Commit Graph

960 Commits

Author SHA1 Message Date
johnb432
0f08ba2fdc
Arsenal - Fix animations not playing properly (#9705)
* Make arsenal animations play properly

* Update addons/arsenal/functions/fnc_showItem.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Moved to common

* Update CfgMoves.hpp

* move to function, add reload safeguard

* selectWeapon immediately

* open left panel on current weapon

* VR mission poses + fix removing vests

* cAsInG

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-01-01 14:22:53 -08:00
johnb432
8ca5263f18
Common - Make FUNC(isModLoaded) case-insensitive (#9704)
* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_isModLoaded.sqf

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-12-31 17:45:01 -08:00
BrettMayson
464ab0cefb
Tools - Add HEMTT SQF support and fix commas are not semicolons (#9663)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-12-07 03:20:47 +00:00
Grim
3f61a41be3
Common/CSW - Use status effect for enableWeaponDisassembly (#9413)
* uuse weaponDisassemblyEnabled

* convert to status effect

* fix edge conditions

* Update addons/common/functions/fnc_claim.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/common/XEH_postInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/common/XEH_postInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update XEH_postInit.sqf

* Update addons/common/functions/fnc_claimSafeServer.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update fnc_claimSafeServer.sqf

* change status effect key

* status effect key

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-11-22 21:16:42 -03:00
Grim
6741822480
Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
* add unloading from inside vehicles

* Update addons/common/functions/fnc_findUnloadPosition.sqf

* Update fnc_findUnloadPosition.sqf
2023-11-22 19:38:52 -03:00
johnb432
d1f0dc5e83
Cargo - Improve various aspects (#9617)
* Update CfgVehicles.hpp

* Cargo cleanup

* Update menu.hpp

* Updated status effect key

* Update fnc_onMenuOpen.sqf

* Update fnc_onMenuOpen.sqf

* fix comment from merge

* nil interaction GVARs on menu close

* fix carry bug

* Fix floating objects in MP

* Updated ace_cargoAdded doc

* Fix progress bar prematurely stopping

* Finer cursor object selection

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-11-17 20:07:28 -03:00
Grim
3fcef89c97
Common - Add support for non-blocking progress bar (#9493)
* add support for non-blocking-progressbar

* switch to cutRsc

* Remove fade in/out

* Update HintConfig.hpp

* Add param to and cleanup header

* Update addons/common/functions/fnc_progressBar.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* remove key handler

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-11-11 11:22:17 -03:00
BrettMayson
836be21f2d
Tools - HEMTT PW3 fixes (#9585)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-11-01 02:29:59 +01:00
Grim
d74082402d
Common - Fix mod compat string and add source of main to outdated error (#9568)
fix stupid + add source
2023-10-23 17:09:09 -04:00
PabstMirror
9d1695ffe2
Common - Improve logs and message for version problems (#9560)
* Common - Diagnose ace install if there are version problems

* update user error message

* whitespace

* missing lettr

* remove source from compat

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-10-23 16:29:32 -04:00
PabstMirror
5bf46245b2
Common - Fix replaceRegisteredItems if replacing item with nothing (#9552) 2023-10-23 19:20:23 +02:00
Grim
8104c8f465
Common - Increase sway update frequency (#9490)
increase sway update frequency
2023-10-14 20:21:08 -04:00
PabstMirror
0b695be841
Laserpointer - Block switching to unsupported visible lasers (#9416) 2023-09-22 18:09:46 +02:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Broström.A | Evul
eaea6f29b8
Medical - Add setting to drop weapon on unconsciousness (#8433)
* added chance of dropping weapon on unconsciousness

* Moved throwWeapon to common

* Fixed spelling error

* wording changes

* typo

* fix usgae in burn reaction

* Update addons/medical_status/stringtable.xml

* Update addons/medical_status/functions/fnc_setUnconsciousState.sqf

* Update addons/medical_status/stringtable.xml

* move condition

* derp

---------

Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-09 02:17:24 -04:00
Grim
88e0c8f27b
Common - Improve FUNC(removeSpecificMagazine) with 2.14 changes (#9227) 2023-09-05 16:14:42 +02:00
Grim
cc26f00df3
Common/Adv. Fatigue/Medical - Add unified sway calculation (#9226)
* fix adv fatigue sway interaction with medical

* change medical sway scaling

* move to common

* function header

* number tweaks

* baseline is always at least 1

* Add error msgs and warn if using old ACE_setCustomAimCoef

* Update addons/common/functions/fnc_addSwayFactor.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-02 18:09:19 -04:00
Grim
8b3b265d87
Common - Add FUNC(escapeRegex) (#9355)
* add function

