* Simplify main fuel loop
* Remove unecessary action macro
* Add container refueling
* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources
* Update maxFuel and refuelContainer whenever fueling begins
* Update maxFuel and refuelContainer whenever fueling begins
* Prevent loading of fuel sources into cargo when they have a nozzle connected to them
* Added action to check how much fuel is left in a jerry can
* Prevent jerry cans from being picked up if they have a nozzle connected to them
* Added function to check if a nozzle can be connected to an object
* Prevent fuel sources which have their nozzle deployed from being loaded
* Compute both tank volumes inside of refuel instead of durring turn on
* Didn't mean to delete these
* Allow for user defined fuel capacities
* Handle more edge cases with infinite fuel sources
* Refuel - Prevent fuel sources from being dragged while they're refueling other things
* Refuel - Added flow rate multiplier for refueling fuel sources
* Refuel - Use FUNC instead of DFUNC for nozzle actions
* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source
* Refuel - Correctly reset fuel counter when fueling a new target
* Refuel - Implemented all suggested changes
* Refuel - Added newlines to end of files
* Refuel - Added missing newline at end of XEH_PREP
* Only setFuel once per jerry can creation
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Calling getFuel will initialize the fuel source
* Refuel - Add newline to end of file
---------
Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
* Add fast mouse actions to refuel
* nobody seen that
* Add interaction condition and refuel on ladder
* Add car hit, fix change weapon on uncon
* Replace objNull with nil in setVar, unify var names
* Delete *ConnectNozzle functions
* Delete reset* functions
* Add public function and eden attributes
* Remove static actions from RHS compat
* Remove statusEffect_set on respawn
* Fix dual menu, add deprecating message
* Optimize fnc_takeNozzle
* Cleanup
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object