Grim
fcfb2121be
Common - Use lifeState check in FUNC(isAwake)
( #9646 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-17 12:59:26 -03:00
BrettMayson
043b3907fe
Extensions - Rust ( #9015 )
...
Co-authored-by: Pepijn Holster <pgaholster@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: LorenLuke <LukeLLL@aol.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-17 12:50:38 -03:00
johnb432
f3938ba0cc
Explosives - Use triggerAmmo
instead of setDamage
( #10182 )
...
* Use `triggerAmmo` instead of `setDamage`
* Update docs/wiki/framework/explosives-framework.md
2024-08-12 06:18:21 -07:00
johnb432
ada7b93219
General - Use QUOTE(ADDON)
for status effects ( #10195 )
...
Use ADDON for status effects
2024-08-12 06:15:09 -07:00
PabstMirror
3ff635f82d
Common - Use hashmap for canInteractWith
check ( #10189 )
2024-08-11 20:29:33 -03:00
johnb432
b7f48a912f
IR Light - Fix bad item replacements and switching to primary weapons ( #10119 )
...
* Fix bad item replacements and switching to primary weapons
* Update addons/irlight/functions/fnc_initItemContextMenu.sqf
* Update fnc_initItemContextMenu.sqf
* Remove unused funtions
* Various fixes/tweaks
- Added a weapon parameter to `switchAttachmentMode`
- Made `switchPersistentLaser` take pointer switching into account
- Fixed IR light attachments being added to the wrong weapon
2024-08-11 08:08:50 -07:00
johnb432
4db0f7de24
Interaction - Improve FUNC(switchWeaponAttachment)
( #10145 )
...
* Improve swtichWeaponAttachment
* change interact_SWA to use common_SAM (#10176 )
* change interact_SWA to use common_SAM
* Directly call
* exit on bad arg
* Update fnc_switchAttachmentMode.sqf
* Minor optimisations
* Cleanup leftover code, use unit instead of target
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/interaction/functions/fnc_switchWeaponAttachment.sqf
* Revert some unnecessary changes
* Remove sound, as it was part of the CBA attachment switching & pass missing parameter
* Add sound back, to indicate new attachment
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-09 14:08:07 -07:00
johnb432
7838dea543
Common - Improve persistent lights/lasers ( #10118 )
...
* Improve persistent lasers
* Update addons/common/functions/fnc_switchPersistentLaser.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fix inventory changes toggling laser, removed alignment code
* Update addons/common/functions/fnc_switchPersistentLaser.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Added API for setting weapon lights/lasers
* Fix undefined variables
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-08 01:01:39 -07:00
johnb432
973cfdd1c4
Common - Move missing compats warning to pre start ( #10162 )
...
* Remove missing compats warning
* move to common/preStart
* ?
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-06 00:48:10 -07:00
johnb432
6a25e9365a
Safemode - Refactor ( #10111 )
...
* Refactor safemode
* Further improvements and fixes
* Update XEH_postInit.sqf
* Don't allow binoculars to be set to safe
* Add API for getting weapon safety status
* Update fnc_jamWeapon.sqf
* Added doc
* Update fnc_playChangeFiremodeSound.sqf
* Update addons/overheating/functions/fnc_jamWeapon.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-02 13:59:18 +02:00
PabstMirror
ba22c407e3
Common - Add ace_common_fnc_switchAttachmentMode
( #10135 )
...
* Common - Add `ace_common_fnc_switchAttachmentMode`
* Update addons/common/functions/fnc_switchAttachmentMode.sqf
* Update addons/common/functions/fnc_switchAttachmentMode.sqf
* playSound only for ACE_player
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-07-27 19:15:28 +02:00
johnb432
b6e9cabc34
Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo ( #10100 )
...
* Disable UAV AI when being dragged, carried or cargo
* Update addons/common/functions/fnc_disableAiUAV.sqf
* Improve dragging/carrying conditions, fixed duplicate JIP
2024-07-22 08:38:39 +02:00
johnb432
5cada7d397
General - Remove "SwitchWeapon" spam ( #10113 )
...
* Remove "switchWeapon" spam
* Update fnc_startDragLocal.sqf
* Don't add invalid fire modes
* Tweaks & fix
2024-07-20 08:13:42 +02:00
V1nsyara
ec5b84c278
Translation - Small update Russian ( #10115 )
...
* Translation - Update Russian for new features
* Up to date translate RU
* Small update medical treatment
* resolve problem
* i`m cry
i hate this conflict
2024-07-14 21:46:14 -05:00
Apricot
63d1ab82a7
Translations - Improve Japanese ( #10112 )
...
