Commit Graph

33 Commits

Author SHA1 Message Date
jaynus
cc0e9341bf In-game debug rendering. 2015-05-16 12:19:59 -07:00
jaynus
d25144e75a Impact position alignment, velocity and flipping. 2015-05-16 11:21:18 -07:00
Nou
b6e4df0f09 Vectors out of range fixes... 2015-05-15 23:34:23 -07:00
Nou
df30588d74 What the... Not sure what was going on here with the reverse passing... 2015-05-15 23:16:50 -07:00
jaynus
18b77cd003 passed by constructor. 2015-05-15 22:56:43 -07:00
jaynus
1b93c89c28 Pass and register reversed model. More scientific notation float limitation handling. 2015-05-15 22:51:23 -07:00
jaynus
10075c0d9e Comparison for LOD type should be a uint rather than float precision errors. 2015-05-15 21:16:16 -07:00
jaynus
e8fc6dd3d2 Build out of penetration methods, debug export, and hit camera. 2015-05-15 18:48:53 -07:00
jaynus
b4aead6bf7 Merge branch 'vehicledamage' of github.com:acemod/ACE3 into vehicledamage 2015-05-15 17:26:07 -07:00
Nou
38b15d61b3 Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage 2015-05-15 17:22:54 -07:00
Nou
53ad1adc71 Animations still fucked. 2015-05-15 17:22:43 -07:00
jaynus
c12dc36213 animation syncing fix. 2015-05-15 12:52:18 -07:00
jaynus
c13881c34c hit camera 2015-05-15 10:42:01 -07:00
jaynus
88b9c425c0 Impact positions. 2015-05-15 09:10:08 -07:00
jaynus
497cc9c9b4 Hit camera. 2015-05-14 16:53:22 -07:00
Nou
af7a681aaf Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
Conflicts:
	extensions/vd/base_vehicle.cpp
2015-05-14 00:22:18 -07:00
Nou
e5af159cdc Boop, animations should be working (direct is still not implemented). 2015-05-14 00:21:48 -07:00
jaynus
8ee499b7bc World positional and directional transformations based on game data. 2015-05-13 23:24:46 -07:00
jaynus
4a41f8b9e2 Red on all 3 axis. 2015-05-13 21:19:12 -07:00
jaynus
c0678927e3 Added mouse buttons and an origin line. 2015-05-13 21:11:34 -07:00
jaynus
e7fe5f39fc Testing for nou. 2015-05-12 11:39:12 -07:00
jaynus
ae0849764e More bullet + windows + cmake fun. 2015-05-12 11:26:07 -07:00
jaynus
77614ca015 Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
jaynus
133bd0e817 Rotation translation corrected. 2015-05-11 14:55:47 -07:00
jaynus
6cc232ae12 Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily. 2015-05-11 13:05:21 -07:00
jaynus
038c0ed6f9 Apply animation phases from game to test case render. 2015-05-11 11:20:44 -07:00
jaynus
eee18bcd64 Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
jaynus
1355662bfc Dynamic loading humbuggery. 2015-05-10 22:05:25 -07:00
jaynus
62e441fb1d Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations. 2015-05-10 18:18:40 -07:00
jaynus
91bd1e7c7b Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
2015-05-10 17:45:38 -07:00
jaynus
b1d509236e Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00
jaynus
fdf0ff2d24 Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
2015-05-10 09:51:16 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00