lambdatiger
9ea7a63496
Updated should frag and fired functions to handle submunitions
2024-08-03 14:55:53 -05:00
lambdatiger
fbca98328e
All spalling in current version is local
2024-07-18 18:56:00 -05:00
lambdatiger
b656ef6467
Initial rollback to old frag simulation and spalling simulation. Updated spall to function and helpter functions as well
2024-07-17 01:53:40 -05:00
lambdatiger
04e844fecf
fixed small mistakes in names and function calls
2024-07-16 22:40:13 -05:00
lambdatiger
f65fcbf44f
updated initialization and should frag to check for submunitions since we no longer rely on init EH
2024-07-16 21:45:41 -05:00
johnb432
e2dce5e102
Readd blacklist
2024-05-18 11:16:43 +02:00
lambdatiger
668d222a3f
Removed blacklist functions and settings
2024-02-15 18:13:06 -06:00
lambdatiger
13834d7f17
Switched debug clear traces from addAction to ACE self interact
2024-01-17 21:28:53 -06:00
lambdatiger
8683e0aa56
Fixed array of double spaced format errors
2024-01-15 16:10:01 -06:00
lambdatiger
29d3d4c19f
alphabetized PREP instead of categorizing it
2024-01-15 15:39:27 -06:00
lambdatiger
b2c0f5720d
skip prepping dev functions that aren't used when not dev compiled
2024-01-15 13:41:07 -06:00
lambdatiger
97547700d2
Added spall info caching and made variable name changes for clarity
2024-01-14 23:10:15 -06:00
lambdatiger
3e3ed12503
Final submunition code cull
2024-01-10 19:47:05 -06:00
lambdatiger
ebf1a707c1
Added initialization of material cache for performance
2024-01-10 17:40:36 -06:00
lambdatiger
4cada76c81
Fleshed out stringtables
2024-01-10 15:48:06 -06:00
lambdatiger
0da454d270
removed unused functions
2024-01-10 15:47:50 -06:00
lambdatiger
026e12b2f9
Added methods to retrieve impact surface type
2024-01-09 17:25:09 -06:00
lambdatiger
ed116f1b2b
additional changes for spalling material consideration
2024-01-09 14:01:12 -06:00
lambdatiger
53976e39a3
fixed spelling errors
2024-01-08 21:40:12 -06:00
lambdatiger
bfb3fa851c
added fnc_initRound
2024-01-08 18:06:57 -06:00
lambdatiger
3c1e912787
Initial commit:
...
- Added new ammo cfg types
- Added new caching functions
- Added dev functions
- Transfered core system to vanilla projectile EHs
- Added stringtable sub categories
- Reworked fragmenting and spalling to us submunitions
- Frag
- Implemented system around chance to hit
- Switched from hitbox estimation to hitting specific HPs
- Updated chance to miss method based on solid angle hit chance
- Split random & targeted frag to their own subfunctions
- Spall
- Uses a system of estimated momentum changes to generate spall
2024-01-08 15:22:52 -06:00
PabstMirror
8d43b899e6
Frag - Cleanup and Performance ( #5010 )
...
* Frag - Cleanup and Performance
* Add dots
2017-04-11 10:33:56 -05:00
Ozan Eğitmen
49b5a0ea86
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:31 +02:00
PabstMirror
9f6661f4db
Make 40mm Grenades Frag ( #3679 )
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* Make 40mm Grenades Frag
* Just use existing force cfg instead of adding new
Add RHS compat entries
2016-05-07 15:35:39 -05:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00