Commit Graph

34 Commits

Author SHA1 Message Date
Mike-MF
1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
johnb432
415d2f685c
General - Change FUNC to LINKFUNC where appropriate (#9882)
FUNC -> LINKFUNC
2024-03-28 13:57:23 -05:00
PabstMirror
06ae622dda
Weapon Select - Remove vehicle smoke selection key (#9144) 2023-02-09 13:17:24 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Tim Beswick
1a2e2848ad Added collision lights keybind (#5646) 2017-10-25 23:11:35 -05:00
jonpas
0400a857e6 Fix Advanced Throwing vanilla throw block for primed throwables (#4370)
* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)

* Disable select grenade keys when advanced throwing is active

* Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
2016-09-12 19:21:04 +02:00
jonpas
f8dfa4f933 Add Advanced Throwing (#3477)
* Add Advanced Throwing

* Add feature documentation
2016-08-22 15:09:08 +02:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
73d5b3c77b relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon 2016-02-20 22:41:24 +01:00
esteldunedain
25b767a16b Apply the ufeh to ACE_WeaponSelect 2016-02-06 18:27:43 -03:00
commy2
e56e18bff3 Code cleanup 1.54 2016-01-06 22:42:02 +01:00
commy2
e9770fcb97 remove obsolete functions 2015-09-27 17:15:59 +02:00
commy2
f8819d3ee4 WeaponSelect cleanup 2015-09-27 14:55:36 +02:00
commy2
a078d73230 Code Cleanup WeaponSelect 2015-09-27 08:51:42 +02:00
jokoho48
b7e02da1cc remove if (!hasInterface) from PFH
move ! in ()
2015-09-11 16:58:26 +02:00
commy2
58ec4a68cb fix weapon select in ffv slots not working 2015-08-30 12:01:13 +02:00
PabstMirror
6eb7497cdf #1208 - Holster key also unholsters 2015-06-07 12:59:53 -05:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
PabstMirror
03130ab3c9 #1187 - canInteractWith was failing vehicle actions 2015-05-14 15:00:03 -05:00
Glowbal
131468f0d8 plurals 2015-04-30 22:39:33 +02:00
Glowbal
1ca0d66f30 Initial categories 2015-04-30 22:02:20 +02:00
commy2
ae3c8e3d88 weapon select keys are optional 2015-04-20 21:10:56 +02:00
commy2
5558a6491d remove weapon select in favor of the new controls from bi 2015-04-19 00:40:29 +02:00
commy2
39500110b5 remove disable command menu option - it does nothing 2015-03-25 15:14:22 +01:00
commy2
50c63b8fb9 don't overwrite input in weapon select, fix: weapon select didn't work in FFV 2015-03-25 15:06:47 +01:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
PabstMirror
7e383dc10e #198 canInteractWith EGVAR -> EFUNC 2015-03-20 17:55:39 -05:00
commy2
b5f307919e replace canInteract with canInteractWith 2015-03-15 13:00:10 +01:00
PabstMirror
4018742f26 Return False on keyUp Code 2015-03-05 02:51:24 -06:00
PabstMirror
0919e59719 Key Bind Redo (except vector) 2015-03-05 01:32:26 -06:00
Nicolás Badano
415df07af4 weaponselect: replace keybinds for cba 2 2015-01-18 11:57:23 -03:00
Nicolás Badano
b867dc04ed weaponselect: replace keybinds for cba 2015-01-18 11:30:57 -03:00