Commit Graph

13891 Commits

Author SHA1 Message Date
c4667c896f French translation: Medical_Damage_Eden_threshold keys (#7652)
STR_ACE_Medical_Damage_Eden_threshold_DisplayName
STR_ACE_Medical_Damage_Eden_threshold_Description
2020-04-19 21:29:01 -05:00
eb8856e7c5 Vehicles - Configurable speed limiter step (#7601)
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-Authored-By: Elgin675 <elgin675@hotmail.com>
2020-04-20 02:17:42 +02:00
142fc1e3de Medical - Add ability for unit specific damage threshold (#7455) 2020-04-20 02:17:13 +02:00
f0f90ec866 Tools - Add dummy files for check external (#7600) 2020-04-19 18:52:59 -05:00
217ccce465 Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle (#7634)
* check for variable and ai, use correct type

* clean up negations

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-19 11:30:02 -05:00
36cbdb301e Prep 3.13.2 Build 47 2020-04-18 19:25:17 -05:00
ab989d4c34 Map Gestures - Improve transmit process (#7646)
* simplify map gestures transmit process

* Update addons/map_gestures/functions/fnc_transmit.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/map_gestures/functions/fnc_transmit.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/map_gestures/functions/fnc_transmit.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* remove setPlayerOwner call

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-18 19:15:12 -05:00
4302a944d7 ace_cargoLoaded for zeus module (#7520) 2020-04-18 16:14:54 -05:00
9bf1d50383 Documentation - Update packages (#7645) 2020-04-18 20:19:05 +02:00
90a8e5a1d6 Extensions - Fix buffer overflows and Artillery Tables for GCC (#7641)
* Dynload - Fix buffer overflow

* Fix more buffer overflows

* Fix Artillery Tables compilation for GCC
2020-04-18 12:41:37 -05:00
ddff1c3095 Tools - Enable CI HEMTT artifacts (#7644) 2020-04-18 19:04:26 +02:00
82d7980ada CSW - Add event when deploy weapon succeded (#7635) 2020-04-14 09:34:34 -05:00
fafc597321 CSW - Update 3den config for 1.98 changes (#7335) 2020-04-14 09:33:25 -05:00
b3f7de9f0f Cargo - Fix tankx vehicles receiving water damage when loaded (#7636)
* Adds tankX simulation type to check for water damage fix

* Changes simulationType to variable

* Update addons/cargo/functions/fnc_loadItem.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/cargo/functions/fnc_loadItem.sqf

Co-Authored-By: Dystopian <sddex@ya.ru>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-04-14 06:57:11 +02:00
c4514b3fb3 Reload - Fix check ammo display for empty GL launchers (#7624)
* Reload - Fix check ammo display for empty GL launchers

* Improve display for secondary muzzle
2020-04-10 15:13:55 -05:00
68ef196bcf Translation fr: fix inaccurate 'ACE_Medical_Fractures_SplintHasEffects' key. (#7633) 2020-04-10 15:13:33 -05:00
41cfed9bd2 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2020-04-09 03:55:30 +02:00
a7260c6974 Magazine Repack - Add inventory context menu action (#7631) 2020-04-09 03:52:54 +02:00
ee3a721429 Documentation - Fix Mk6 Mortar elevation mistake (#7630)
* Update mk6mortar.md

* Update docs/wiki/feature/mk6mortar.md

Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com>

Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
2020-04-08 13:23:48 +02:00
79ea841eeb Medical Damage - Determine ammo damage type through config property (#7608)
* Determine ammo damage type through config property

* Tabs

* Add warning when property is missing

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead

* Newlines for readability

* More sensible default value

* Fix mistakes I added

* Update addons/medical_damage/CfgAmmo.hpp

* Pre-cache special values for damage types

* Support # values

For backwards compatibility

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
64c30a94be Map - Detect switchable flashlight attachments for map (#7578) 2020-04-07 17:48:32 +02:00
cf3b0467ac Ballistics - B_50BW_Ball_F updated (#7572)
* 50bw_noformat

* 50bw_noformat

* 50bw_noformat

* 50bw_noformat

* 50bw_noformat
2020-04-06 10:27:39 -05:00
9c4aef3096 Realistic Names - Add 2D optics (#7571)
* Add 2D optics to realistic names.

