Dystopian
22b93e2d03
Vehicles - Add Resume/Set functionality to speed control ( #8967 )
...
* Add Resume/Set functionality to speed control
* Apply suggestions from code review
Co-authored-by: BrettMayson <brett@mayson.io>
---------
Co-authored-by: BrettMayson <brett@mayson.io>
2023-06-28 17:17:14 +03:00
Dystopian
8b94d765aa
Dragging - Allow run when carrying light-weight objects ( #8338 )
...
* Allow run when carrying light-weight objects
* Use global var instead of macro
* Update addons/common/XEH_postInit.sqf
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-06-28 14:43:10 +03:00
PabstMirror
f812daa095
Javelin - Fix weapon being in top-attack when loading AP magazine ( #9161 )
...
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-28 12:55:45 +02:00
JonBons
055503928c
Vehicle Damage - Fix incoming damage from blank hit selection resulting in absurd damage values ( #9194 )
2023-06-28 13:39:33 +03:00
BrettMayson
10c1085aba
Repair - Add wheel patching ( #8835 )
...
* patch wheels on vehicles
* all tire patching working
Co-authored-by: mp-singh <mandeep@mandeepsingh.ca>
* doc
* remove unused string
* Update CfgVehicles.hpp
* use strintable
* setting for where the wheel can be patched
* localize
* Update stringtable.xml
* can't patch a missing tire
* removal > replacement
* Update addons/repair/initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Apply suggestions from code review
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Apply suggestions from code review
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* patch icon
* use PATCH_WHEEL_STEP_TIME
* fix wheel translation
---------
Co-authored-by: mp-singh <mandeep@mandeepsingh.ca>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-06-28 13:39:08 +03:00
pterolatypus
f434549faf
Medical Treatment - Change stitching action to be per-body-part ( #9005 )
...
* Make stitching action per-body-part
* Apply suggestions from code review
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
---------
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-28 01:43:45 +03:00
PabstMirror
4f0577ce5f
Medical Engine - Ignore Reflector Hitpoints ( #9131 )
2023-06-27 19:41:10 +03:00
pterolatypus
4a3ad40c04
Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia ( #8669 )
...
* Stamina penalty for weapon raised/ready is scaled by weapon inertia
* Newline
* Tabs
my editor hates me
* Use format
* Improved item validation and caching
2023-06-27 19:40:07 +03:00
Grim
8319dafcba
add icons for SOG csw ( #9230 )
2023-06-27 10:47:33 +03:00
Grim
2571550bbc
Intel Items - Change scope for better Arsenal filtering ( #9228 )
...
* scope changes
* review change
2023-06-27 10:46:56 +03:00
Grim
d0f43abbb2
add dlc config entry ( #9229 )
2023-06-27 01:01:09 +03:00
Cyruz
aa21ba50a9
Cookoff - Improve destroying vehicle post cookoff ( #9029 )
...
* Have vehicle explode when cookoff completes
* Adjust strings
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-25 01:06:26 -03:00
Kyle Mckay
02365609b5
Medical - Change medical to use hashmaps for wound storage ( #8926 )
...
* Refactor medical to use hashmaps for wound storage
- We most frequently want to access wounds by body part, so this makes
that a constant time lookup.
- The body part index is no longer stored in every wound since it's
inherent in the wound storage.
- Using body part names as the keys of the hashmap to improve code
clarity (no more magic numbers).
closes #6468
* Add deserilization migration from old wound arrays
Will migrate from old form array wound storage to the new hashmap
strucutre during deserlization. This is relevant for communities piping
medical state out to a database or similar between sessions.
* fix issue with suture stitching
* change version number in comment
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 08:11:56 +03:00
Crowdedlight
6181616cc3
Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire ( #8632 )
...