* add source
2023-08-30 19:31:10 -04:00
johnb432
0bee7614ad
Common - Improve weapon unloading (#9344)
Fix weapon unloading
2023-08-26 12:04:31 -04:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere (#9330)
* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

---------

Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
PabstMirror
8c5ab18350
Various - Misc Cleanup (#9317)
* Various - Misc Cleanup

* Update addons/common/functions/fnc_canDig.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-08-13 14:13:02 -05:00
PabstMirror
eb53e7a2fe
Tools - document_functions.py: handle header sub indexs for arguments (#9303)
* tools - handle header sub indexs for arguements

* convert remaining

* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
PabstMirror
6fb9161ecc
Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
* Medical Engine - Unlock when dead

* Update fnc_unloadPersonLocal.sqf

* Update addons/common/functions/fnc_unloadPersonLocal.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* fix actually unloading people to found emptyPos

* handle deleted units

* handle dead units

ref 179957c39d

* vehicle -> objectParent

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-02 08:59:46 +03:00
Grim
4f4389dd59
Common - Fix loading units into FFV cargo seats (#9280) 2023-07-22 09:12:42 +03:00
Grim
35ce8d1883
Common - Add variable to block item replacement temporarily (#9265)
* add blocking item replacement

* don't add if player changed

* re-curse instead of fake item

* compileFinal

* Update fnc_registerItemReplacement.sqf

* move to separate function

* remove fakeitem replacement

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-22 06:31:30 +03:00
johnb432
c8404f496e
Arsenal - Add/Fix/Improve/Change numerous aspects (#9040)
* Arsenal update

* Fixes

* Update fnc_onSelChangedLeft.sqf

* Update fnc_updateUniqueItemsList.sqf

* Header fixes

* Fix for defines.hpp

Co-authored-by: Dystopian <sddex@ya.ru>

* Moved fnc_baseWeapon, filtered invalid items

* Update addons/arsenal/functions/fnc_scanConfig.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fixes and tweaks

- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.

* Cleanup, bug fixes and additions

- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.

* More fixes and tweaks

- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).

* Update fnc_replaceUniqueItemsLoadout.sqf

* Update fnc_onSelChangedLeft.sqf

* Update fnc_scanConfig.sqf

* Update docs/wiki/framework/arsenal-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Minor cleanup

* Baseweapon filtering

* Improvements + better unique items support

* Update fnc_fillRightPanel.sqf

* Update fnc_onSelChangedLeft.sqf

Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.

* Update addons/common/functions/fnc_uniqueUnitItems.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* undefined variable

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix undefined loadout var

* Update fnc_fillLoadoutsList.sqf

---------

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 21:25:25 +03:00
Grim
8032ccacfc
Common - Add FUNC(hasZeusAccess) (#9252)
* add fnc_hasZeusAccess

* header

* Update addons/common/functions/fnc_hasZeusAccess.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-10 06:45:22 +03:00
johnb432
1aa7eb2a1a
Update fnc_codeToString.sqf (#9249) 2023-07-09 23:41:12 +03:00
Wakbub
117c3092f8
Common - Fix added throwables not being throwable (#9186)
Replace
- addMagazineCargoGlobal with addItemTo(Uniform/Vest/Backpack to make added throwables throwable.
2023-06-24 05:09:30 +03:00
Grim
49f4ea23e7
Docs - Add Grim to maintainers (#9223)
* secret handshake?

* fix my name

* new github username
2023-06-19 16:31:17 +03:00
jonpas
48a4e9682c Forbit use of (optional) in function headers, always require a value 2023-05-01 17:33:07 +02:00
PabstMirror
19e88aa8e7
Common - Fix script error in fnc_getVehicleCargo (#9156)
* Update fnc_getVehicleCargo.sqf

Close #9155

* change var name

Co-Authored-By: commy2 <6576312+commy2@users.noreply.github.com>

---------

Co-authored-by: commy2 <6576312+commy2@users.noreply.github.com>
2023-04-30 16:56:26 -05:00
jonpas
76e1aafb33
Use function documentation script (#6897)
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2023-04-30 23:03:35 +02:00
PabstMirror
b78f8684b7
Common - switch getTurretConfigPath to use cba func (#9180) 2023-04-14 17:42:57 -05:00
mharis001
67ebb15e07
Dragging - Improve weapon reselect behaviour (#9052)
* Dragging - Improve weapon reselect behaviour

* Add and use func to getFiremodeIndex

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-13 22:01:51 -06:00
JonBons
86d79b2fc1
Common - Fixed CBA keybinds not working with progress bar (#9139)
* Fixed CBA keybinds not working on the progress bar after cursor hiding change

