e616f2240e
Merge pull request #1863 from acemod/huntIR-itemRemoved
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Close huntIR monitor if item removed
2015-07-25 12:50:05 -05:00
b6e124d340
#1856 - Close huntIR monitor if item removed
2015-07-16 19:12:11 -05:00
7a204cbdb1
#1843 - HuntIR - Handle Dead Projectile
2015-07-11 19:48:52 -05:00
14fd5c930b
You can no longer connect to destroyed HuntIR cameras
2015-06-14 12:54:10 +02:00
af2e2f71fd
Added 'parachute' and 'camera' hitpoints to the HuntIR model:
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* You can now shoot the parachute to make it fall faster
* And you can shoot the camera to kill the video feed
2015-06-14 12:25:56 +02:00
6fe7b15832
Removed debug output
2015-06-12 21:40:44 +02:00
1393b79a82
Reduced the descending speed of the parachute:
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* Adjusted the geometry LOD mass in the huntir.p3d
* Fixed the calculating of the recording time
2015-06-12 20:22:09 +02:00
4b0c4b9dd6
handleDamage EH for the HuntIR
2015-06-12 18:01:53 +02:00
eff31db128
HuntIR parachute falling speed experiment
2015-06-11 21:50:43 +02:00
f7a76480f9
Made the HuntIR camera destroyable:
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* Shooting the parachute will increase its damage
* The falling speed now increases with damage
* Damaged cameras won't be able to transmit video
* The HuntIR spawn positions now really depends on the grenade trajectory
2015-06-11 19:37:51 +02:00
b1b8fe3645
Removed debug output
2015-06-07 14:48:46 +02:00
cb2b120023
Reduced the max. transmission range
2015-06-07 14:47:56 +02:00
618d557227
Layer IDs are now stored in #defines
2015-06-07 13:55:35 +02:00
9ce655dcd2
Fixes stuck camera on remote controlled units.
2015-06-07 13:50:38 +02:00
0f186154c0
Tabs -> Spaces
2015-06-07 11:44:28 +02:00
48f8730415
Removed dead code
2015-06-07 11:43:32 +02:00
a870d5d760
ACE2 HuntIR port
2015-06-06 14:13:34 +02:00