Phyma
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ffaa195fe5
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Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
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2017-06-08 15:31:51 +02:00 |
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Glowbal
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38cdd523f0
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Clean up medical function private declares
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2016-06-13 14:27:43 +02:00 |
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jonpas
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e7dbcd7b58
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
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commy2
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82086efca0
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manual merge
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2016-02-10 10:11:33 +01:00 |
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commy2
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a9ebcf8543
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
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commy2
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34d351c652
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fix exitWith capitalization
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2015-11-30 17:14:05 +01:00 |
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commy2
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ff4406e411
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manual merge, more selectRandom command useage
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2015-11-29 16:48:23 +01:00 |
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commy2
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e5c4d35969
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1.55 use new selectRandom command
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2015-11-29 16:33:25 +01:00 |
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VKing
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069169cc72
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Changed ACE_time back to time in comments where appropriate
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2015-10-21 22:52:21 +02:00 |
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jokoho48
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d09ca9ec8b
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Code Cleanup Medical Module (Part 1).
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2015-08-22 16:25:10 +02:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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PabstMirror
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eb5af0cd89
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Medical Private Variables
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2015-04-30 01:17:26 -05:00 |
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Glowbal
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4ed19dce75
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Fixed injured sounds
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2015-03-08 15:13:32 +01:00 |
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Glowbal
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a609d00730
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Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
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2015-02-08 13:18:08 +01:00 |
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KoffeinFlummi
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930fb51a20
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Medical: First Draft
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2015-02-03 20:09:25 +01:00 |
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Glowbal
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72ae6eb08f
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Updated playInjured
Removed sleep.
Made use of waitUnitl execute.
Changed MP sound broadcasting. No longer using the broadcastSound_F function.
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2015-01-20 11:56:00 +01:00 |
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Thomas Kooi
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e468832324
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Added initial port of CSE medical (CMS)
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2015-01-18 22:16:35 +01:00 |
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