* fire do not propagate to close unit if allowDamage is disable don that unit
* change burnCounter so it works with multiple instances of fires
* fixed exiting burning not resetting burn counter
* changed !isEqualTo to isNotEqualTo
* changed !isEqualTo to isNotEqualTo
* lazy eval, respect old allowDamage variable
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 05:34:31 +03:00
Mathew Horner
78c1ce3ae9
Logistics Wirecutter - Check if fence model is in FENCE_P3DS
even if config check fails. ( #9201 )
...
* Check if fence model is in FENCE_P3DS even if config check fails.
* Fix early return condition
* Simplify condition
2023-06-24 05:10:04 +03:00
Wakbub
117c3092f8
Common - Fix added throwables not being throwable ( #9186 )
...
Replace
- addMagazineCargoGlobal with addItemTo(Uniform/Vest/Backpack to make added throwables throwable.
2023-06-24 05:09:30 +03:00
Filip Maciejewski
beffc7660c
Fire - Loop "Pat down" action until patient is put out of fire ( #9017 )
...
* Adjust burn intensity defines and move to shared
* Loop "Pat down" action until patient is put out of fire
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-24 05:08:23 +03:00
BaerMitUmlaut
728f556ae4
Medical AI - Use suppressed EH to determine safety of AI ( #8242 )
...
* Use suppressed EH to determine safety of AI
* Require CBA 3.15.3
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: BrettMayson <brett@mayson.io>
2023-06-23 18:59:11 -03:00
Ampersand
e5654914cc
Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse ( #9138 )
...
* load carried object
* check for medical loaded
* space
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* consolidate mouse hint in pfh
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-06-23 15:11:16 +03:00
Laid3acK
b75d20634b
Ballistics - Add 12.7x108mm APDS AB values ( #9191 )
...
* 127x108_apds_compat_ace3
* 127x108_apds_compat_ace3
* 127x108_apds_compat_ace3
* 127x108_apds_compat_ace3
* 127x108_apds_compat_ace3
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-22 16:01:09 +03:00
Laid3acK
4aacbb960f
Ballistics - Improve B_127x108_Ball values ( #9192 )
...
* 127x108_compat_ace3
* 127x108_compat_ace3
* 127x108_compat_ace3
2023-06-22 04:35:44 -03:00
Kam
1e6073c467
give tourniquet to patient or medic depending on setting ( #9206 )
2023-06-22 04:26:28 -03:00
Grim
34c5988333
Frag/Medical Damage - Treat shrapnel as grenade damage ( #9218 )
...
* treat shrapnel as grenades
* switch to frag
2023-06-22 04:06:52 -03:00
Laid3acK
626d886b3b
Hearing - Remove outdated 12.7x108mm audibleFire value ( #9193 )
...
* 127x108_hearing
* 127x108_hearing
2023-06-22 04:06:07 -03:00
Grim
793ef7bba5
Dragging - Use improved loadAbs for weight calculation ( #8457 )
...
* use improved loadAbs for weight calculation
* fix double counted backpack cargo
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
2023-06-22 04:04:19 -03:00
Zachary Dunn
864d2e9eee
Explosives - Add "ace_explosives_setup" CBA Event ( #9197 )
2023-06-20 13:36:57 -06:00
Grim
49f4ea23e7
Docs - Add Grim to maintainers ( #9223 )
...
* secret handshake?
* fix my name
* new github username
2023-06-19 16:31:17 +03:00
BrettMayson
7ed1c1f4cb
Docs - Move BrettMayson to maintainers ( #9222 )
2023-06-19 07:17:04 -06:00
Mike-MF
888ac6c9bc
Arsenal - Fix null comparison ( #9213 )
2023-06-10 18:59:13 +02:00
Abogado
3d3aa8d877
Update Spanish translation ( #9203 )
...
An update of the spanish to the text strings that have been added lately.
