Josuan Albin
4792e74b2b
Explosives - Change SLAM magnetic to detonate upon defusal ( #6827 )
...
* Change SLAM magnetic to detonate upon defusal
* Disable explodeOnDefuseChance on SLAM timer mode
2019-02-24 14:18:01 -06:00
PabstMirror
c423e2167c
Zeus - fix script error ( #6833 )
2019-02-24 14:03:54 -06:00
Dedmen Miller
48f45ae27a
Move SelfActions from postInit to config ( #6791 )
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* Move zeus SelfActions to config
* Port CBA PR #1048
* Move Land_Camping_Light_off_F TurnOn action to config
* Move createModule function to script func
* Update addons/zeus/functions/fnc_canCreateModule.sqf
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Teaching it a lesson about spacing
* Update CBA: script_macros_common.hpp
* Just change admin in cba macro
2019-02-24 13:36:50 -06:00
PiZZAD0X
9e609b3394
Arsenal - Add Ability to Transfer a Loadout from Saved to Default ( #6793 )
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* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable
- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements
* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`
* Tab Replacement
- remove \t
* Reverted UAV check, Params formatting, Lazy Eval
* Update addons/dragging/functions/fnc_startCarry.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Update fnc_startDrag.sqf
* Remove beta suggestion extra line additions
* Update addons/dragging/functions/fnc_startDrag.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Added ability to export loadout to defaultloadouts
Shift + LMB on save button can export the selected saved loadout to the mission loadouts. Experimental Test. Warrants a separate button if there is enough demand.
* Update fnc_buttonLoadoutsSave.sqf
* Update addons/arsenal/functions/fnc_buttonLoadoutsSave.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Add usage info to tooltip
2019-02-23 19:35:13 -06:00
PabstMirror
ec840a793d
Cargo - Add condition checking durring load/unload ( #6821 )
2019-02-22 18:54:55 -06:00
PabstMirror
860fa0fcfa
Repair - Add condition check to progressBar ( #6830 )
2019-02-22 18:54:25 -06:00
PabstMirror
3ee3c5de5a
Interact Menu - Cache config actions for CAManBase ( #6818 )
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* Interact Menu - Cache config actions for CaManBase
* Update addons/interact_menu/functions/fnc_compileMenu.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Update addons/interact_menu/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-02-22 18:54:07 -06:00
jonpas
11f511d660
Update No Uniform Restrictions for Arma 3 v1.88 ( #6829 )
...
**When merged this pull request will:**
- Title
2019-02-22 23:24:59 +01:00
PabstMirror
191c4fb694
Disable debug on ace_common_fnc_readSettingsFromParamsArray ( #6820 )
2019-02-17 12:58:07 -06:00
Dedmen Miller
0c8c924487
Minedetector - Cache detectableClasses ( #6805 )
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* Cache minedetector detectableClasses
* use compileFinal
2019-02-17 12:31:34 -06:00
Dedmen Miller
21fd4e5d16
Inventory - Cache inventory postInit config lookups ( #6803 )
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* Cache inventory postInit config lookups
* Safety
* fix
* More better
* ugh
* add parenthesii (not trolling)
these are actually needed
```
Error in expression <_inventory_Grenades_ItemList", []];
if (!ace_inventory_Grenades_ItemList isEqual>
Error position: <!ace_inventory_Grenades_ItemList isEqual>
Error !: Type Array, expected Bool
```
* Add space
2019-02-17 11:41:48 -06:00
Dedmen Miller
7cce148513
Tagging - Cache tagging static models ( #6804 )
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* Cache tagging static models
* Fix bugs, use compileFinal
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Use toLower
2019-02-17 11:41:25 -06:00
Dedmen Miller
af1cf2c7f6
Cargo - Cache cargo vehicle classes ( #6806 )
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* Cache cargo vehicle classes to init
* fix
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Fix initEH being added twice for static weapons
2019-02-17 11:41:05 -06:00
Dedmen Miller
25d847ef12
Refuel - Cache refuel classes ( #6807 )
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* Cache refuel classes
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Fix script errors from inner _x
2019-02-16 17:05:24 -06:00
commy2
deb7177171
Merge pull request #6815 from acemod/callCompileCleanup
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Cleanup spacing on call COMPILE_FILE
2019-02-14 21:22:29 +01:00
Dedmen Miller
598738c22f
Common - Use CBA addons instead of activatedAddons ( #6802 )
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* Use CBA addons instead of activatedAddons
* Better checks
* Betterest checks
* Delay call to toLower until needed
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
2019-02-14 12:49:56 -06:00
PabstMirror
01eabdb1df
Cleanup spacing on call COMPILE_FILE
2019-02-14 12:43:02 -06:00
PabstMirror
afd957f1e7
HuntIR - Move magwell compat to huntIR config ( #6813 )
2019-02-13 12:39:10 -06:00
ace3mod
780e74e975
[Docs] Update component dependencies
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Automatically committed through Travis CI.