* Improve Japanese
* Tweaks
* bit tweak
* even more tweak
* Update stringtable.xml
* Update stringtable.xml
2024-07-13 19:22:06 -05:00
johnb432
dae2c5b465
Common - Clean up ace_common_fnc_hasItem
& ace_common_fnc_hasMagazine
functions ( #10108 )
...
* Clean up hasItem & hasMagazine functions
* Replace EFUNC
* Update fnc_hasItem.sqf
2024-07-03 08:39:04 -07:00
johnb432
7b0e5b6416
Common - Fix ace_common_fnc_uniqueItems
( #10107 )
...
Fix `ace_common_fnc_uniqueItems`
2024-07-03 08:30:41 -07:00
johnb432
ee0e947611
General - Use ace_common_fnc_isAwake
where possible ( #10098 )
...
* Use `ace_common_fnc_isAwake` where possible
* Revert bad change
2024-07-02 12:38:14 -07:00
PabstMirror
5c8ea65f7c
Common - Update header for addPlayerEH ( #10086 )
2024-06-23 18:12:30 -05:00
johnb432
7ea2aab2c9
Common - Improve PBO checking ( #9266 )
...
* Update PBO checking
* Added kicking of clients without ACE loaded
* Update fnc_errorMessage.sqf
* Update fnc_checkVersionNumber.sqf
* More compatibility for #9568
* Cleanup
* Minor cleanup + added server source
* update outdated/not present error message
* check version number fixes
* Update fnc_errorMessage.sqf
* Changed error names
Server is always right, client has either older or newer versions, or missing or additional addons
* Improved ACE detection method
* Tweaks and fixes
* Try another approach
* Update events-framework.md
* Update XEH_postInit.sqf
* Update fnc_checkVersionNumber.sqf
* Removed check for non-ACE clients
* Update XEH_postInit.sqf
* Cleanup
* Remove rogue change
* Improved message display in systemChat
* Update fnc_checkPBOs.sqf
* Removed loop variable initialisers
* Fixed header
* Updated headers
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-06-22 15:52:59 +02:00
Mike-MF
1c6c4d6bff
All - Fix parentheses around code ( #10073 )
...
* Fix Brackets around code
* Update fnc_handleFired.sqf
* Shouldn't have changed this one
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
Grim
95b7951919
General - Use variable for checking if medical is enabled ( #10063 )
2024-06-18 00:07:38 +00:00
johnb432
421071027e
Common - Add wheel hitpoint function ( #10075 )
...
* Add wheel hitpoint function
* Moved cache to missionNamespace
2024-06-17 10:31:35 -07:00
Grim
59af3e1f6d
General - Change CBA Namespaces to HashMap ( #8801 )
...
* medical_treatment
* advanced_throwing
* common, csw
* Update fnc_replaceRegisteredItems.sqf
* Sanitised numerous components
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* FUNC -> LINKFUNC
* Changed tagging hashmap
* Reverted some changes
* Reverted some changes
* Update XEH_clientInit.sqf
* Tweaks and fixes
* Fix number replacements
* Minor cleanup
* Update fnc_getMagazineName.sqf
* Update fnc_getMagazineName.sqf
* Minor improvement
* Made factions case-sensitive and added `toLowerANSI` to be safe
* Update fnc_getDetectedObject.sqf
* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Throw error if item doesn't exist
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-11 12:34:32 -03:00
PabstMirror
898daff7f6
General - Cleanup event capitalization ( #10062 )
2024-06-11 08:00:50 -07:00
Nilia119
d66c3904d0
Translation - Add Missing German ( #9975 )
...
* Added Missing German Translation
* Improved German Translation
* Update Medical_treatment
* Update Medical_treatment stringtable.xml
* Update addons/common/stringtable.xml
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update addons/arsenal/stringtable.xml
---------
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
2024-06-09 18:21:36 -05:00
PabstMirror
97bc371f5c
Common - Add addPlayerEH
for adding EHs to ace_player ( #10056 )
...
* Common - Add `addPlayerEH` for adding EHs to ace_player
* Update fnc_addPlayerEH.sqf
* convert ui to use new func
2024-06-09 18:20:39 -05:00
johnb432
c44a1e7ea7
Cookoff - Mini-Rewrite ( #9758 )
...
* Cook-off improvements
* More changes
* Update fnc_getVehicleAmmo.sqf
* Better engine fire placement
* Update fnc_detonateAmmunition.sqf
* Update XEH_postInit.sqf
* Update fnc_getVehicleAmmo.sqf
* Update events-framework.md
* Various improvements
* Separate effect handling
* Tweaks
* Update XEH_postInit.sqf
* Prevent double ammo detonation
* Fixed objects not being able to cook-off again
* Added incendiary rounds as source of box cookoff
* Converted enable setting to bool
* Fixed brackets
* Update fnc_cookOff.sqf
* Update CfgEden.hpp
* Removed GVAR(enable), added GVAR(enableFire) back
* Update initSettings.inc.sqf
* Update events-framework.md
* Update addons/cookoff/functions/fnc_cookOffEffect.sqf
* Restructured, redid API events
* Fix effect for JIP, minor optimisations
* Removed `cbaSettings_settingChanged`
* Renamed variables, tweaked string table entries
* Update fire damage #9991
* Capitalize comments again
* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00
johnb432
99bb6983bb
Common - Improve addWeapon
( #10051 )
...
