Commit Graph

14888 Commits

Author SHA1 Message Date
efe1ecd4cd workflow/tools - trivial cleanup (#9274)
* workflow - trivial cleanup

* Add Validate headers to vscode tasks
2023-07-20 16:15:21 -05:00
aead9a8eb4 fix nvg stat detection (#9254) 2023-07-16 12:45:33 -05:00
b54a5463ee RHS Compat - Improve macro usage (#9262)
* macro usage, swap barrel on PKP

* revert barrel swap
2023-07-16 12:27:09 -05:00
510d35497f Sitting - Fix setting and keys in documentation (#9264)
* Sitting - Fix setting and keys in documentation

* Update docs/wiki/feature/sitting.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-16 01:29:47 +03:00
d64c09cbdd Vehicles - Document Resume/Set speed control functionality (#9263)
* Vehicles - Document Resume/Set

* Update docs/wiki/feature/vehicles.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-16 01:29:03 +03:00
8d107776c4 Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256) 2023-07-14 22:33:54 +03:00
cdbf572462 Mk6 Mortar - Fix AI usage (#9258) 2023-07-13 19:54:39 +03:00
535662b883 Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
* fix limping damage threshold

* add check for carrier not limping
2023-07-10 06:45:53 +03:00
8032ccacfc Common - Add FUNC(hasZeusAccess) (#9252)
* add fnc_hasZeusAccess

* header

* Update addons/common/functions/fnc_hasZeusAccess.sqf

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-10 06:45:22 +03:00
1b8c56f0be Interaction - Add actions to access and allow carrying inventory holders (#6029)
* Add interaction to inventory holders

* Add Take Weapon action

* Add Drag/Carry actions

* Fix menu position

* Add Inventory action also to unconscious

* Underwater: Fix menu position, disable gear action

* Add dead body weapons carrying with workaround

* Disable man gear action in water

* Optimize position code

* Fix macro using

* Use macro and power

* Restrict max dragged items count

* Remove superfluous condition, Add Take action to all holders

* Cleanup XEH

* Remove weapon carry-drop workaround

* code style changes

* code style changes

* brackets, isEqualTo, vehicle check

* code style changes

* brackets, isEqualTo, vehicle check

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Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-10 05:49:37 +03:00
e181ba5aa1 Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
* Update XEH_preInit.sqf

* Update addons/gunbag/XEH_preInit.sqf

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-10 00:13:43 +03:00
1aa7eb2a1a Update fnc_codeToString.sqf (#9249) 2023-07-09 23:41:12 +03:00
ab2207924f Logistics Wirecutter - Add documentation (#9248)
* Create wirecutter-framework.md

* Update docs/wiki/framework/wirecutter-framework.md

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-09 21:14:54 +03:00
05c9e4247b Logistics Wirecutter - Add modded class support (#9235)
* Update script_component.hpp

Change check for wire cutters for all child classes in addition to current class

* Update script_component.hpp

fix bracket

* Change isKindOf for alt syntax

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/logistics_wirecutter/script_component.hpp

Better performing searching for wirecutter

Co-authored-by: BrettMayson <brett@mayson.io>

* Update XEH_postInit.sqf

Index all possible wirecutters

* Update script_component.hpp

arrayIntersect with possible wirecutters

* Update XEH_postInit.sqf

Incorrect quotes

* Update CfgWeapons.hpp

Add iswirecutter to wirecutter

* Update XEH_postInit.sqf

Remove pointless parentheses

* Update addons/logistics_wirecutter/script_component.hpp

fix for incorrect arrayintersect check

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/logistics_wirecutter/XEH_postInit.sqf

Incorrect quoting

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* use configClasses and cache at preStart

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-07-09 19:37:30 +03:00
29b5eb97a9 Medical - Handle wound hashmaps deserialized as CBA_namespaces (#9245) 2023-07-09 17:33:51 +03:00
45af0cdca0 Medical Treatment - Remove early exit when stitching with sutures (#9243) 2023-07-07 08:19:45 +03:00
0e26755b88 Medical - Add arsenal category (#9220)
* add medical category to arsenal

* function header

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* move to preinit, protect list

* improve macro

* documentation

* add config property

* add CfgMagazines

* Revert "add CfgMagazines"