[ci skip]
2019-02-11 21:20:52 +01:00
PabstMirror
1abe622e28
Pylons - Remove ace_zeus from requiredAddons ( #6808 )
2019-02-11 14:19:19 -06:00
commy2
30ecfb0a71
Merge pull request #6800 from acemod/cbaAddons
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Common - checkfiles use cba's list of CfgPatches
2019-02-09 14:10:10 +01:00
commy2
435ad69835
Merge pull request #6801 from acemod/100Rnd-mags-for-MXSW
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add 100Rnd mags magwell to all MX variants
2019-02-09 14:09:47 +01:00
commy2
b9b45cd609
add 100Rnd mags magwell to all MX variants
2019-02-09 11:41:05 +01:00
PabstMirror
af3b8ec7fc
Common - checkfiles use cba's list of CfgPatches
2019-02-08 16:39:57 -06:00
commy2
dc45072010
Merge pull request #6799 from dedmen/minedetectorPreStart
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Compile minedetector scripts at preStart
2019-02-08 18:02:37 +01:00
Dedmen Miller
c9dc84d170
Compile minedetector scripts at preStart
2019-02-08 14:55:06 +01:00
mharis001
fa101d859a
Pylons - Update configure pylons action ( #6381 )
2019-02-07 17:12:48 -06:00
PabstMirror
ff5eb34e10
Interaction Menu - Only compile self actions when needed ( #6792 )
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* Interaction Menu - Only compile self actions when needed
* Update XEH_clientInit.sqf
* fix spellling
* format/comments
* Don't compile actions on headless servers
* Update addons/zeus/XEH_postInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-31 19:25:16 -06:00
Brandon Danyluk
639d3fdfa1
cfgSkeletons indentation formatting fixes ( #6796 )
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* abc
* Revert "abc"
This reverts commit bcb4214bd9
.
* Update to current commit
* Fix class OFP2_ManSkeleton to have proper indentation for all bones
* Fix path. Fix whitespace
2019-01-31 19:22:33 -06:00
PabstMirror
d379c3f1b7
MissileGuidance - Allow using vanilla fire mode key ( #6732 )
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* MissileGuidance - Allow using vanilla fire mode key
Fix #6595
* Javelin - Backwards compatiblity with CUP
* Add support to RHS compat
* comment
2019-01-30 22:11:01 -06:00
PabstMirror
05d1c62c1f
Rearm - Fix locality issues with setMagazineTurretAmmo ( #6787 )
2019-01-30 18:48:40 -06:00
PabstMirror
6bee6d5cd8
Rearm - Use non-ambigious magazine names ( #6761 )
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* Rearm - Use non-ambigious magazine names
Close #6414
Also fix missing caliber for B_20mm_AP
* Update fnc_getMagazineName.sqf
2019-01-30 18:31:01 -06:00
PabstMirror
32ffe3243c
Zeus - Paradrop Cargo ( #6743 )
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* Zeus - Paradrop Cargo Waypoint
* move script component
* cfgpatches, localize, fix getModuleDestination call
* cleanup debug
2019-01-30 18:30:42 -06:00
Josuan Albin
8450555f0c
Arsenal - Fix arsenal not working reliably on remote AI units. ( #6784 )
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* Fix 6701
* Update addons/arsenal/functions/fnc_onArsenalClose.sqf
Co-Authored-By: alganthe <alganthe@live.fr>
2019-01-26 14:13:38 -06:00
PabstMirror
3df805306b
Arsenal - Fix script stat script errors for odd weapons ( #6794 )
2019-01-26 14:13:19 -06:00
commy2
547dfff683
Common - optimize toHex ( #6788 )
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* optimize toHex
* Use predefined hex array in preInit
2019-01-26 11:01:41 -06:00
chaot3ch
5f4dd9de5e
Fixed Typo from change to chance ( #6789 )
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Change to change change into chance
2019-01-24 20:20:49 +01:00
PiZZAD0X
