56be1
Fix attempt.
2015-08-11 10:49:39 -07:00
17e6aca0c8
Fix ace_map changes to compass display object
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1. RscDisplayDiary doesn't even have a compass object that needs to be changed
2. The briefing displays (RscDisplayGetReady, RscDisplayClientGetReady, RscDisplayServerGetReady) were all inheriting from base class RscDisplayMainMap and re-defined the compass object subclasses was overriding that subclass inheritance chain (producing missing idc errors in the .rpt).
2015-08-03 13:30:08 +01:00
31adb5a9fc
Second batch of settings files
2015-05-14 20:59:25 +02:00
2e91f45273
#1104 - Fix legend in editor
2015-05-10 16:57:05 -05:00
dafff4e63e
#940 - Map Tweak (contor legend) for brefing
2015-05-04 23:50:03 -05:00
147fcdfa0c
Merge pull request #392 from KoffeinFlummi/requiredaddons
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sorting out required addons for modularity
2015-04-09 16:37:47 +02:00
c57044fd4a
Merge pull request #390 from KoffeinFlummi/betterMapColors
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Improve map colors by taking them from A2
2015-04-09 09:52:06 -03:00
5ea35a01bb
sorting out required addons for modularity
2015-04-09 13:23:29 +02:00
99aa439561
Improve map colors taking them from A2
2015-04-09 01:28:36 -03:00
a47cdb9738
disable map cursor coordinates in mp
2015-04-08 10:45:57 +02:00
b18bcf8835
Add option to turn on/off cursor coordinates
2015-04-08 01:49:56 -03:00
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
096b270b83
Merge branch 'mapContours' into mapfx
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Conflicts:
addons/map/config.cpp
2015-03-14 17:20:25 -03:00
518010be36
Reordered the map, mapfx and pbos:
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- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools
Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
7e2e6999bd
Ported from ACE2:
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- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
981978d043
ACE_Settings: replace all ACE_Parameters
2015-01-30 19:06:25 -03:00
b12844f175
Converted to CBA style
2015-01-15 15:50:48 -06:00
f4c84182d4
Progress on Map
2015-01-15 03:51:18 -06:00
e52457bfbc
AGM Map Base
2015-01-15 02:36:48 -06:00