* Removed fallback value for uiNamespace lookup

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-02-13 21:57:32 -06:00
PabstMirror
cac223c6ec
Common - Use hashmap variable for canDig surfaces (#9147)
* Common - Use hashmap variable for canDig surfaces

* Update XEH_preInit.sqf

* Update fnc_canDig.sqf

* Update fnc_canDig.sqf
2023-02-09 13:16:42 -06:00
BrettMayson
a40b0d48f2
HEMTT v10 Compatibility (#9105)
* HEMTT v10 Compatibility

* Update addons/field_rations/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix PabstMirror review

* optionals

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Adapt to HEMTT v0.10.0-a14

* Revert End empty macro definitions with semi-colon

* Disable old HEMTT build step in CI

* Add missing include and fix macro usage and include casings

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Update addons/disarming/functions/fnc_showItemsInListbox.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* cleanup test code

* arty - keep style same as before

* fix fire screams

* Update script_component.hpp

* Keep old hemtt/workflow/sqfc

* Update arma.yml

* Update arma.yml

* Update CfgUIGrids.hpp

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00
mharis001
b4005bca43
Common - Fix disableUserInput blocking respawn (#9053) 2023-01-31 17:14:50 -06:00
JonBons
6b3aa3e0a2
Common - Hide cursor during progress bar (#9128)
* Common - Hide cursor during progress bar (w/ CBA setting)

* Fix base class define

* Removed CBA setting for disabling hiding of the cursor for the ACE progress bar

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-01-24 13:57:10 -06:00
PabstMirror
cc3bad3c56
XM157 (NGSW-FC Smart Scope) Framework (#8897)
* XM157 (NGSW-FC Smart Scope)

* Update addons/common/functions/fnc_rscObjectHelper.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/xm157/functions/fnc_weaponInfo_draw.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Headers

* Handle prone-deploy weapon bank

* Disable Reticle picker for now

* some localizations

* Change font

looks like CUP modifies EtelkaMonospaceProBold for some reason??

* Create xm157-framework.md

* Formating

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2022-09-01 13:44:19 -05:00
Drofseh
86f08af250
Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
* add keybind and function to unload unit's weapon/muzzle

- add keybind and function to unload unit's weapon/muzzle
- requires https://github.com/CBATeam/CBA_A3/pull/1527

* change function name

* rename the file too

* Create common-framework.md

* Set REQUIRED_CBA_VERSION to 3.15.7

* Update required CBA version

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-18 13:07:47 -05:00
Tim Beswick
27c5464654
Common - Add separate blockSpeaking status for acre direct (#8904)
* Add separate blockSPeaking status for acre direct

* Move TFAR code to new blockSpeaking handler

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-08 13:20:15 -05:00
jonpas
3442a47942
General - Remove deprecated functions (#8878) 2022-04-17 08:27:19 +01:00
GhostIsSpooky
68ed19911a
General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00
GhostIsSpooky
a4ae61f1fc
CSW - Add reloading from nearSupplies (#8776)
* allow players to reload from nearSupplies

* limit reloading to friendly sides

* add handling for ai getting inside empty weapon

* configOf for lookup

* add getin handler, hammer out remaining bugs

* configOf lookup

* improve friendly/object filter

* more configOf lookups

* Capitalize settings, add ammo storage setting

* remove systemChat

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix TRACE

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:29:19 -06:00
Brett
90d63475d5
Medical Treatment - Add preferred seats for loading patients (#8789)
* Medical Treatment - Add preferred seats for loading patients

* load patients in reverse order

* add option for reverse fill

* Update addons/medical_treatment/functions/fnc_loadUnit.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
GhostIsSpooky
9ff5d34ce7
Common - Add cache to fnc_isModLoaded (#8794)
* add isModLoaded cache

* add missing brackets

* missed one

* Update fnc_handlePunjiTrapDamage.sqf

* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
Serg Vergun
af86109c2b
General - Utilize isNotEqualTo command (#8732)
* Utilize isNotEqualTo command

* fix pr validation
2021-12-18 17:15:32 -06:00
GhostIsSpooky
a9296f66d5
Medical - Update setDead to use setHitpointDamage instigator param (#8397)
* Redoing this

* Revert "Redoing this"

This reverts commit 80ff709676.

* Do this properly

* Update fnc_handleKilled.sqf

* use setDead function directly

* Handle scripted camera

* redo #8387

I'm dumb.

* try this

* if construct outside of ctrlSetEventHandler

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* tweak disableUserInput / handleKilled

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-15 09:31:56 -06:00