* Fixed CBA keybinds not working on the progress bar after cursor hiding change
* Removed fallback value for uiNamespace lookup
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
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Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* fix bug with changeseat in uavs
* isnull to isNull
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Common - Hide cursor during progress bar (w/ CBA setting)
* Fix base class define
* Removed CBA setting for disabling hiding of the cursor for the ACE progress bar
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fixed use of loop variable from outside of function and using local variable instead
* Update addons/arsenal/functions/fnc_fillRightPanel.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Bug fix
CBA_fnc_removePerFrameEventHandler was used to remove the calculations for the altimeter, but does not exist. Replaced with CBA_fnc_removePerFrameHandler to rectify this issue.
* Added two local events to arsenal
* onInitArsenal fired when Arsenal got initiated
* onRemoveArsenal fired when Arsenal got removed
* added them to the arsenal event listing in the docs
* Update addons/arsenal/functions/fnc_removeBox.sqf
Co-authored-by: BrettMayson <brett@mayson.io>
* Update addons/arsenal/functions/fnc_removeBox.sqf
Co-authored-by: BrettMayson <brett@mayson.io>
* Renamed events in accordance with event naming patterns sans "on"
* Apply suggestions from code review
Co-authored-by: BrettMayson <brett@mayson.io>
* Improved Docs
Co-authored-by: BrettMayson <brett@mayson.io>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update vn_mine_tripwire_m16_02_ammo base class
* Fix fnc_handlePunjiTrapDamage
Hopefully once and for all
* Remove placement actions from punji traps
* Add Explosives compat for 1.2 content
TODO testing
* Add quoting to stringtable config usage
* Prevent bike mine placement object from swinging all over the place
* Add non attachable ACE_Triggers for big mines
Bike mine looks kinda stupid when it's attached to a car...
* Bike mine triggers
* Cartridge mine triggers
* Lighter mine triggers
* Pot mine triggers
* Jerrycan mine triggers
* Mortar shell mine triggers
* Grenade board mine triggers
* Inheritance fixes
* Update damage handler for new punji traps
* Improve interaction points and dig distances
* Dh10 mine triggers
* Bump damage of vn_mine_cartridge_ammo
* Add incendiary features to lighter and jerry can explosives
WIP
* SOG Compat - Added fuel tank volumes for SOG update 1.2 vehicles (#8978)
* Added fuel tank volumes for SOG update 1.2 vehicles
* Type 55A is similar in fuel capacity to the PTF Nasty, not the PBR
* Add missing EOLs
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Improve placement feedback of Whip punji
* Add inheritance to custom wound handlers
* Fix doorway punji position
* Add spikes offset for affected units of doorway trap
* Prevent spiderholes from being loaded into cargo
* Add missing continue digging action to spiderholes
* Fix spiderholes physics while being dug up via trenches system
Depends on #8998
* Add missing params
* Fix parenthesis
* Add pDrive dummy files
This is stupid.
* Enable Melee weapons in the arsenal
* Add Entrenching tool capabilities to Shovel and ETool
Depends on #8999
* Add incendiary features to Molotov and M14
* Tweak chance of being set ablaze
Now sums all hitpoints damage.
* Add ACE_damageType to napalm and he bombs
* Do not change cartridge mine damage and range if no ACE Medical
* Simplify variable config values
* Swap cartridge mine hit values
Whoopsie.
* Add overpressure configs to launchers
* Fixed an issue preventing the M1919A6 CSW from being disassembled (#8970)
* Remove disassembleTo from CSW weapons
This config property is meant for tripods.
* Add CSW config for MG42
* Simplify requiredAddons
* Remove proxy weapons from most of the CSW, adjust loading times
The animations are pretty important in case of SOGPF turrets, the ammo load times were adjusted accordingly so the total loading times is similar.
* Add vn_pavn_30_can.p3d pDrive dummy
* Fix missing MG42 mag icon
* Add field_rations values to food props/mags
Needs #9008 to be usable.
* Add more field_rations values to food props/mags
Send help.
* More food configs
* Even more food configs
Fooooood.
* More fooood
Even more foooooood.
* Fix food inheritance
* Add SGM CSW compatibility
* Various fixes for CSW
Wrong tripods for opfor guns, missing translation
* Improve TOW interaction position
* Add dragging and interaction configs to recoilles rifles
* Cleanup SGM CSW config
* Add MK18 CSW config
* Add H-12 MLRS CSW config
* Add missing Mk18 stringtable
* Add function header and logging to fnc_woundsHandlerIncendiary
* Add missing weapons in CfgPatches array
* Add entrenching tool config to backpacks
* Fix Hammer and Fire axe melee weapons
* Add missing CSW images
Thanks @BaerMitUmlaut
Co-authored-by: Samuel Deutsch <Quantx@users.noreply.github.com>
* Docs/Cargo - Include missing "unload type" param
There's a LOT of pages that are still missing documentation on listenable events entirely, maybe I'll get around to fixing that at some point.
* Update events-framework.md
Co-authored-by: PabstMirror <pabstmirror@gmail.com>