Commit Graph

20 Commits

Author SHA1 Message Date
BrettMayson
043b3907fe
Extensions - Rust (#9015)
Co-authored-by: Pepijn Holster <pgaholster@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: LorenLuke <LukeLLL@aol.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-17 12:50:38 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Joko
6a59bf2a6c
Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
* Improve Performance from handleFirePFH in Advanced Ballistics

* PabstMirror Suggestion

* Dont remove and readd the PFH but have one persitently running

* Update addons/advanced_ballistics/XEH_postInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-13 15:45:09 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
ulteq
9c4a32d1df Advanced Ballistics - Removed all unnecessary settings (#5814)
* It just works automagically
2017-11-30 17:13:54 -06:00
ulteq
ed872d567c
Advanced Ballistics - Optimized abort conditions (#5811) 2017-11-23 13:44:47 +01:00
ulteq
dcc934202b
Weather - Major Cleanup (#5710)
* Single global on/off switch (that really turns everything off properly)
* Less coupling between code that runs on the client / server
* Simpler update routines
* More cohesive code
* Less module options
* Less network traffic
2017-11-10 15:44:15 +01:00
Dedmen Miller
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
ulteq
be482ea097 Advanced Ballistics - Drag model revamp & Spin drift correction (#5566)
* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity

* The Mach number is now calculated in relation to the air temperature.

* Improved speed of sound calculation accuracy.

* Advanced Ballistics - DLL update

* Advanced Ballistics - Added drag function reference (JBM Ballistics)

* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708)

* More descriptive variable names

* Minor performance optimizations

* Fixed some minor issues

* DLL rebuild

* Utilize new 'toFixed' script command
- Small performance improvement

* Fixed a typo

* Use correct reference speed for the drag compensation

* Updated all 'airFriction' values to match the new drag model

* 'Default' atmosphere now equals the ICAO standard atmosphere

* Update reference humidity to meet the ICAO standard
2017-10-06 13:05:20 -05:00
ulteq
ecd688647c AdvancedBallistics - Utilize 'parseSimpleArray' (#5496)
- Decent performance improvement compared to the old 'call compile' approach
2017-09-16 11:08:25 +02:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
jokoho48
0addb592d3 remove Unused Varaible in AB
fix private in AB
2015-12-21 02:29:10 +01:00
SilentSpike
49d4f233d9 Revert commit a718c82780 2015-11-18 13:19:12 +00:00
SilentSpike
a718c82780 Implement nice index deletion iteration solution
Previously when iterating over an array and modifying the same array via deletion of the current index, incorrect means was used to account for the change in index resulting in any further deletions being applied to the wrong elements.

This solution does not require duplication of the array or the use of external variables to track the number of deleted elements. We simply lower the `_forEachIndex` by 1 whenever an element is removed.
2015-11-17 16:02:56 +00:00
jokoho48
f3c5c64390 fix Issue with forEach Loops and deleteAt Index 2015-11-17 04:31:17 +01:00
jokoho48
a24e5b4665 fix Performance issue in AB 2015-09-16 11:54:49 +02:00
Michael Braun
021c835b02 Removed debug messages 2015-08-23 17:54:10 +02:00
jokoho48
e41ce78dbb Code Test PFH 2015-08-16 19:49:47 +02:00