jaynus
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1355662bfc
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Dynamic loading humbuggery.
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2015-05-10 22:05:25 -07:00 |
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Nou
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0511f2f8f1
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Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate.
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2015-05-10 20:17:32 -07:00 |
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jaynus
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fc1d884105
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Reworked with test p3d.
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2015-05-10 19:44:31 -07:00 |
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jaynus
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62e441fb1d
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Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations.
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2015-05-10 18:18:40 -07:00 |
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jaynus
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91bd1e7c7b
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Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
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2015-05-10 17:45:38 -07:00 |
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jaynus
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d4a354d5b8
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Dynamic debug environment READY FOR YOU
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2015-05-10 12:24:22 -07:00 |
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jaynus
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a21391fc7d
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dynload framework complete. Reloads DLL every game start, temporarily copies to prevent write protection.
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2015-05-10 12:02:35 -07:00 |
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jaynus
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b1d509236e
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Offloading the entire VD pipeline to a seperate thread.
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2015-05-10 11:00:31 -07:00 |
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Nou
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63e9f1dbea
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Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out.
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2015-05-10 00:56:28 -07:00 |
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jaynus
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4134b2f046
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This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
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2015-05-09 13:32:36 -07:00 |
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jaynus
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93bcf7e9a1
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Added versioning to build process and automated version/git integration.
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2015-04-21 16:49:30 -07:00 |
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jaynus
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caecf9b21b
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Cmake framework for cross-platform extensions and building.
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2015-04-03 13:46:53 -07:00 |
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