Mike-MF
1c6c4d6bff
All - Fix parentheses around code ( #10073 )
...
* Fix Brackets around code
* Update fnc_handleFired.sqf
* Shouldn't have changed this one
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
johnb432
dce7da60c9
General - Change count
to isEqualTo
where appropriate ( #9921 )
...
count -> isEqualTo
2024-04-06 11:57:08 -07:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Filip Maciejewski
604f169ba5
Repair - Support all modded toolkits ( #8595 )
2021-11-11 12:41:25 +01:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
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* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Whigital
8c2f53ac14
Revert quotation on string args
2020-02-12 22:07:19 +01:00
Whigital
1872b06235
conform isnil checking: repair
2020-02-12 17:29:08 +01:00
mharis001
e78016d7f7
Repair - Add settings to control item requirements for different actions ( #7243 )
2019-10-24 22:52:04 -04:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
4f6b11c2a6
Clarify repair while engine is running
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#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
f676e6d9c9
Add some more typeNames replacements
2015-11-27 21:23:27 -06:00
PabstMirror
ab769757d9
Skip Depends Hitpoints - Use HitPoints selPos for wheels
...
Stuff
Normalize Depends - Skip Glass Repair
Fix spawned wheel/track not having correct damage
getHitpointString robustness, hatchback fuelHitpoint, fix count errors
-
Formatting
local -> private
Fix Stuff
2015-11-20 21:11:50 -06:00
PabstMirror
4e93b9c72d
2307 - Repair sub-turrets
...
Privates
Cleanup debug
Add repair actions for sub turrets
Cleanup
Fix Header
Error Handling
Cleanup setHitpointDamage
Fix common ACE_isEngineer to handle scalar or bool
Claim and release repair objects (wheel/track)
Repair sub-turrets
2015-11-20 21:11:05 -06:00
PabstMirror
c50c53e5bb
remove debug
2015-09-15 09:57:53 -05:00
PabstMirror
9cd470b849
Add Setting for toolkit requirement for wheel repair
2015-09-15 09:54:55 -05:00
Glowbal
4d10f2a72d
Merge pull request #2182 from jonpas/repairClean
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Repair Cleanup
2015-08-17 11:31:57 +02:00
PabstMirror
359ee1d23b
#2180 - Fix QGVAR(fullRepairLocation) switch statement
2015-08-16 15:31:20 -05:00
jonpas
701c98e0da
Cleaned up repair function headers and some code
2015-08-16 20:14:54 +02:00
jonpas
b7282e476c
Used macros, getVariable capitalization, removed start of file newlines, separated CfgActions
2015-08-16 16:45:46 +02:00
Glowbal
83f46be990
Fixes and improvements for the repair module
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1. Added full repair,
2. Added missing settings to modules and settings framework,
3. added assign engineer module.
4. Fixed animation bug
2015-08-14 20:49:51 +02:00
Glowbal
ed6a53a402
Attempt at repairing tracks. Improved repair wheel actions
2015-08-09 18:08:53 +02:00
Glowbal
9adbb07367
Moved replace and repair wheel actions into the repair action framework
2015-08-09 15:53:52 +02:00
PabstMirror
4b603ff46f
Localization, params
2015-08-09 01:54:44 -05:00
Glowbal
071a673f28
Implemented repair action framework
...
copied across treatment framework from medical and adjusted it to suit the repair actions
2015-07-03 23:14:23 +02:00
commy2
f72e171247
work on repairing vehicles
2015-04-22 21:01:22 +02:00
commy2
a92bdfdb58
macros
2015-03-28 11:15:41 +01:00
commy2
74a6d5875f
no more compiling
2015-03-28 11:08:17 +01:00
commy2
d07e74b118
add function to return wheel hitpoints and their selection positions
2015-03-11 09:37:11 +01:00
commy2
c52c8234f1
repair action config
2015-03-10 23:29:45 +01:00