2023-05-29 18:22:37 -05:00
jonpas
eab93f739a
Tools - Make HEMTT releases equivalent to older releases ( #9200 )
2023-05-16 15:27:28 +02:00
KJW
fd3c9c967d
Medical Treatment - Improve Medical Actions underwater ( #9096 )
2023-05-15 23:47:00 -06:00
jonpas
18074fde43
Documentation - Fix sentence typo in file patching setup
2023-05-15 04:53:08 +02:00
Riott
23d7f340ee
Chemlights - Improve chemlights doc to include illumination length ( #9187 )
2023-05-03 19:00:25 +02:00
PabstMirror
2e54ee7bee
Explosives - Add getVar to disable setShotParents ( #9190 )
...
* Explosives - Add getVar to disable setShotParents
* Update docs/wiki/framework/explosives-framework.md
2023-05-03 11:55:02 -05:00
PabstMirror
fedefd5799
SOG Compat - Fix compatibility with grad trenches (__has_include
) ( #9189 )
2023-05-01 19:40:16 +02:00
Ellis Nielsen
cd41594a60
Towing - Add CBA event for towing start and cancel ( #9178 )
...
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-05-01 19:39:22 +02:00
Bob-Murphy
3af1cf925f
Refuel - Add Land_vn_b_prop_fueldrum_01
compat ( #9172 )
2023-05-01 19:37:50 +02:00
jonpas
d279a8e607
Documentation - Cleanup function documentation output
2023-05-01 17:38:27 +02:00
jonpas
48a4e9682c
Forbit use of (optional) in function headers, always require a value
2023-05-01 17:33:07 +02:00
jonpas
c4c4156c0a
Documentation - Only split the wanted ul into columns
2023-05-01 17:25:29 +02:00
jonpas
5c48f08a42
Style document functions function
2023-05-01 17:16:56 +02:00
jonpas
7c2d6ae72b
Fix functions documentation header duplication
2023-05-01 17:15:48 +02:00
jonpas
5e83add1c7
Deploy to Netlify
2023-05-01 17:03:58 +02:00
jonpas
36a90a94aa
Cleanup and test pages
2023-05-01 17:03:58 +02:00
Cre8or
19e72d7b71
Explosives - Fix incorrect shotParents ( #9171 )
...
* Update fnc_setupExplosive.sqf
- Added `setShotParents` to the resulting explosive, enabling support for kill tracking
* Add setShotParents to fnc_placeExplosive
* Remove setShotParents from fnc_setupExplosive
* Move setShotParents into place event
* fix tabs
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-04-30 17:06:44 -05:00
PabstMirror
52842b6f14
Scopes - Add tool to diagnose scope height ( #9152 )
...
* Scopes - Add tool to diagnose scope height
* fix ico_01, tws_mg scopes
2023-04-30 16:57:34 -05:00
PabstMirror
79925b2f76
Interaction - Fix opening locked doors for GM buildings ( #9154 )
...
* Interaction - Fix opening locked doors for GM buildings
Fix #9143
* Update addons/interaction/functions/fnc_openDoor.sqf
2023-04-30 16:56:39 -05:00
PabstMirror
19e88aa8e7
Common - Fix script error in fnc_getVehicleCargo ( #9156 )
...
* Update fnc_getVehicleCargo.sqf
Close #9155
* change var name
Co-Authored-By: commy2 <6576312+commy2@users.noreply.github.com>
---------
Co-authored-by: commy2 <6576312+commy2@users.noreply.github.com>
2023-04-30 16:56:26 -05:00
PabstMirror
fbe23ee45f
Optionals - Load dynamically based on presence of mod (__has_include
) ( #9116 )
...
* Optionals - Load dynamically
* Update XEH_preStart.sqf
* Update pboproject.yml
* Update script_macros.hpp
* use addon.toml for hemtt
* Update pboproject.yml
* update all actions
ref
Node.js 12 actions are deprecated. Please update the following actions to use Node.js 16: actions/checkout@v2, actions/upload-artifact@v2.
* Update arma.yml
* Update arma.yml
* Update arma.yml
* Update arma.yml
* Update arma.yml
* Update arma.yml
* Apply suggestions from code review
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Update settings.json
* cleanup interm hemtt changes
* Update .github/workflows/arma.yml
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
---------
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-04-30 16:53:43 -05:00