Commit Graph

14592 Commits

Author SHA1 Message Date
PabstMirror
21c927195a
Cargo - Re-enable damage on unloaded tanks (#7655) 2020-04-20 17:45:27 +02:00
Elgin675
c4667c896f
French translation: Medical_Damage_Eden_threshold keys (#7652)
STR_ACE_Medical_Damage_Eden_threshold_DisplayName
STR_ACE_Medical_Damage_Eden_threshold_Description
2020-04-19 21:29:01 -05:00
Filip Maciejewski
eb8856e7c5
Vehicles - Configurable speed limiter step (#7601)
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-Authored-By: Elgin675 <elgin675@hotmail.com>
2020-04-20 02:17:42 +02:00
diwako
142fc1e3de
Medical - Add ability for unit specific damage threshold (#7455) 2020-04-20 02:17:13 +02:00
PabstMirror
f0f90ec866
Tools - Add dummy files for check external (#7600) 2020-04-19 18:52:59 -05:00
Blutze
217ccce465
Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle (#7634)
* check for variable and ai, use correct type

* clean up negations

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-19 11:30:02 -05:00
PabstMirror
36cbdb301e Prep 3.13.2 Build 47 2020-04-18 19:25:17 -05:00
Joko
ab989d4c34
Map Gestures - Improve transmit process (#7646)
* simplify map gestures transmit process

* Update addons/map_gestures/functions/fnc_transmit.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/map_gestures/functions/fnc_transmit.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/map_gestures/functions/fnc_transmit.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* remove setPlayerOwner call

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-18 19:15:12 -05:00
shukari
4302a944d7
ace_cargoLoaded for zeus module (#7520) 2020-04-18 16:14:54 -05:00
jonpas
9bf1d50383
Documentation - Update packages (#7645) 2020-04-18 20:19:05 +02:00
jonpas
90a8e5a1d6
Extensions - Fix buffer overflows and Artillery Tables for GCC (#7641)
* Dynload - Fix buffer overflow

* Fix more buffer overflows

* Fix Artillery Tables compilation for GCC
2020-04-18 12:41:37 -05:00
jonpas
ddff1c3095
Tools - Enable CI HEMTT artifacts (#7644) 2020-04-18 19:04:26 +02:00
Vdauphin
82d7980ada
CSW - Add event when deploy weapon succeded (#7635) 2020-04-14 09:34:34 -05:00
PabstMirror
fafc597321
CSW - Update 3den config for 1.98 changes (#7335) 2020-04-14 09:33:25 -05:00
Rutger "RedBery" Meijering
b3f7de9f0f
Cargo - Fix tankx vehicles receiving water damage when loaded (#7636)
* Adds tankX simulation type to check for water damage fix

* Changes simulationType to variable

* Update addons/cargo/functions/fnc_loadItem.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/cargo/functions/fnc_loadItem.sqf

Co-Authored-By: Dystopian <sddex@ya.ru>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-04-14 06:57:11 +02:00
PabstMirror
c4514b3fb3
Reload - Fix check ammo display for empty GL launchers (#7624)
* Reload - Fix check ammo display for empty GL launchers

* Improve display for secondary muzzle
2020-04-10 15:13:55 -05:00
Elgin675
68ef196bcf
Translation fr: fix inaccurate 'ACE_Medical_Fractures_SplintHasEffects' key. (#7633) 2020-04-10 15:13:33 -05:00
ace3mod
41cfed9bd2 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2020-04-09 03:55:30 +02:00
mharis001
a7260c6974
Magazine Repack - Add inventory context menu action (#7631) 2020-04-09 03:52:54 +02:00
javathezone
ee3a721429
Documentation - Fix Mk6 Mortar elevation mistake (#7630)
* Update mk6mortar.md

* Update docs/wiki/feature/mk6mortar.md

Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com>

Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
2020-04-08 13:23:48 +02:00
pterolatypus
79ea841eeb
Medical Damage - Determine ammo damage type through config property (#7608)
* Determine ammo damage type through config property

* Tabs

* Add warning when property is missing

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead

* Newlines for readability

* More sensible default value

* Fix mistakes I added

* Update addons/medical_damage/CfgAmmo.hpp

* Pre-cache special values for damage types

* Support # values

For backwards compatibility

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
Filip Maciejewski
64c30a94be
Map - Detect switchable flashlight attachments for map (#7578) 2020-04-07 17:48:32 +02:00
Laid3acK
cf3b0467ac
Ballistics - B_50BW_Ball_F updated (#7572)
* 50bw_noformat

* 50bw_noformat

* 50bw_noformat

* 50bw_noformat

* 50bw_noformat
2020-04-06 10:27:39 -05:00
TyroneMF
9c4aef3096
Realistic Names - Add 2D optics (#7571)
* Add 2D optics to realistic names.

