jaynus
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cc0e9341bf
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In-game debug rendering.
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2015-05-16 12:19:59 -07:00 |
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jaynus
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d25144e75a
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Impact position alignment, velocity and flipping.
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2015-05-16 11:21:18 -07:00 |
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Nou
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b6e4df0f09
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Vectors out of range fixes...
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2015-05-15 23:34:23 -07:00 |
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Nou
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df30588d74
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What the... Not sure what was going on here with the reverse passing...
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2015-05-15 23:16:50 -07:00 |
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jaynus
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18b77cd003
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passed by constructor.
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2015-05-15 22:56:43 -07:00 |
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jaynus
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1b93c89c28
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Pass and register reversed model. More scientific notation float limitation handling.
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2015-05-15 22:51:23 -07:00 |
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jaynus
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10075c0d9e
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Comparison for LOD type should be a uint rather than float precision errors.
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2015-05-15 21:16:16 -07:00 |
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jaynus
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e8fc6dd3d2
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Build out of penetration methods, debug export, and hit camera.
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2015-05-15 18:48:53 -07:00 |
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jaynus
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b4aead6bf7
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Merge branch 'vehicledamage' of github.com:acemod/ACE3 into vehicledamage
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2015-05-15 17:26:07 -07:00 |
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Nou
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38b15d61b3
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Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
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2015-05-15 17:22:54 -07:00 |
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Nou
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53ad1adc71
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Animations still fucked.
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2015-05-15 17:22:43 -07:00 |
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jaynus
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c12dc36213
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animation syncing fix.
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2015-05-15 12:52:18 -07:00 |
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jaynus
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c13881c34c
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hit camera
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2015-05-15 10:42:01 -07:00 |
|
jaynus
|
88b9c425c0
|
Impact positions.
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2015-05-15 09:10:08 -07:00 |
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jaynus
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497cc9c9b4
|
Hit camera.
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2015-05-14 16:53:22 -07:00 |
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Nou
|
af7a681aaf
|
Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
Conflicts:
extensions/vd/base_vehicle.cpp
|
2015-05-14 00:22:18 -07:00 |
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Nou
|
e5af159cdc
|
Boop, animations should be working (direct is still not implemented).
|
2015-05-14 00:21:48 -07:00 |
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jaynus
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8ee499b7bc
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World positional and directional transformations based on game data.
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2015-05-13 23:24:46 -07:00 |
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jaynus
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4a41f8b9e2
|
Red on all 3 axis.
|
2015-05-13 21:19:12 -07:00 |
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jaynus
|
c0678927e3
|
Added mouse buttons and an origin line.
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2015-05-13 21:11:34 -07:00 |
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jaynus
|
e7fe5f39fc
|
Testing for nou.
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2015-05-12 11:39:12 -07:00 |
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jaynus
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ae0849764e
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More bullet + windows + cmake fun.
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2015-05-12 11:26:07 -07:00 |
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jaynus
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77614ca015
|
Animations nearly aligning correctly.
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2015-05-11 22:33:39 -07:00 |
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jaynus
|
133bd0e817
|
Rotation translation corrected.
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2015-05-11 14:55:47 -07:00 |
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jaynus
|
6cc232ae12
|
Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.
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2015-05-11 13:05:21 -07:00 |
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jaynus
|
038c0ed6f9
|
Apply animation phases from game to test case render.
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2015-05-11 11:20:44 -07:00 |
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jaynus
|
eee18bcd64
|
Added: A3->Extension animation state sync framework done. Test cases for animations created.
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2015-05-11 11:01:53 -07:00 |
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jaynus
|
1355662bfc
|
Dynamic loading humbuggery.
|
2015-05-10 22:05:25 -07:00 |
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jaynus
|
62e441fb1d
|
Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations.
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2015-05-10 18:18:40 -07:00 |
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jaynus
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91bd1e7c7b
|
Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
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2015-05-10 17:45:38 -07:00 |
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jaynus
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b1d509236e
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Offloading the entire VD pipeline to a seperate thread.
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2015-05-10 11:00:31 -07:00 |
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jaynus
|
fdf0ff2d24
|
Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
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2015-05-10 09:51:16 -07:00 |
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jaynus
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4134b2f046
|
This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
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2015-05-09 13:32:36 -07:00 |
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