Commit Graph

31 Commits

Author SHA1 Message Date
Drofseh
94f3b301e0
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276)
* Add grave digging

* Update fnc_placeInBodyBagOrGrave.sqf

* Update fnc_placeInBodyBagOrGrave.sqf

* Update fnc_placeInBodyBagOrGrave.sqf

* Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Add setting to enable/disable

* improvements

- fix flipped bool in fnc_canDigGrave
- improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions

* fix typo in variable

* Apply suggestions from code review

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* add to XEH_PREP and fix event for non-local patient

* Add interaction to check name on headstone

* Update addons/medical_treatment/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Simplify Setting

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Make placeInBodyBagOrGrave more generic and use any grave class

* Update addons/medical_treatment/functions/fnc_placeInGrave.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update medical-treatment-framework.md

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* update docs

* Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf

* Update addons/medical_treatment/functions/fnc_placeInGrave.sqf

* fix includes

---------

Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-24 15:57:08 -04:00
Grim
de8940af9b
Medical Treatment - Add setting to rollover bandage effectiveness (#8426)
* use leftover bandage effectiveness on other wounds in same limb

variable naming

* Comments

Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>

* variable naming, fix part index check in findMostEffectiveWound

trace 4

* fix function header

* Account for multiple wounds in time calculation

* fix trace, remove systemChat

* update for hashmaps

* compile cache

* Update addons/medical_treatment/functions/fnc_findMostEffectiveWounds.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* add bandage effectiveness setting

* stupid

* remove limit on bandageRemaining

* Update addons/medical_treatment/functions/fnc_bandageLocal.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Update fnc_getBandageTime.sqf

* Update fnc_bandageLocal.sqf

* fix header / debug

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-10 02:06:15 -04:00
BrettMayson
e252ef67d6
Medical Treatment - Suture (#9020)
Co-authored-by: Walthzer <19926813+Walthzer@users.noreply.github.com>
2023-03-06 14:17:01 -06:00
jonpas
6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00
GhostIsSpooky
e4be783f80
Repair - Add Locations Boost Training Setting (#8349)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 22:53:45 +02:00
GhostIsSpooky
374a5b632f
Medical - Refactor Clear Trauma Setting (#8345)
* Refactor Clear Trauma

Add in setting for clearing trauma after stitching a wound, make clearing trauma after bandage clear trauma of individual wounds as they're bandaged instead of all at once when fully bandaged.

* Make git diff slightly prettier.

* Update fnc_bandageLocal.sqf

* Style pass

* once more for the diff

* fix stupid

* Ddd trauma/visuals on bandage reopening
2021-10-12 10:08:10 +02:00
PabstMirror
cdd7b6d81b
Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
* Medical Treatment - Allow diagnosing death/CA

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-09-03 14:50:54 -05:00
pterolatypus
c81f371f5d
Medical Treatment - Allow variable CPR chance based on blood volume (invalidates old setting) (#7983) 2021-07-23 15:59:32 +02:00
pterolatypus
b2da1792e1
Medical Treatment - Settings to limit IVs to certain locations (#8116)
* Settings to limit IVs to certain locations

* Changed to one setting

* Reworded settings for consistency
2021-02-27 11:06:37 -06:00
TyroneMF
f85632cbbd
initial push (#8099) 2021-02-18 12:58:26 -06:00
mharis001
171fbf1e9e
Medical Treatment - Settings cleanup (#7973) 2020-10-30 23:40:10 -05:00
diwako
2b0db19807
Medical - Adjustable times for many treatment actions (#7951)
* adjustable times for most constant treatment times

* add new line, formatting

* cleanup merge

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-10-29 11:37:44 -05:00
Brett
9e3409fc6e
Medical - Allow placing unconscious in a body bag (#7941)
* medical: allow placing unconscious in a bodybag

* Always show body bag action on non-awake units

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-10-29 11:37:36 -05:00
Daniel Gibson
174223bddf
Medical - Add Treatment Time Addon Settings (#7900)
* Added Addon Settings for several Medical Treatment Times

Tourniquets, IV Bags, Syringes, Splints, and Body Bags.

