Commit Graph

8 Commits

Author SHA1 Message Date
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
johnb432
682ae05f59
Medical Status - Remove status effects upon death/featureCamera (#9301)
* Update fnc_handleKilled.sqf

* move to function

* Removed skipSetHidden

* Revert "Removed skipSetHidden"

This reverts commit 452c5216a7.

* Update addons/medical_status/XEH_postInit.sqf

* add comment, force git to run actions

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-18 13:16:20 -04:00
GhostIsSpooky
a9296f66d5
Medical - Update setDead to use setHitpointDamage instigator param (#8397)
* Redoing this

* Revert "Redoing this"

This reverts commit 80ff709676.

* Do this properly

* Update fnc_handleKilled.sqf

* use setDead function directly

* Handle scripted camera

* redo #8387

I'm dumb.

* try this

* if construct outside of ctrlSetEventHandler

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* tweak disableUserInput / handleKilled

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-15 09:31:56 -06:00
GhostIsSpooky
0a203fdde4
Medical Feedback - Stop effects on featureCamera (#8373)
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
2021-10-10 16:24:10 +02:00
commy2
15b4b98e5b
Medical Status - Fix double execution of killed event (#7561)
* fix double execution of killed event

* revert the execNextFrame change

* make second execution run with null

* make second execution run with null
2020-02-29 16:09:00 -06:00
SilentSpike
d1c03cec1a
Only force enable input when player is killed (#7510) 2020-02-05 23:09:58 +00:00
Whigital
3be84e946b
[medical_status] Enable user input between death and respawn (#7502)
Fix being unable to use any menus created while dead
2020-02-04 11:15:45 +00:00
PabstMirror
d6c39e661f
Medical StateMachine - Tweak dead state handling (#7061)
* Medical StateMachine - Tweak dead state handling

- Don't call setDammage inside HandleDamage EH
- Add death reason on entering death state

* add a getVar disable in case this causes problems

* Cleanup

* cleanup

* Update addons/medical_statemachine/functions/fnc_enteredStateDeath.sqf

Co-Authored-By: Ferran Obon <magnetar5891@gmail.com>
2019-09-05 15:56:14 -05:00