13193d3e6d
Dragging - Additional weight override parameter for setCarryable/setDraggable ( #6780 )
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* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable
- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements
* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`
* Tab Replacement
- remove \t
* Reverted UAV check, Params formatting, Lazy Eval
* Update addons/dragging/functions/fnc_startCarry.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Update fnc_startDrag.sqf
* Remove beta suggestion extra line additions
* Update addons/dragging/functions/fnc_startDrag.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
2019-01-20 10:23:24 -06:00
mharis001
c4655148e0
Add apex goggles entries ( #6778 )
2019-01-16 09:40:46 -06:00
madpat3
f6c4ec5f09
Wirecutters - Add compatibility with more fences from CUP ( #6777 )
...
and another one
2019-01-15 20:16:12 -06:00
PabstMirror
2f3fd06fcf
Medical - Fix stringtable ( #6774 )
2019-01-14 11:41:29 -06:00
pokertour
4a5b5113cd
FastRoping - Add rope items which deploy at lengths ( #6498 )
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* Update stringtable.xml
* Update config.cpp
* New CFGWeapon
* Update CfgVehicles.hpp
* Update fnc_deployRopes.sqf
* Update CfgVehicles.hpp
* Update CfgWeapons.hpp
* Update CfgVehicles.hpp
cheapest check before others
* Update fnc_deployRopes.sqf
Corrected the double remove.
* Cleanup PR
Add setting, move rope len to config, simplify strings, add rope image, fix rope unwind length
* Add setting name to stringtable
* Update stringtable.xml
French translation for settings
2019-01-11 21:05:25 -06:00
PabstMirror
188aabe699
Medical - Add new setting to hide self-interaction actions ( #6756 )
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* Medical - Hide self interaction menu if disabled
* Add new setting
2019-01-11 20:58:13 -06:00
PabstMirror
59aa38185a
Dragging - Fix player getting locked with isCarrying ( #6770 )
2019-01-07 09:45:48 -06:00
NeilZar
b181fa6013
Fix # command in sqf_validator.py ( #6768 )
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**When merged this pull request will:**
- Fix the sqf validator to correctly detect the use of # as select or preprocessor command.
2019-01-05 03:10:40 +01:00
Jo David
73386c5391
remove the only entry of "Original" and replace it by "English" ( #6766 )
2019-01-04 08:42:46 +01:00
Cyruz143
a18f4180ac
Medical - Adding option to convert vanilla medical gear ( #6680 )
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* Adding option to convert vanilla medical gear
* Better wording on setting description
* Shortern var names
* Shorter settings title
* 3 options (enabled, just remove, disabled)
2019-01-03 14:26:22 -06:00
McDiod
fcfe278f7f
markers - add setting allowing only marker creator to move ( #6734 )
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* markers - add setting allowing only marker creator to move
* shorten setting display names
* delete some whitespace, superfluous command
* single arg needs no array
* delete some whitespace
* don't save directPlayID default value
* Save array of user placed markers
2019-01-03 13:31:21 -06:00
PabstMirror
f57d5ac180
Medical - Skip distance check if in same vehicle ( #6757 )
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* Medical - Skip distance check if in same vehicle
* Update addons/medical/functions/fnc_displayPatientInformation.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-02 09:56:26 -06:00
PabstMirror
da0ab4617a
WeaponSelect - Fix putWeaponAway animation ( #6758 )
2019-01-02 09:56:07 -06:00