* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)
* Disable select grenade keys when advanced throwing is active
* Fix#4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
* Fix#4362 - floating primed IR grenades
* Fix#4363 - block vanilla throwing while prepared
* Respect last thrown time with vanilla throwing and dropping primed throwable,
* Update documentation guidelines
* Add version info part 1
* Add version info part 2
* Add removed in version to frontmatter and tag testmissions as removed
* Add version info part 3
* Seaparate ACE3 and ACEX Features/Framework menus, Add ACEX Headless documentation
* Add ACEX support to extract_dependencies.py
* Merge useful-functions into frameworks
* Move class-names to main menu
* Prettify class-names table titles
* Fix table of contents on documentation guidelines and tips
* Merge mission-tools into frameworks
* Merge modules into frameworks
* Rename to Frameworks (plural)
* Fix capitalization in class-names
* Improve wiki menu positioning
* Add 'mod' to documentation guidelines
* Update frameworks sections description for new content
* Update wiki menu descriptions
* Fix class-names 4 digit versions
* More places for descriptions
* Include documentation in PRs if applicable note
* Add short ACE3 and ACEX description page, outlining the difference
* Prevent taking or disconnecting a nozzle if already carrying one
* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up
* Prevent picking up GL and mortar smoke shells
* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)
* Fix forgotten rename in IR chemlight handling