Joko
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55cac4b6d9
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posible fix for #1932
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2015-07-28 18:36:13 +02:00 |
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Joko
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a74bc3a748
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Merge branch 'master' of https://github.com/acemod/ACE3 into acemod-master
Conflicts:
AUTHORS.txt
addons/parachute/CfgVehicles.hpp
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2015-07-01 02:49:29 +02:00 |
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jonpas
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763cb07629
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
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jonpas
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6072e14077
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
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Joko
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48f44813ea
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Update to ACE Standarts
Fix Adding anytime B_Parachute
Fix Reserve Parachute Added if Normal Parachute Open
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2015-05-19 18:17:10 +02:00 |
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Joko
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f06f38a107
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Add Cut Parachute
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2015-05-19 13:45:28 +02:00 |
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Glowbal
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1ca0d66f30
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Initial categories
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2015-04-30 22:02:20 +02:00 |
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commy2
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26944ea84e
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make altimeter actually usable with parachutes
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2015-04-17 13:01:38 +02:00 |
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commy2
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20565e8b02
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hide height / velocity while parachuting, freefallig in expert mode, fix 692
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2015-04-17 11:02:01 +02:00 |
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PabstMirror
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7e383dc10e
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#198 canInteractWith EGVAR -> EFUNC
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2015-03-20 17:55:39 -05:00 |
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commy2
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b5f307919e
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replace canInteract with canInteractWith
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2015-03-15 13:00:10 +01:00 |
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PabstMirror
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7173037cb0
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Fix 2 broken keybinds
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2015-03-10 12:45:08 -05:00 |
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PabstMirror
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4018742f26
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Return False on keyUp Code
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2015-03-05 02:51:24 -06:00 |
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PabstMirror
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0919e59719
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Key Bind Redo (except vector)
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2015-03-05 01:32:26 -06:00 |
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Garth L-H de Wet
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9c20706c83
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Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
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2015-02-03 11:51:16 +02:00 |
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Garth L-H de Wet
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9e1cd9a194
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Fixed headers to be more consistent with ACE.
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2015-02-03 00:05:03 +02:00 |
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Garth L-H de Wet
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aca1c0c6cf
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Converted to use CBA PFH's and MACROs.
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2015-02-02 23:58:24 +02:00 |
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Garth L-H de Wet
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966cb6ffdf
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Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
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2015-02-02 22:52:08 +02:00 |
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