0e9e201f9e
Common - Fix FUNC(addActionEventHandler)
( #10895 )
...
Fix addActionEventHandler
It wouldn't intercept mouse button inputs when in FFV seats
2025-05-03 17:57:54 -05:00
609b2fedfd
Dragging - Fix dead body weapon carrying ( #10435 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-11-02 17:41:15 -03:00
149767b60d
Dragging - Remove weight workaround fully ( #10129 )
2024-10-13 13:28:18 -03:00
631db9d603
Add some lint annotations ( #10372 )
2024-10-12 18:53:11 -05:00
1efe823fc2
General - Fix some undefined variables ( #10335 )
...
* General - Fix some undefined variables
* cleanup reminders
* Fix arg to addPublicVariableEventHandler
2024-09-27 19:02:56 -05:00
fef34a82dc
Carrying - Add hookable events to dropping objects ( #10304 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-09-11 20:54:51 -03:00
e2335c9333
Dragging - Corpse carrying and dragging - continued ( #9273 )
...
Co-authored-by: Dystopian <sddex@ya.ru >
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com >
Co-authored-by: Joko <hoffman.jonas95@gmail.com >
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com >
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com >
2024-09-07 15:54:21 -03:00
73ed46d36b
General - Removed silent Dragging dependencies ( #10287 )
...
Move release string table entry to common
2024-09-03 16:00:17 -05:00
f090c71126
General - Fix Command Case ( #10286 )
...
* run 'hemtt utils sqf case'
* fix config as well
* fix event casing
* Update addons/towing/functions/fnc_attachRopePFH.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/rearm/functions/fnc_takeSuccess.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/rearm/functions/fnc_grabAmmo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setSurrendered.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handlePlayerChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handlePlayerChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/arsenal/functions/fnc_onArsenalOpen.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/arsenal/functions/fnc_onArsenalClose.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/spectator/functions/fnc_ui.sqf
* Update addons/ui/XEH_clientInit.sqf
* Update addons/ui/functions/fnc_setElements.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setHandcuffed.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setHandcuffed.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setSurrendered.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/common/functions/fnc_displayTextStructured.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-09-03 11:52:33 -05:00
d56a3a6a95
Dragging - Add parameters for FUNC(setDraggable)
& FUNC(setCarryable)
to apply globally ( #10266 )
2024-08-27 18:34:46 -03:00
3b10396d3b
Dragging - Fix dragging breaking via keybind ( #10261 )
...
Fixed dragging breaking via keybind
2024-08-27 01:36:07 -03:00
db7b78c068
Dragging - Add parameters check for FUNC(setDraggable)
& FUNC(setCarryable)
( #10264 )
...
* Check params
* Update fnc_setDraggable.sqf
2024-08-26 22:59:22 -05:00
b6e9cabc34
Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo ( #10100 )
...
* Disable UAV AI when being dragged, carried or cargo
* Update addons/common/functions/fnc_disableAiUAV.sqf
* Improve dragging/carrying conditions, fixed duplicate JIP
2024-07-22 08:38:39 +02:00
05ab1bbe99
Dragging - Fix dragging/carrying failing for items in ViV ( #10128 )
...
* Unload ViV before dragging/carrying
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* Use lazy eval to check if item was unloaded
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2024-07-20 08:26:53 +02:00
5cada7d397
General - Remove "SwitchWeapon" spam ( #10113 )
...
* Remove "switchWeapon" spam
* Update fnc_startDragLocal.sqf
* Don't add invalid fire modes
* Tweaks & fix
2024-07-20 08:13:42 +02:00
68738316c2
Dragging - Remove weight calculation workaround ( #10117 )
...
* loadAbs has been fixed
* Update fnc_getWeight.sqf
2024-07-19 19:13:44 +02:00
ee0e947611
General - Use ace_common_fnc_isAwake
where possible ( #10098 )
...
* Use `ace_common_fnc_isAwake` where possible
* Revert bad change
2024-07-02 12:38:14 -07:00
95b7951919
General - Use variable for checking if medical is enabled ( #10063 )
2024-06-18 00:07:38 +00:00
415d2f685c
General - Change FUNC
to LINKFUNC
where appropriate ( #9882 )
...
FUNC -> LINKFUNC
2024-03-28 13:57:23 -05:00
cee187adac
General - Convert vehicle to objectParent ( #9801 )
...
Convert vehicle to objectParent
2024-03-26 09:54:06 -03:00
a8ed533004
Dragging - Minor code cleanup ( #9859 )
...
* Dragging minor code cleanup
* Update fnc_startCarryPFH.sqf
* Revert UAV changes
2024-03-26 09:50:21 -03:00
11844ef05e
Dragging - Fix dropping incorrect object when carrying fails ( #9860 )
...
Update fnc_startCarryPFH.sqf
2024-03-18 14:17:05 -03:00
0856e58ae9
Dragging - Release ownership when target is too heavy to drag/carry ( #9858 )
...
Release ownership when target is too heavy to drag/carry
2024-03-18 14:16:34 -03:00
edf627ce51
Dragging - Add logging for claimSafe failure ( #9739 )
2024-01-16 09:16:51 -06:00
cb08a7c172
General - Change UAV unit config lookups to unitIsUAV
( #9735 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-01-15 18:39:28 -03:00
8bc5f513b4
Dragging - Prevent multiple units carrying the same object ( #9730 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-01-13 13:39:39 -03:00
e8c10f905e
Dragging - Minor optimisation ( #9679 )
...