Arsenal doesn't support magazines in custom categories

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Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-07 07:14:44 +03:00
30a0e55843 Field Rations - Add arsenal category (#9221)
* add field rations category

* improve macro

* second verse same as the first

* account for empty items

* switch to configClasses

* documentation

* add API variable

* Update docs/wiki/framework/field-rations-framework.md
2023-07-07 07:14:35 +03:00
04e41a4d5a Repair - Make Full Repair Time dependent on vehicle damage (#8417)
* add variable full repair time

* enable compile cache

* Fix stupid

* whoops

* incremental full repair

* cleanup function header

* ignore hitpoints inFullRepairProgress

* fix getHitPointsToIgnore

* final cleanup

* don't show repair hint while doing full repair

* make this all work

* fix stupid

put this back in place

* Add setting for speedup when near repair facility/vehicle

enable compile cache

* refactor near repair facility/vehicle checks

* remove skipping hint from do_repair

better for feedback this way

* git diff stuff

* use functions directly in ACE_Repair.hpp

* add check for vehicle proximity

* add a new line

* switch to multiply by setting instead

* speed boost settings, remove exit addRepairActions

* stringtable

* remove speed boost settings

* fix things, add forceDisplayName

* name in function header

* fix TRACE

* add animation looping

* remove systemChat

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add time coefficient setting

* move to repair category

* time coefficient max and default values

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Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-07-06 06:52:04 +03:00
50430e47ef Medical - Change Epinephrine Wake Up Boost setting description (#9240)
* change stringtable

* keep old translations
2023-07-06 06:51:25 +03:00
cc1636c14f Repair - Change Repair Threshold setting descriptions (#9242)
* change stringtable

* change setting to % slider

* keep old translations
2023-07-06 06:51:00 +03:00
c7e13ca4c7 Repair - Move to separate settings menu (#9236)
* Repair - Move from logistics settings menu

* Repair - Move from logistics settings menu
2023-07-03 16:00:46 +03:00
ba4fcf615d Medical GUI - Add setting to show Damage (#8444)
* use pain variable for severe pain and use threshold in damage color calculation

show % of damage threshold in medical menu

* use damage taken instead of damage left

* Add setting and switch to separate tooltip

* tooltip -> entry

* Change display names and tooltip

* switch to qualitative

* remove newlines

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Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
2023-07-01 01:37:08 +03:00
22b93e2d03 Vehicles - Add Resume/Set functionality to speed control (#8967)
* Add Resume/Set functionality to speed control

* Apply suggestions from code review

Co-authored-by: BrettMayson <brett@mayson.io>

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Co-authored-by: BrettMayson <brett@mayson.io>
2023-06-28 17:17:14 +03:00
8b94d765aa Dragging - Allow run when carrying light-weight objects (#8338)
* Allow run when carrying light-weight objects

* Use global var instead of macro

* Update addons/common/XEH_postInit.sqf

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Co-authored-by: jonpas <jonpas33@gmail.com>
2023-06-28 14:43:10 +03:00
f812daa095 Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-28 12:55:45 +02:00
055503928c Vehicle Damage - Fix incoming damage from blank hit selection resulting in absurd damage values (#9194) 2023-06-28 13:39:33 +03:00
10c1085aba Repair - Add wheel patching (#8835)
* patch wheels on vehicles

* all tire patching working

Co-authored-by: mp-singh <mandeep@mandeepsingh.ca>

* doc

* remove unused string

* Update CfgVehicles.hpp

* use strintable

* setting for where the wheel can be patched

* localize

* Update stringtable.xml

* can't patch a missing tire

* removal > replacement

* Update addons/repair/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* patch icon

* use PATCH_WHEEL_STEP_TIME

* fix wheel translation

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Co-authored-by: mp-singh <mandeep@mandeepsingh.ca>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-06-28 13:39:08 +03:00
f434549faf Medical Treatment - Change stitching action to be per-body-part (#9005)
* Make stitching action per-body-part

* Apply suggestions from code review

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

---------

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-28 01:43:45 +03:00
4f0577ce5f Medical Engine - Ignore Reflector Hitpoints (#9131) 2023-06-27 19:41:10 +03:00
4a3ad40c04 Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
* Stamina penalty for weapon raised/ready is scaled by weapon inertia

