jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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commy2
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73fd9ac62e
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into parafix
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2015-04-17 12:55:07 +02:00 |
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commy2
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20565e8b02
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hide height / velocity while parachuting, freefallig in expert mode, fix 692
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2015-04-17 11:02:01 +02:00 |
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Tenga
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e7b5218d52
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Altimeter fix, division by zero when no time has passed (game paused, etc.)
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2015-04-11 00:14:06 +02:00 |
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jaynus
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1bb6be5654
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Cleaning up of all tabs in source code files.
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2015-04-06 09:22:43 -07:00 |
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Nicolás Badano
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cf45de7c11
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Typo on altimeter. Fix #204
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2015-03-16 18:36:09 -03:00 |
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Garth L-H de Wet
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b4d1d6b230
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Removed the PFH when the player vehicle is no longer a parachute.
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2015-02-03 11:50:33 +02:00 |
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Garth L-H de Wet
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c08494cc43
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Made use of time instead of diag_ticktime, to take care of time acceleration and so forth.
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2015-02-03 11:50:11 +02:00 |
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Garth L-H de Wet
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9e1cd9a194
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Fixed headers to be more consistent with ACE.
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2015-02-03 00:05:03 +02:00 |
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Garth L-H de Wet
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aca1c0c6cf
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Converted to use CBA PFH's and MACROs.
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2015-02-02 23:58:24 +02:00 |
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Garth L-H de Wet
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966cb6ffdf
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Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
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2015-02-02 22:52:08 +02:00 |
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Garth L-H de Wet
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03cef93ac7
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Initiated AGM_Parachute merge.
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2015-02-02 22:31:48 +02:00 |
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