Minor optimisation for dragging
2023-12-18 14:02:45 -03:00
2e7f56ee39
Dragging - Fix captives ( #9660 )
...
Fixes and cleanup
2023-11-21 17:18:19 -03:00
d1f0dc5e83
Cargo - Improve various aspects ( #9617 )
...
* Update CfgVehicles.hpp
* Cargo cleanup
* Update menu.hpp
* Updated status effect key
* Update fnc_onMenuOpen.sqf
* Update fnc_onMenuOpen.sqf
* fix comment from merge
* nil interaction GVARs on menu close
* fix carry bug
* Fix floating objects in MP
* Updated ace_cargoAdded doc
* Fix progress bar prematurely stopping
* Finer cursor object selection
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com >
2023-11-17 20:07:28 -03:00
9f9507931f
Dragging - Fix being able to load cargo if the system is disabled ( #9639 )
2023-11-10 14:56:22 -05:00
7df63ffe2e
Dragging - Fix being able to load people into vehicles from any distance ( #9638 )
2023-11-10 14:54:31 -05:00
406fce2836
Dragging - Add setting for Max Weight Coefficient ( #9569 )
...
* add arcade mode setting
* tweak stringtable
* stringtable
* change to slider
* fix spelling
* Update stringtable.xml
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-10-24 00:57:05 -04:00
f35f872963
Dragging - Prevent carrying crewed static weapons ( #9491 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-10-23 19:21:50 +02:00
d70c049b4f
CSW/Dragging - Handle null objects causing script errors ( #9529 )
...
* CSW - Handle static weapon be deleted
* add same fix to dragging
2023-10-18 22:17:07 -04:00
11664b0040
Dragging - Improve featureCamera
handling ( #9389 )
...
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Different approach
* Updated to new script_component
* fix variable lookup
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com >
2023-09-19 23:56:20 -04:00
7a3e5dd3e0
Dragging - Add config support for weight ignoring ( #9396 )
...
* Update fnc_initObject.sqf
* Update dragging-framework.md
2023-09-12 18:57:55 -04:00
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-09-12 20:58:10 +02:00
eb53e7a2fe
Tools - document_functions.py: handle header sub indexs for arguments ( #9303 )
...
* tools - handle header sub indexs for arguements
* convert remaining
* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
dbe372cb48
Dragging - Improve code ( #9271 )
...
* Code cleanup
* Moved keybinds to initKeybinds.sqf
* Update addons/dragging/initKeybinds.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com >
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com >
* Update addons/dragging/functions/fnc_getWeight.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com >
* Rephrasing and adjustments for dragging
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com >
2023-07-24 02:07:37 +03:00
9505d4c47e
Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling ( #9272 )
...
* Improvements
* fix unintended cargo dependency
* stringtable
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com >
2023-07-22 07:01:30 +03:00
e5dc124fe8
Dragging - Add additional weight checks on inventory modification ( #9225 )
...
* Allow run when carrying light-weight objects
* Use global var instead of macro
* add weight check, improve getWeight & conditions
* changes from review
* changes from review - postInit
* add param to ignore PhysX mass
* add settings
* BI issue tracker in comment
* change defaults, remove overweight setting
* remove public variable
* setting name changes
* updating case in statusEffect_addType
* move to XEH
* derp
* Add some extra checks for closed events
* Update XEH_postInit.sqf
* conditions
---------
Co-authored-by: Dystopian <sddex@ya.ru >
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-07-22 06:30:40 +03:00
535662b883
Dragging - Add limping check to carrier and improve limping check for target unit ( #9251 )
...
* fix limping damage threshold
* add check for carrier not limping
2023-07-10 06:45:53 +03:00
1b8c56f0be
Interaction - Add actions to access and allow carrying inventory holders ( #6029 )
...
* Add interaction to inventory holders
* Add Take Weapon action
* Add Drag/Carry actions
* Fix menu position
* Add Inventory action also to unconscious
* Underwater: Fix menu position, disable gear action
* Add dead body weapons carrying with workaround
* Disable man gear action in water
* Optimize position code
* Fix macro using
* Use macro and power
* Restrict max dragged items count
* Remove superfluous condition, Add Take action to all holders
* Cleanup XEH
* Remove weapon carry-drop workaround
* code style changes
* code style changes
* brackets, isEqualTo, vehicle check
* code style changes
* brackets, isEqualTo, vehicle check
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com >
2023-07-10 05:49:37 +03:00
8b94d765aa
Dragging - Allow run when carrying light-weight objects ( #8338 )
...
* Allow run when carrying light-weight objects
* Use global var instead of macro
* Update addons/common/XEH_postInit.sqf
---------
Co-authored-by: jonpas <jonpas33@gmail.com >
2023-06-28 14:43:10 +03:00
e5654914cc
Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse ( #9138 )
...
* load carried object
* check for medical loaded
* space
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com >
* consolidate mouse hint in pfh
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com >
2023-06-23 15:11:16 +03:00
793ef7bba5
Dragging - Use improved loadAbs for weight calculation ( #8457 )
...
* use improved loadAbs for weight calculation
* fix double counted backpack cargo
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com >
2023-06-22 04:04:19 -03:00
67ebb15e07
Dragging - Improve weapon reselect behaviour ( #9052 )
...
* Dragging - Improve weapon reselect behaviour
* Add and use func to getFiremodeIndex
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-02-13 22:01:51 -06:00
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
7687429b82
Fix keyhandler removing when drop ( #8443 )
2021-09-18 11:06:01 -05:00
3827178606
Remove 4th never used parameter ( #8342 )
2021-08-03 13:06:12 -05:00