Improve `addWeapon`
2024-06-01 09:52:18 -07:00
johnb432
1cca2db964
General - Cleaned up cbaSettings_settingChanged
( #10050 )
...
Adapted `cbaSettings_settingChanged`
2024-05-31 13:20:21 -07:00
johnb432
9f2ee9fb6f
Common - Add setDead
API ( #10045 )
...
* Added `setDead` API
* Update XEH_PREP.hpp
* Update fnc_setDead.sqf
* Update addons/common/functions/fnc_disableUserInput.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update fnc_setDead.sqf
* Added warning for non-local units
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-31 13:07:50 -07:00
Abogado
6972f02bc4
Translation - Add Missing Spanish ( #10001 )
...
Translation to Spanish
Translation to Spanish
2024-05-10 20:42:55 -05:00
Fabio Schick
62353a9175
Translations - Updated Italian with recent additions ( #10004 )
...
* hearing italian translations
* common italian translations
2024-05-10 20:34:34 -05:00
johnb432
4f1c2fa8d7
Common - Fix adding unusable throwables ( #9980 )
...
* Prevent adding unusable grenades
* Update fnc_addToInventory.sqf
* Update addons/common/functions/fnc_addToInventory.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update fnc_addToInventory.sqf
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-29 12:13:47 -05:00
Apricot
b513a110f5
Translations - Improve Japanese localization (3.17.1) ( #9977 )
...
Tweaks
2024-04-26 17:34:11 -05:00
johnb432
1eca83db9f
Common - Fix animations not playing ( #9973 )
...
Update CfgMoves.hpp
2024-04-24 23:41:27 -05:00
V1nsyara
32707dd860
Language Russian - Update translation ( #9947 )
...
Russian
2024-04-13 14:53:50 -05:00
johnb432
dce7da60c9
General - Change count
to isEqualTo
where appropriate ( #9921 )
...
count -> isEqualTo
2024-04-06 11:57:08 -07:00
johnb432
8f46ffd8d5
General - Change count
to forEach
where appropriate ( #9890 )
...
count -> forEach
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00
Hexo
020d21d562
Translate - French ( #9908 )
...
* Translate - French
* Translate - French - overheating
* Translate -French - compat_sog
* Update stringtable.xml
* Translate - French
* Fix - Translate French
Minor correction
2024-04-02 23:04:56 -05:00
johnb432
613fc36385
Common - Use existing weapon holders for FUNC(addToInventory)
( #9895 )
...
* Reuse existing weapon holders
* Update fnc_addToInventory.sqf
* Return correct weapon holder
2024-04-02 14:07:45 -07:00
PabstMirror
8805414669
Common - Cleanup strange texture ( #9897 )
2024-04-02 01:52:45 +02:00
jonpas
3a232bbfa8
Fix release build type
2024-04-01 18:10:30 +02:00
BaerMitUmlaut
7ddd62f4d3
Documentation - Fix typo ( #9608 )
2024-04-01 15:43:24 +02:00
PabstMirror
a4dbff3ff8
Common - Add word weapon
to sway setting ( #9887 )
...
* Common - Add word `weapon` to sway setting
* Update stringtable.xml
2024-03-28 17:12:27 -05:00
Psycool
cbb160c1e0
Korean translation updated ( #9883 )
...
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
* Korean translation updated
* Spacing fixed
* Korean translation updated
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-03-28 13:58:02 -05:00
johnb432
415d2f685c
General - Change FUNC
to LINKFUNC
where appropriate ( #9882 )
...
FUNC -> LINKFUNC
2024-03-28 13:57:23 -05:00
Apricot
4952c09f41
Translations - Improve Japanese localization part 4 (sway factor) ( #9877 )
2024-03-26 19:58:19 +01:00
Mike-MF
cee187adac
General - Convert vehicle to objectParent ( #9801 )
...
Convert vehicle to objectParent
2024-03-26 09:54:06 -03:00
johnb432
80417b114d
Advanced Fatigue - Move sway to common and add enable sway setting ( #9872 )
...
* Move sway from fatigue to common
* Added enable sway setting
* Update addons/common/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/common/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/common/stringtable.xml
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-03-24 14:28:14 -07:00