* Newline

* Tabs

my editor hates me

* Use format

* Improved item validation and caching
2023-06-27 19:40:07 +03:00
8319dafcba add icons for SOG csw (#9230) 2023-06-27 10:47:33 +03:00
2571550bbc Intel Items - Change scope for better Arsenal filtering (#9228)
* scope changes

* review change
2023-06-27 10:46:56 +03:00
d0f43abbb2 add dlc config entry (#9229) 2023-06-27 01:01:09 +03:00
aa21ba50a9 Cookoff - Improve destroying vehicle post cookoff (#9029)
* Have vehicle explode when cookoff completes

* Adjust strings

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-25 01:06:26 -03:00
02365609b5 Medical - Change medical to use hashmaps for wound storage (#8926)
* Refactor medical to use hashmaps for wound storage

- We most frequently want to access wounds by body part, so this makes
  that a constant time lookup.
- The body part index is no longer stored in every wound since it's
  inherent in the wound storage.
- Using body part names as the keys of the hashmap to improve code
  clarity (no more magic numbers).

closes #6468

* Add deserilization migration from old wound arrays

Will migrate from old form array wound storage to the new hashmap
strucutre during deserlization. This is relevant for communities piping
medical state out to a database or similar between sessions.

* fix issue with suture stitching

* change version number in comment

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Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 08:11:56 +03:00
6181616cc3 Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
* fire do not propagate to close unit if allowDamage is disable don that unit

* change burnCounter so it works with multiple instances of fires

* fixed exiting burning not resetting burn counter

* changed !isEqualTo to isNotEqualTo

* changed !isEqualTo to isNotEqualTo

* lazy eval, respect old allowDamage variable

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 05:34:31 +03:00
78c1ce3ae9 Logistics Wirecutter - Check if fence model is in FENCE_P3DS even if config check fails. (#9201)
* Check if fence model is in FENCE_P3DS even if config check fails.

* Fix early return condition

* Simplify condition
2023-06-24 05:10:04 +03:00
117c3092f8 Common - Fix added throwables not being throwable (#9186)
Replace
- addMagazineCargoGlobal with addItemTo(Uniform/Vest/Backpack to make added throwables throwable.
2023-06-24 05:09:30 +03:00
beffc7660c Fire - Loop "Pat down" action until patient is put out of fire (#9017)
* Adjust burn intensity defines and move to shared

* Loop "Pat down" action until patient is put out of fire

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-24 05:08:23 +03:00
728f556ae4 Medical AI - Use suppressed EH to determine safety of AI (#8242)
* Use suppressed EH to determine safety of AI

* Require CBA 3.15.3

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: BrettMayson <brett@mayson.io>
2023-06-23 18:59:11 -03:00
e5654914cc Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
* load carried object

* check for medical loaded

* space

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* consolidate mouse hint in pfh

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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-06-23 15:11:16 +03:00
b75d20634b Ballistics - Add 12.7x108mm APDS AB values (#9191)
* 127x108_apds_compat_ace3

* 127x108_apds_compat_ace3

* 127x108_apds_compat_ace3

* 127x108_apds_compat_ace3

* 127x108_apds_compat_ace3

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-22 16:01:09 +03:00
4aacbb960f Ballistics - Improve B_127x108_Ball values (#9192)
* 127x108_compat_ace3

* 127x108_compat_ace3

* 127x108_compat_ace3
2023-06-22 04:35:44 -03:00
Kam
1e6073c467 give tourniquet to patient or medic depending on setting (#9206) 2023-06-22 04:26:28 -03:00
34c5988333 Frag/Medical Damage - Treat shrapnel as grenade damage (#9218)
* treat shrapnel as grenades

* switch to frag
2023-06-22 04:06:52 -03:00
626d886b3b Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
* 127x108_hearing

* 127x108_hearing
2023-06-22 04:06:07 -03:00
793ef7bba5 Dragging - Use improved loadAbs for weight calculation (#8457)
* use improved loadAbs for weight calculation

* fix double counted backpack cargo

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Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
2023-06-22 04:04:19 -03:00
864d2e9eee Explosives - Add "ace_explosives_setup" CBA Event (#9197) 2023-06-20 13:36:57 -06:00
49f4ea23e7 Docs - Add Grim to maintainers (#9223)
* secret handshake?

* fix my name

* new github username
2023-06-19 16:31:17 +03:00