Commit Graph

12 Commits

Author SHA1 Message Date
jaynus
1355662bfc Dynamic loading humbuggery. 2015-05-10 22:05:25 -07:00
Nou
0511f2f8f1 Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate. 2015-05-10 20:17:32 -07:00
jaynus
fc1d884105 Reworked with test p3d. 2015-05-10 19:44:31 -07:00
jaynus
62e441fb1d Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations. 2015-05-10 18:18:40 -07:00
jaynus
91bd1e7c7b Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
2015-05-10 17:45:38 -07:00
jaynus
d4a354d5b8 Dynamic debug environment READY FOR YOU 2015-05-10 12:24:22 -07:00
jaynus
a21391fc7d dynload framework complete. Reloads DLL every game start, temporarily copies to prevent write protection. 2015-05-10 12:02:35 -07:00
jaynus
b1d509236e Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00
Nou
63e9f1dbea Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out. 2015-05-10 00:56:28 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
jaynus
93bcf7e9a1 Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
jaynus
caecf9b21b Cmake framework for cross-platform extensions and building. 2015-04-03 13:46:53 -07:00