* require ace_optics
2020-04-06 10:23:24 -05:00
e4d7583991 Documentation - Add DeTex as Mikero requirement (#7626) 2020-04-06 10:10:40 -05:00
90338fd893 Fix typo in HandleDamage (#7629) 2020-04-06 16:05:57 +01:00
a84af7ba9a Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
dd0ca9dc84 Respawn - Add save gear event (#7607) 2020-04-04 10:24:59 -05:00
68143cba41 Explosives - Remove "Activate mine" action menu item (#7622)
* Fixed - "Activate mine" action menu item still showing

The "Activate mine" action menu item was still showing, but only after an explosive was set, then diffused.

* Update addons/explosives/config.cpp

Co-authored-by: commy2 <commy-2@gmx.de>
2020-04-04 14:58:10 +02:00
54086bb2ef Fix being stuck dragging when in combat pace (#7617) 2020-04-03 18:28:14 -05:00
1f20047410 Rearm - Fix vehicles failing rearm due to case differences (#7609) 2020-03-20 17:54:30 +01:00
be3d69ff25 Reload Launchers - Improve External Launcher Reload (#7605)
Launchers reloaded by an external player will be instantly loaded since
the external player already has to go through a loading bar.
2020-03-15 21:41:55 +01:00
3286913df3 Add TCVM to authors 2020-03-12 09:35:52 +01:00
82116bd98b CSW - Check carry mag exists (#7587)
Fix #7579
2020-03-11 18:42:21 -05:00
e89c172d34 Arsenal - Fix main menu mission (#7594)
* Arsenal - Fix main menu mission

* fix double space

* Add note
2020-03-11 21:09:36 +01:00
3db9a24007 Ballistics - 300WM Berger Hybrid OTM airFriction updated (#7570)
* ballistics_300WM

* ballistics_300WM

* ballistics_300WM

* ballistics_300WM
2020-03-09 11:43:11 -05:00
85f67ac883 Update Japanese translation (#7568) 2020-03-09 11:26:20 -05:00
33414715f5 Update homepage to 3.13.1 2020-03-09 11:21:31 -05:00
ac82718089 Merge branch 'release' 2020-03-09 17:10:52 +01:00
b778df2c3b Tools - Build release build with HEMTT on CI (#7564) v3.13.1 2020-03-01 02:37:25 +01:00
9b6ffdf47b Tools - Fix zh-TW README path for HEMTT v3.13.1-rc1 2020-03-01 01:20:21 +01:00
4607f39249 Prepare release 3.13.1 2020-02-29 23:15:33 +01:00
c42a004ab3 General - Fix preprocessor issues (#7563)
* Fix preprocessor issues

* Fix more preprocessor issues
2020-02-29 16:09:31 -06:00
15b4b98e5b Medical Status - Fix double execution of killed event (#7561)
* fix double execution of killed event

* revert the execNextFrame change

* make second execution run with null

* make second execution run with null
2020-02-29 16:09:00 -06:00
d87d051d23 Tools - Removed deprecated Mikero tools arguments from make.py (#7517) 2020-02-29 21:37:19 +01:00
9b86446b26 fix some magwells (#7562) 2020-02-28 18:33:11 +01:00
c949a07c83 Medical Engine - Apply damage to the correct hitpoint (#7415)
* HandleDamage uses armour values to determine which hitpoint was damaged

* Tidied up comments

* Newlines

* Tabs? In MY code?!

* Added uniform caching and option to force disable caching

* Review suggestions

* Review suggestions/code style

* Spelling and select

* Removed unnecessary validity check

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Tweaks and optimisations, removed _noCache

Also fixed cache nil vs empty

* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines

* Tabs & newlines

* Moved uniform logic inside helper function

* Optimisations

* Tweaks & optimisations, improved formatting

* Ignore explosionShielding

* Moved getArmor back to separate func, add per-unit caching

* Formatting

* Review suggestions

Co-authored-by: commy2 <commy-2@gmx.de>
2020-02-28 17:54:53 +01:00
f069ac4c92 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2020-02-28 17:47:01 +01:00
a8f953c42b Merge pull request #7558 from Laid3acK/realisticdispersion
Ballistics - Move dispersion to optional
2020-02-28 17:46:18 +01:00
f8fbc6988f Merge pull request #7557 from Laid3acK/dispersion_removed
Ballistics - Remove dispersion changes
2020-02-28 17:45:54 +01:00
1d9361c503 fix_brace 2020-02-28 11:08:40 +01:00