jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
jonpas
43cded706c
Interaction - Use assignTeam
instead of deprecated CBA event ( #9326 )
2023-08-16 14:15:44 +02:00
Broström.A | Evul
028a0cb3f0
Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint ( #7400 )
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* Added ability to suppress hint message
* Adjustments based on request
2020-01-09 14:40:34 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
jonpas
4f515ec4e1
QGVAR captives, interaction
2016-05-25 20:23:53 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
Glowbal
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
BaerMitUmlaut
8f473b4a27
Removed all assignTeam occurrences
2015-10-30 16:50:13 +01:00
commy2
6f64fcd0fb
search for door in geometry lod (lineintersectssurface)
2015-09-28 18:45:10 +02:00
commy2
9189148b3f
more interaction cleanup
2015-09-28 15:37:18 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
jonpas
633e94a114
CBA Macros to Interaction functions
2015-05-09 22:14:00 +02:00
jonpas
2ff372e2a1
Function headers per Coding Guidelines for Interaction
2015-05-09 04:47:15 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
jaynus
3fb2a8e245
big code clean up
2015-01-12 21:14:27 -08:00