Commit Graph

18 Commits

Author SHA1 Message Date
ulteq
aa21962f8b Allowed positive weapon initSpeed values 2015-05-01 18:55:44 +02:00
ulteq
a42dec6760 Added more missing privates 2015-05-01 17:40:30 +02:00
ulteq
5dcb45bd33 Finds the corresponding weapon class for each magazine type. 2015-05-01 17:39:38 +02:00
ulteq
800ccc07f3 Removed duplicate code 2015-05-01 16:24:16 +02:00
ulteq
3ad668605a Fix for last fcs change 2015-05-01 16:02:34 +02:00
jaynus
e0605f9e81 Remove default hint for FCS but play sound, Resolves #317 2015-04-06 14:57:07 -07:00
jaynus
84d801a45a Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
commy2
97ae218288 adjust functions to new syntax 2015-03-26 14:10:56 +01:00
commy2
d4163223a9 fcs in MP 2015-02-14 05:05:02 +01:00
commy2
0d3e103de1 fcs work around for weaponDirection with commander turrets 2015-02-11 20:59:41 +01:00
commy2
49f0b79962 fcs for turrets 2015-02-04 03:20:55 +01:00
commy2
47d5befd12 fcs per turrets 2015-02-03 23:03:43 +01:00
KoffeinFlummi
a78730d387 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-01-18 20:03:59 +01:00
KoffeinFlummi
4978bb5294 Move FCS calculation to extension 2015-01-18 20:02:37 +01:00
Nicolás Badano
84fd6de793 fcs: fix to make adjust range up/down work again 2015-01-18 12:40:41 -03:00
KoffeinFlummi
d567785518 Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
KoffeinFlummi
c8fd07a5ab Finalize FCS port 2015-01-13 22:51:02 +01:00
KoffeinFlummi
e02e058ecb First port of AGM_FireControlSystem -> ace_fcs
Untested
2015-01-12 11:02:44 +01:00