johnb432
5afe06999f
Chemlights - Add pretty name for addon ( #10174 )
...
Add pretty name for chemlights addon
2024-08-08 12:27:27 -03:00
johnb432
0b2a8f23e6
Vehicle Damage - Let AP trigger ERA/SLAT ( #10169 )
...
Let AP trigger ERA/SLAT
2024-08-08 12:26:52 -03:00
johnb432
7838dea543
Common - Improve persistent lights/lasers ( #10118 )
...
* Improve persistent lasers
* Update addons/common/functions/fnc_switchPersistentLaser.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fix inventory changes toggling laser, removed alignment code
* Update addons/common/functions/fnc_switchPersistentLaser.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Added API for setting weapon lights/lasers
* Fix undefined variables
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-08 01:01:39 -07:00
johnb432
80a310d4c6
Vehicles - Remove unneeded magazines ( #10172 )
...
Remove unneeded magazines
2024-08-08 00:29:41 -07:00
johnb432
b9a361fd39
Vehicle damage - Fix ERA/SLAT not being detected ( #10168 )
...
* Fix ERA/SLAT not being detected
2024-08-06 11:15:01 -05:00
johnb432
973cfdd1c4
Common - Move missing compats warning to pre start ( #10162 )
...
* Remove missing compats warning
* move to common/preStart
* ?
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-06 00:48:10 -07:00
johnb432
92e10bc578
Fix overlapping CSW interaction position for SPG-9, improve positions for Mk19 and DSHKM ( #10165 )
...
Fix overlappting CSW interaction position for SPG-9, improve Mk19 and DSHKM
2024-08-06 00:33:52 -07:00
Fabio Schick
f4f2dbaad9
Docs - Add missing info to Interaction Menu Framework ( #10160 )
...
* Interaction Exceptions
* Additional Action Parameters
2024-08-05 17:33:00 -05:00
johnb432
c31ef9e16b
Medical AI - Add command actions to heal injured units ( #10164 )
...
* Add AI command menu for healing
* Moved actions to separate function
* Minor cleanup
2024-08-05 02:39:35 -07:00
johnb432
cd678c5b90
Medical AI - Add tourniquet support ( #10158 )
...
Add tourniquet support for Medical AI
2024-08-05 02:39:01 -07:00
Grim
4226cd383e
Interact Menu - Add inheritance support to removeActionFromClass ( #8396 )
...
* Add inheritance & exclusion support
* Update documentation in wiki
* additional check for parent class in findIf
* forEach instead of count
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* condition for children of excluded classes
* touch everything but the params check
* apply configName in same line
* fix param data type for _excludedClasses
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/interact_menu/functions/fnc_removeActionFromClass.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Fix & formatting
* Fix missing _x & headers, remove invalid classes
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-05 02:38:46 -07:00
amsteadrayle
c491b78468
Recoil - Tweak launcher recoil to be more realistic ( #9528 )
...
* First pass at RPG recoil tweaks
* Crank up camera shake when using launcher
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-05 02:38:26 -07:00
johnb432
2db56cc4bb
Advanced Ballistics/Field Rations - Notify restart requirement ( #10161 )
...
Add notification for settings requiring restart
2024-08-03 10:16:46 +02:00
Will/KJW
90d855c2c5
Nightvision - Improve NVG Brightness adjustment limits ( #10136 )
...
* Update fnc_changeNVGBrightness.sqf
* Update XEH_postInit.sqf
* Update addons/nightvision/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update XEH_postInit.sqf
* Update fnc_changeNVGBrightness.sqf
* Update nightvision-framework.md
* load order independence
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-08-02 09:52:44 -03:00
johnb432
6a25e9365a
Safemode - Refactor ( #10111 )
...
* Refactor safemode
* Further improvements and fixes
* Update XEH_postInit.sqf
* Don't allow binoculars to be set to safe
* Add API for getting weapon safety status
* Update fnc_jamWeapon.sqf
* Added doc
* Update fnc_playChangeFiremodeSound.sqf
* Update addons/overheating/functions/fnc_jamWeapon.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-02 13:59:18 +02:00
Enrico Machado
4e56d58210
Translations - Add and Improve Portuguese ( #10155 )
2024-07-30 20:45:31 -05:00
johnb432
98da279e8f
Medical AI - Give blood in Cardiac Arrest before doing CPR ( #10154 )
...