* Fixed stringtable indentation

* And again
2020-10-29 11:07:30 -05:00
Daniel Gibson
185c15de0e
Medical - Add Global Wound Reopen Chance Modifer (#7747)
* Added Bandage Reopening Chance Modifier

* Added Wound Reopen Chance Addon Setting

* Fixed dumb error in localization setup

* Credit!

* Resolved issue with Addon Settings definition & removed testing values.

* PR Feedback #1

- Removed unnecessary whitespace on LN 46
- Call global var directly at LN 87
- Updated Wound Reopen Chance localized name & description

* PR Feedback #2

- Increased reopen coefficient upper limit from 2 to 5.

* Changed author credit to reflect GitHub email.
2020-06-13 15:52:30 -05:00
jonpas
f6dda745c2
Medical - Combine advancedBandages and woundReopening settings (#7392)
* Medical - Combine advancedBandages and woundReopening settings

* Improve German translation

Co-Authored-By: Jo David <github@jonathandavid.de>

* restore strings lost in merge

Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-02-22 22:09:56 +01:00
mharis001
d7f12eb49a
Medical - Use percentage sliders for chance settings (#7542) 2020-02-22 21:57:04 +01:00
diwako
c6147da1b8 Fix spelling
Move setting above allowSelfIV
2020-01-16 19:24:39 +01:00
diwako
db2900eeb9 Add setting for blood transfusion medic level 2020-01-16 00:28:02 +01:00
mharis001
2d1f166f5a Medical - Combine advancedBandages and woundReopening settings 2020-01-04 15:43:51 -05:00
mharis001
62fccd6ff0 Medical Treatment - Add self PAK setting (#7382) 2020-01-04 12:42:51 +00:00
mharis001
f1cd3551f8 Medical Treatment - Settings cleanup (#7345) 2020-01-02 11:14:39 +00:00
PabstMirror
c37783de0b
Medical - Change WoundReopening default setting (#7246) 2019-10-20 16:46:30 -05:00
PabstMirror
4eeac9f649
Medical - Death from sum of trauma (#7195)
* Medical - Death from sum of trauma

* fixes

* Update fnc_determineIfFatal.sqf
2019-10-08 10:45:09 -05:00
Daniel Lee
f4dbe5229e Medical - Option for treatment to require holstering/lowering weapon. (#7063)
* Option for medical treatment to require holstering/lowering weapon, with an option for examine category items to still be available.

* Vehicles cause holster settings to be ignored.

Unsure whether to expand this into it's own setting (disallow all medical in vehicles? only allow if both medic and patient are in the same vehicle? what about people in the back of transports healing those in the cab?), but just going to leave it as is for now.

* Replace !isEqualTo with != in for performance reasons.

Resolves line 33 PR review.

* Merge settings, short circuit

* move logic to new file
2019-10-08 10:44:36 -05:00
Josuan Albin
df8814e344 Add self stitching setting (#7134) 2019-08-12 20:05:59 +01:00
mharis001
b2f4b8ea20 Medical - Cleanup settings (#7057)
* Cleanup medical settings

* Fix extra [

* Allow giving IV/blood to self by default

* Medical Blood - Settings improvements and cleanup (#7069)

* Add more blood settings and cleanup

* Fix include before header

* Update addons/medical_blood/functions/fnc_init.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Disable debug

* Cleanup moved settings

* Fix remaining setting descriptions
2019-06-28 11:50:11 -05:00
PabstMirror
de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00
mharis001
44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings (#6890)
* Handle old public funcs, fix strings

* Update addons/medical/XEH_preInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
PabstMirror
2d0090422c move settings to sqf 2019-03-24 00:37:39 -05:00