* open map tools in center of screen upon first open
Don't show the map tools at the bottom-left corner of the map when you first open it, but right where your mouse is.
* always move to mouse position when opened (not just once)
incorporated feedback from co-authors
Co-Authored-By: Drofseh <Drofseh@users.noreply.github.com>
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* replace tabs by 4x whitespaces in order for checks to complete successfully
* move code to fnc_updateMapToolMarkers so it always runs
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* add fire source to incendiary grenade
* improvide fire source condition
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Add scaling settings
- sizeCoef will scale the size directly from the setting value, default 1x is the same as the current size.
- proximityScaling will scale the size based on the distance between the observer and the pointer, 2x as large at maxRange, 0.25x at 0m distance.
* fix slider decimal value
* bug fix
* Added Gear gesture animation when a player starts repacking magazines
(previously you'd just sit there doing nothing for X seconds)
* Added Repack Animation ACE Setting for allow for disabling of idle animation during repacking
* Corrected Polish translation for setting name
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Corrected German translation for setting name
* Removed French translation until someone can provide one
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Previously:
- When a new weapon was selected, only magazines defined in the "magazines" attribute of the old weapon's class were deleted.
- When a new weapon was selected, it would consume a magazine from the loadout.
Now:
- When a new weapon is selected, it will only remove the magazines from the previous weapon that are not compatible with the current weapon.
- When a new weapon is selected, it does not consume a magazine from the loadout.
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
* Improve Chinese translation
* Optional Compat SOG and Tracers Simplified Chinese
* Fix settings string not correctly localized
* Fix mode of heli minigun have no realistic name
* Fix Regex replace flaw
* fix merge
* Various improvements
* Translate CSW, fix short name not short
* Trim
* Magazines naming
* Minor tweak
Co-authored-by: PabstMirror <pabstmirror@gmail.com>