Give blood in CA if needed before doing CPR
2024-07-29 15:04:59 +02:00
PabstMirror
7e93715bcc
Medical - Gracefully handle bad configs in testHitpoints ( #10156 )
2024-07-29 15:04:36 +02:00
PabstMirror
a6ab050a07
Dogtags - Rename inventory items via CBA ( #10130 )
...
* Dogtags - Rename inventory items via CBA
* Update addons/dogtags/XEH_postInit.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-07-28 11:43:03 -05:00
johnb432
56eae4060c
CSW - Improve function headers & comments ( #10149 )
...
Code formatting changes from 9234
2024-07-27 19:42:31 +02:00
PabstMirror
e3d8f40538
Interaction - Show all possible modes for an attachment ( #8154 )
...
* Interaction - Show all possible modes for an attachement
* Move attach & detach actions under item action
* Remove switching from PIP to regular 2D
* Remove attachment name from attach/detach actions
* Fixed typo in variable name
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-07-27 19:37:33 +02:00
PabstMirror
aa6e5c30ec
Fire - Fix medical macros in compiled sqfc ( #10147 )
...
* Fire - Fix medical macros in compiled sqfc
* Update addons/fire/functions/fnc_burnSimulation.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-07-27 19:16:49 +02:00
johnb432
b7cd72e936
CSW - Fix belt linking ( #10148 )
...
* fix unloading to units with full inventory
* fix belt linking issues
* Enhance workaround
* Use unit instead if magSource is null
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2024-07-27 19:15:50 +02:00
PabstMirror
ba22c407e3
Common - Add ace_common_fnc_switchAttachmentMode
( #10135 )
...
* Common - Add `ace_common_fnc_switchAttachmentMode`
* Update addons/common/functions/fnc_switchAttachmentMode.sqf
* Update addons/common/functions/fnc_switchAttachmentMode.sqf
* playSound only for ACE_player
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-07-27 19:15:28 +02:00
johnb432
8eefffe811
Recoil - Code cleanup ( #10150 )
...
* Recoil code cleanup
* Store recoil values as numbers in config, only `compile` if needed
* Updated header
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-27 14:43:07 +02:00
johnb432
b85150e6eb
Explosives - Only add "detonate all" action for dead man switch when necessary ( #10146 )
...
Only add detonate all when necessary
2024-07-25 20:34:26 +02:00
johnb432
e99d6d9381
Medical AI - Make AI take tourniquets into account when medicing ( #10142 )
...
* Make AI take tourniquets into account when medicing
* Update fnc_healingLogic.sqf
2024-07-25 07:49:45 +02:00
johnb432
bfbaae65e1
Arsenal - Fix mission and campaign insignia ( #10143 )
2024-07-24 20:17:22 -03:00
johnb432
74de646a02
Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH ( #10141 )
...
Several medical AI fixes
- Not applying splints if too many medications were taken
- Potential nil for _target
- Setting could add multiple EH, require mission restart
2024-07-24 15:04:53 +02:00
johnb432
cb3c18c2fb
Medical AI - Header fixes ( #10140 )
...
Header fixes for medical AI
2024-07-23 15:28:40 +02:00
johnb432
43c1f97dfa
Laser - Remove unnecessary EGVAR ( #10139 )
...
Remove unnecessary EGVAR
2024-07-22 19:27:26 +02:00
johnb432
db339ab8e3
Cargo - Reenable UAV AI when on ground when paradropped ( #10137 )
...
Reenable UAV AI when on ground when paradropped
2024-07-22 19:15:43 +02:00
johnb432
b6e9cabc34
Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo ( #10100 )
...
