PabstMirror
6ce625a52f
Cleanup spaces in config macros ( #9621 )
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* Cleanup spaces in config macros
* remove extra whitespace before call
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-11-05 12:36:00 -06:00
jonpas
0745e249fc
Merge branch 'master' into armake
2018-11-14 18:32:47 +01:00
commy2
001942b2ed
Vehicle Lock - Enable for planes ( #6646 )
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* enable vehicle lock module for planes
* Add actions to planes
* improved lazy eval
* remove superfluous parent class check
* IS_KIND_OF_ANY macro
* Update addons/vehiclelock/functions/fnc_moduleSync.sqf
* Improve handleVehicleInitPost XEH
2018-10-21 16:37:16 -05:00
Thomas Kooi
21eb5e3df6
Merge branch 'master' into armake
2018-08-02 21:49:35 +02:00
mharis001
f3f57c6a38
Cleanup unused priority entry for interact menu actions ( #6372 )
2018-05-30 16:48:19 -05:00
jonpas
2ac412a406
Merge branch 'master' into armake
2018-02-06 14:34:07 +01:00
PabstMirror
2d3dc6ca99
Restore some modules set to scope = 1 ( #5749 )
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* Restore some modules set to scope = 1
* hide the fries again
* Restore stringtable entries
2017-11-12 12:19:25 -06:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
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* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
jonpas
b99b11d066
Merge branch 'master' into armake
2016-06-28 18:29:51 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
KoffeinFlummi
68a9a6157e
Fix vehiclelock weirdness
2016-05-28 19:54:01 +02:00
PabstMirror
87ee34ba35
vehicleLock - Use QGVAR
2016-05-24 19:37:24 -05:00
PabstMirror
86b9022322
Fix VehLock Macros
2016-05-22 23:13:15 -05:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
PabstMirror
64de91ed06
Add warning for duplicate setting modules.
2015-10-18 23:34:11 -05:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
PabstMirror
84d940e69d
Fix circular dependency - ModuleDescription
2015-05-30 00:31:07 -05:00
esteldunedain
9d29aa2107
- Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing.
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- Make ace_common require ace_modules, so all ACE pbos are guaranteed to have it
2015-05-30 01:37:41 -03:00
jonpas
0b0f7274d7
Applied ESTRING and ECSTRING macros
2015-05-27 22:04:41 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
Grzegorz Sikora
63c5308cd9
Missed one Yes/no to BOOL
2015-05-12 18:26:41 +02:00
Grzegorz Sikora
6a821715a0
Stringtable modules
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Conflicts:
addons/missionmodules/CfgVehicles.hpp
addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
PabstMirror
f8b8d7dd16
Set Lock on postInit so spawned vehicles are set
2015-04-28 00:08:28 -05:00
bux578
ba42ec831b
second batch of icons
2015-03-23 20:02:35 +01:00
PabstMirror
726bf8d407
Headers, Formating, Fixes, Lock Inventory Option
2015-03-15 11:27:21 -05:00
Nicolás Badano
716eb72d16
Prevent ace_vehiclelock from overwritting mainaction distance
2015-03-01 19:35:18 -03:00
Nicolás Badano
f7d5d615ee
allow actions to be defined for different selections
2015-02-19 15:36:27 -03:00
PabstMirror
4e31a4b57f
First Pass
2015-01-23 16:40:39 -06:00