Glowbal
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05389e7e25
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Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
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2015-04-03 22:40:36 +02:00 |
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Glowbal
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038ed5f23e
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Removed deprecated returnDamage parameters
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2015-04-03 21:59:47 +02:00 |
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Glowbal
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ecf16ad9f1
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fixed prevent instant death setting
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2015-04-03 21:49:46 +02:00 |
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Glowbal
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57b093f845
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Added minimum lethal damage for injury types in adv medical
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2015-04-02 22:57:35 +02:00 |
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Glowbal
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f322884176
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Added medical settings module
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2015-03-06 22:54:44 +01:00 |
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Glowbal
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10f30fa543
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Improvements and fixes for injured loop and enabledFor check
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2015-03-05 18:42:08 +01:00 |
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Glowbal
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8f253620c1
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Fixed handleDamage wounds
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2015-02-28 22:37:39 +01:00 |
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Glowbal
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d293008586
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Fixed indentation
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2015-02-28 19:28:05 +01:00 |
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Glowbal
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451f8b6d0b
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Fixed advanced medical handleDamage chain. Now supports killing units.
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2015-02-28 19:22:46 +01:00 |
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Glowbal
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e091ba1fd1
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Added hasMedicalEnabled
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2015-02-22 00:49:38 +01:00 |
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Glowbal
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e5941e55fc
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Added reactionToDamage and onTreatmentCompleted event
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2015-02-21 23:14:21 +01:00 |
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KoffeinFlummi
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7e9a02089f
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Merge branch 'medical-visuals' into medical-rewrite
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
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2015-02-18 19:26:30 +01:00 |
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KoffeinFlummi
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58873e1c97
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Pain Effect
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2015-02-18 19:01:25 +01:00 |
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Glowbal
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4896198ec2
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Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
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2015-02-13 22:57:43 +01:00 |
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Glowbal
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5b507ed9f5
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Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
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2015-02-13 22:55:13 +01:00 |
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KoffeinFlummi
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fba44f490d
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First draft of death prevention
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2015-02-10 13:33:40 +01:00 |
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Glowbal
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26527489d6
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Added initial medium wounds.
Fixed merge conflict.
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2015-02-07 23:48:24 +01:00 |
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KoffeinFlummi
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35386f19d6
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Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_handleDamage.sqf
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2015-02-06 13:48:28 +01:00 |
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KoffeinFlummi
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a2ee41f01d
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First draft of basic damage handling.
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2015-02-06 13:47:17 +01:00 |
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Glowbal
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a50276ddaf
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Added a getTypeOfDamage function.
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2015-02-03 21:47:45 +01:00 |
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KoffeinFlummi
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79aa8d1c7a
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Use macros, remove var assignments
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2015-02-03 20:14:34 +01:00 |
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KoffeinFlummi
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930fb51a20
|
Medical: First Draft
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2015-02-03 20:09:25 +01:00 |
|
Thomas Kooi
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b28fa367cb
|
Fixed unconscious. Now functions properly again after move from common to medical.
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2015-01-25 16:40:47 +01:00 |
|
Thomas Kooi
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dce0b61d57
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Added damage threshold module
Removed debug prints
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2015-01-22 23:29:18 +01:00 |
|
Thomas Kooi
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dc1098233e
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Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
Improvements made to assignOpenWounds, now better results for single hits.
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2015-01-22 22:28:04 +01:00 |
|
Thomas Kooi
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9a0b73bf3a
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Changed drag/carry to event driven architecture
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2015-01-20 18:57:33 +01:00 |
|
Thomas Kooi
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e468832324
|
Added initial port of CSE medical (CMS)
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2015-01-18 22:16:35 +01:00 |
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