* Disable UAV AI when being dragged, carried or cargo
* Update addons/common/functions/fnc_disableAiUAV.sqf
* Improve dragging/carrying conditions, fixed duplicate JIP
2024-07-22 08:38:39 +02:00
PabstMirror
05c7f84b01
Medical Engine - Allow disabling seat locking on vehicle types ( #10123 )
2024-07-21 14:31:57 -05:00
johnb432
3f5a2ee64b
RHS Compats - Remove silent ace_hearing
dependency from RHS compats ( #10134 )
...
Remove hearing silent hearing dependency from RHS compats
2024-07-20 21:19:18 +02:00
johnb432
f6c5425733
RHS Compats - Add common
to loadorder ( #10133 )
...
Add common to RHS compat loadorder
2024-07-20 21:10:16 +02:00
johnb432
4cb358ebf2
Dogtags - Add missing private
( #10132 )
...
Update fnc_getDogtagItem.sqf
2024-07-20 10:26:01 +02:00
johnb432
a7ce63a536
Fire - Remove medical_engine
dependency ( #10122 )
...
* Remove medical dependency from fire
* Update initSettings.inc.sqf
2024-07-20 08:37:04 +02:00
johnb432
5d133bd793
Dogtags - Code cleanup ( #10097 )
...
* Clean up dogtags
* Only allow taking of dogtags if unit has space
* Fixed upper case T
* Stop throwing error
* Reverted to case insensitive method of checking
* Remove unused files
* More cleanup & fixes
- Better check for taking dog tags until 2.18 comes
- Changed parent condition from `canTakeDogtag` to `canCheckDogtag`
- Register EH only where necessary
* Update CfgEventHandlers.hpp
* More header cleanup
2024-07-20 08:29:17 +02:00
johnb432
05ab1bbe99
Dragging - Fix dragging/carrying failing for items in ViV ( #10128 )
...
* Unload ViV before dragging/carrying
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Use lazy eval to check if item was unloaded
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-20 08:26:53 +02:00
johnb432
8ab36f64ff
Quickmount - Fix quickmount for vehicle interactions ( #10126 )
...
* Fix quickmount for vehicle interactions
* Update addons/quickmount/functions/fnc_getInNearest.sqf
2024-07-20 08:15:15 +02:00
johnb432
5cada7d397
General - Remove "SwitchWeapon" spam ( #10113 )
...
* Remove "switchWeapon" spam
* Update fnc_startDragLocal.sqf
* Don't add invalid fire modes
* Tweaks & fix
2024-07-20 08:13:42 +02:00
johnb432
68738316c2
Dragging - Remove weight calculation workaround ( #10117 )
...
* loadAbs has been fixed
* Update fnc_getWeight.sqf
2024-07-19 19:13:44 +02:00
johnb432
37d7c4c544
Interaction - Hide push interaction if target is in ViV cargo ( #10127 )
...
Hide push interaction for ViV cargo
2024-07-19 18:26:14 +02:00
OverlordZorn
2c3396a4e8
Documentation - Add ACE_suture
entry to list of classnames ( #10125 )
...
Update class-names.md
2024-07-19 14:36:37 +02:00
Dart
8f84df77d0
Sitting - Add config overwrite for random animation pool ( #10120 )
...
* Add config property animation overwrite
* Update addons/sitting/functions/fnc_getRandomAnimation.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Fix header
* Update addons/sitting/functions/fnc_getRandomAnimation.sqf
* Update function call
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-07-18 16:53:34 -05:00
johnb432
f4272f0e36
Spectator - Remove spectator lights when exiting spectator ( #10114 )
...
Remove spectator lights when exiting spectator
2024-07-17 10:42:37 +02:00
Dart
66c31928ab
General - Fix case in event handler commands ( #10121 )
2024-07-17 01:12:01 -05:00
V1nsyara
ec5b84c278
Translation - Small update Russian ( #10115 )
...
* Translation - Update Russian for new features
* Up to date translate RU
* Small update medical treatment
* resolve problem
* i`m cry
i hate this conflict
2024-07-14 21:46:14 -05:00
Apricot
63d1ab82a7
Translations - Improve Japanese ( #10112 )
...
* Improve Japanese
* Tweaks
* bit tweak
* even more tweak
* Update stringtable.xml
* Update stringtable.xml
2024-07-13 19:22:06 -05:00