johnb432
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e535988479
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Hearing - Code cleanup (#10041)
* Hearing cleanup
* Update fnc_updateHearingProtection.sqf
* Fixes + tweaks
* Update initSettings.inc.sqf
* Update fnc_removeEarplugs.sqf
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2024-05-29 10:01:39 -07:00 |
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jonpas
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742626ff1a
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General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2023-09-12 20:58:10 +02:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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Phyma
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ffaa195fe5
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Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
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2017-06-08 15:31:51 +02:00 |
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commy2
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05d30c5573
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convert log macros to cba versions (#4282)
* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
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2016-10-02 12:55:31 +02:00 |
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esteldunedain
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2f1e96ae4f
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Overhaul ACE_Hearing and change default settings.
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2016-02-06 13:59:31 -03:00 |
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PabstMirror
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87b9ff9785
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Hearing - Reset earplugs on respawn, addItem setting
Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
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2015-11-10 20:44:55 -06:00 |
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Michael Braun
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035b3432c5
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Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
Conflicts:
addons/common/XEH_postInit.sqf
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2015-09-01 08:45:59 +02:00 |
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PabstMirror
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910bb151e2
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#1988 - Boost explosive hearing damage
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2015-08-30 01:47:40 -05:00 |
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PabstMirror
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2f54cfadbc
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Merge pull request #2146 from jokoho48/codeCleanupHearing
Code cleanup of Hearing module
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2015-08-30 01:18:47 -05:00 |
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Michael Braun
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657157d767
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Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
Conflicts:
addons/hearing/functions/fnc_moduleHearing.sqf
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2015-08-29 22:38:26 +02:00 |
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Michael Braun
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9e10aa86d7
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Standardize logging format through ACE_LOG macros
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2015-08-26 15:32:54 +02:00 |
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jokoho48
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c6fbdb420c
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Code cleanup of Hearing module
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2015-08-13 23:42:20 +02:00 |
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PabstMirror
|
a6acff9178
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Setting to disable hearing for zeus RC
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2015-08-08 14:40:19 -05:00 |
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PabstMirror
|
c0fb2e1b65
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Add Ear Ringing setting to module (Ref #1981)
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2015-08-02 12:15:26 -05:00 |
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PabstMirror
|
c27afca485
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DisableEarRinging / Cleanup
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2015-07-10 21:30:47 -05:00 |
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PabstMirror
|
caef5c105f
|
More Privates
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2015-04-17 22:40:37 -05:00 |
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Nicolás Badano
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5e79970740
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Switching nicknames
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2015-03-24 01:18:00 -03:00 |
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Nicolás Badano
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5b91996c69
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Add hearing module and additional customization parameters:
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
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2015-03-16 20:28:37 -03:00 |
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