* require ace_optics
2020-04-06 10:23:24 -05:00
jonpas
e4d7583991
Documentation - Add DeTex as Mikero requirement (#7626) 2020-04-06 10:10:40 -05:00
pterolatypus
90338fd893
Fix typo in HandleDamage (#7629) 2020-04-06 16:05:57 +01:00
PabstMirror
a84af7ba9a
Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
jonpas
dd0ca9dc84
Respawn - Add save gear event (#7607) 2020-04-04 10:24:59 -05:00
Saborknight
68143cba41
Explosives - Remove "Activate mine" action menu item (#7622)
* Fixed - "Activate mine" action menu item still showing

The "Activate mine" action menu item was still showing, but only after an explosive was set, then diffused.

* Update addons/explosives/config.cpp

Co-authored-by: commy2 <commy-2@gmx.de>
2020-04-04 14:58:10 +02:00
BaerMitUmlaut
54086bb2ef
Fix being stuck dragging when in combat pace (#7617) 2020-04-03 18:28:14 -05:00
Rutger "RedBery" Meijering
1f20047410
Rearm - Fix vehicles failing rearm due to case differences (#7609) 2020-03-20 17:54:30 +01:00
TWC-Rik
be3d69ff25
Reload Launchers - Improve External Launcher Reload (#7605)
Launchers reloaded by an external player will be instantly loaded since
the external player already has to go through a loading bar.
2020-03-15 21:41:55 +01:00
Brandon Danyluk
3286913df3
Add TCVM to authors 2020-03-12 09:35:52 +01:00
PabstMirror
82116bd98b
CSW - Check carry mag exists (#7587)
Fix #7579
2020-03-11 18:42:21 -05:00
PabstMirror
e89c172d34
Arsenal - Fix main menu mission (#7594)
* Arsenal - Fix main menu mission

* fix double space

* Add note
2020-03-11 21:09:36 +01:00
Laid3acK
3db9a24007
Ballistics - 300WM Berger Hybrid OTM airFriction updated (#7570)
* ballistics_300WM

* ballistics_300WM

* ballistics_300WM

* ballistics_300WM
2020-03-09 11:43:11 -05:00
classic
85f67ac883
Update Japanese translation (#7568) 2020-03-09 11:26:20 -05:00
PabstMirror
33414715f5 Update homepage to 3.13.1 2020-03-09 11:21:31 -05:00
jonpas
ac82718089 Merge branch 'release' 2020-03-09 17:10:52 +01:00
jonpas
b778df2c3b
Tools - Build release build with HEMTT on CI (#7564) 2020-03-01 02:37:25 +01:00
jonpas
9b6ffdf47b Tools - Fix zh-TW README path for HEMTT 2020-03-01 01:20:21 +01:00
jonpas
4607f39249 Prepare release 3.13.1 2020-02-29 23:15:33 +01:00
jonpas
c42a004ab3
General - Fix preprocessor issues (#7563)
* Fix preprocessor issues

* Fix more preprocessor issues
2020-02-29 16:09:31 -06:00
commy2
15b4b98e5b
Medical Status - Fix double execution of killed event (#7561)
* fix double execution of killed event

* revert the execNextFrame change

* make second execution run with null

* make second execution run with null
2020-02-29 16:09:00 -06:00
Björn Dahlgren
d87d051d23
Tools - Removed deprecated Mikero tools arguments from make.py (#7517) 2020-02-29 21:37:19 +01:00
commy2
9b86446b26
fix some magwells (#7562) 2020-02-28 18:33:11 +01:00
pterolatypus
c949a07c83
Medical Engine - Apply damage to the correct hitpoint (#7415)
* HandleDamage uses armour values to determine which hitpoint was damaged

* Tidied up comments

* Newlines

* Tabs? In MY code?!

* Added uniform caching and option to force disable caching

* Review suggestions

* Review suggestions/code style

* Spelling and select

* Removed unnecessary validity check

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Tweaks and optimisations, removed _noCache

Also fixed cache nil vs empty

* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines

* Tabs & newlines

* Moved uniform logic inside helper function

* Optimisations

* Tweaks & optimisations, improved formatting

* Ignore explosionShielding

* Moved getArmor back to separate func, add per-unit caching

* Formatting

* Review suggestions

Co-authored-by: commy2 <commy-2@gmx.de>
2020-02-28 17:54:53 +01:00
ace3mod
f069ac4c92 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2020-02-28 17:47:01 +01:00
commy2
a8f953c42b
Merge pull request #7558 from Laid3acK/realisticdispersion
Ballistics - Move dispersion to optional
2020-02-28 17:46:18 +01:00
commy2
f8fbc6988f
Merge pull request #7557 from Laid3acK/dispersion_removed
Ballistics - Remove dispersion changes
2020-02-28 17:45:54 +01:00