PabstMirror
|
20362e8dc9
|
Cleanup exception names
|
2015-03-23 15:22:26 -05:00 |
|
PabstMirror
|
bed312dcee
|
Use MACRO_ADDITEM from main instead of redefining
|
2015-03-11 17:36:40 -05:00 |
|
Nicolás Badano
|
47eec69ebe
|
Removed old config entries
|
2015-03-01 01:33:38 -03:00 |
|
Garth L-H de Wet
|
749d068d2d
|
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
|
2015-02-04 02:16:47 +02:00 |
|
Nicolás Badano
|
1d5201c0d7
|
explosives: Fix #32
|
2015-01-15 16:13:12 -03:00 |
|
Nicolás Badano
|
167497ec2f
|
small fixes for explosives and interaction
|
2015-01-14 10:11:46 -03:00 |
|
Garth L-H de Wet
|
66eeba7df1
|
Fixed small errors that expressed themselves when getting explosives in game.
|
2015-01-13 23:49:27 +02:00 |
|
Garth L-H de Wet
|
43bac209d9
|
Changed EGVAR to not have spaces in macro call.
|
2015-01-13 12:12:59 +02:00 |
|
Garth L-H de Wet
|
fe056f10e1
|
Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
|
2015-01-12 23:06:32 +02:00 |
|
Garth L-H de Wet
|
57b766b48b
|
Updated to use CBA's ARR_2 macro.
|
2015-01-12 22:20:42 +02:00 |
|
Garth L-H de Wet
|
bfd9aedfa0
|
Updated pathing for script_component.hpp and updated images to use PATHTOF.
|
2015-01-12 19:11:43 +02:00 |
|
Garth L-H de Wet
|
5e67de4d66
|
Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
|
2015-01-12 11:48:26 +02:00 |
|