Commit Graph

368 Commits

Author SHA1 Message Date
PabstMirror
afd957f1e7
HuntIR - Move magwell compat to huntIR config (#6813) 2019-02-13 12:39:10 -06:00
PabstMirror
d379c3f1b7
MissileGuidance - Allow using vanilla fire mode key (#6732)
* MissileGuidance - Allow using vanilla fire mode key

Fix #6595

* Javelin - Backwards compatiblity with CUP

* Add support to RHS compat

* comment
2019-01-30 22:11:01 -06:00
PabstMirror
25c10e8cf6
Ballistics/Realistic Names - Integrate P90 Compat (#6667)
* Ballistics/Realistic Names - Integrate P90 Compat

* Update CfgWeapons.hpp

* Remove old compat addon

* Update addons/realisticnames/stringtable.xml

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/realisticnames/CfgWeapons.hpp

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/ballistics/CfgWeapons.hpp

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/ballistics/CfgWeapons.hpp

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2018-12-03 12:03:49 -06:00
Dedmen Miller
b3e0135e32 Fix Armake problems (#6697)
* Armake model.cfg fix

* Spaces!

* Case sensitive filenames fix
2018-11-29 11:18:22 +01:00
PabstMirror
830536504d
RHS Compat - Fix config (#6696) 2018-11-18 23:51:26 -06:00
jonpas
5bfd64f066 Merge branch 'master' into armake 2018-11-18 20:23:50 +01:00
PabstMirror
6f97a4ad39
RHS Compats - Update allowSwapBarrels for some guns (#6675)
* RHS Compats - Update allowSwapBarrels for some guns

Close #6653

* Update comments
2018-11-17 10:11:47 -06:00
jonpas
0745e249fc Merge branch 'master' into armake 2018-11-14 18:32:47 +01:00
Laid3acK
070abfa11b Compat R3F : updated with the last version 3.6 (#6664)
* requiredAddons_r3f_v3.6

* update_r3f_v3.6

* update_r3f_v3.6

* update_r3f_v3.6

* update_r3f_v3.6

* update_r3f_v3.6

* update_r3f_v3.6
2018-11-09 12:26:22 -06:00
Dystopian
1fe7c5c29c Map - Improve flashlight support (#6608)
* Improve flashlight support

* Speed up items check loop

* Speed up more

* Remove useless var
2018-10-25 11:39:27 -05:00
Drofseh
28d23e50f7 Merge branch 'tracer_adjustment' of https://github.com/Drofseh/ACE3 into tracer_adjustment 2018-10-09 16:37:09 -07:00
Drofseh
d8cf117841 Merge remote-tracking branch 'refs/remotes/acemod/master' into tracer_adjustment 2018-10-09 16:36:49 -07:00
commy2
75f364c80b
travis 2018-10-10 01:25:13 +02:00
commy2
44414d4fc0
travis 2018-10-10 01:24:46 +02:00
commy2
641eb49dfe
travis 2018-10-10 01:24:11 +02:00
commy2
a6888cb798
travis 2018-10-10 01:23:40 +02:00
Drofseh
9e8242a8a3 redo large calibre tracers.
I've just taken the small arms tracers, scaled them up 2x, and then
saved over the old large calibre tracers.
This works a lot better and looks a lot nicer than the old large calibre
tracers.
They use the same rvmats and textures as the small arms tracers, so the
old files for large calibre tracers can be removed.
2018-10-08 22:25:39 -07:00
Filip Maciejewski
5e07d894f8 Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
75f8a35d3d
RHS Compat - Simplify HuntIR mag config (#6580)
* RHS Compat - Simplify HuntIR mag config

* x
2018-09-17 13:22:18 -05:00
Wakbub
64cc287408 RHS Compat - Fix GREF canoes refuel interaction (#6575)
* Fix RHS GREF canoes refuel interaction

* Removed ace_refuel from requiredAddons

* fix inheritance
2018-09-15 11:53:28 -05:00
PabstMirror
429ecb6171
RHS Compats - Update bases classes for RHS 4.6 (#6529)
* RHS Compats - Update bases classes for 4.6

* Update CfgMagazines.hpp

* Update CfgWeapons.hpp
2018-09-13 00:29:30 -05:00
Dystopian
364f84d382 Fix RHS static turrets interaction point (#6567) 2018-09-12 16:12:05 -05:00
Drofseh
055c85d56d update shell tracer textures to appear smaller
While in the gunner view, or generally when seeing the tracer from the
front or rear, the shell tracers look reasonalble.
However closer to a perpendicular angle the tracers appear substantially
larger than they ought to.
This texture update makes the tracer look a little smaller from those
angles.
2018-08-29 13:16:06 -07:00
PabstMirror
16a3bd096a
RHS GREF Compat - MG42 (#6552)
Close #6550
2018-08-27 17:13:38 -05:00
jonpas
48b459240d Update No Uniform Restrictions for Arma 3 v1.84 (#6513) 2018-08-16 19:41:51 -05:00
Drofseh
b3134d00dc remove comments from rvmat files 2018-08-11 08:58:50 -07:00
Thomas Kooi
21eb5e3df6
Merge branch 'master' into armake 2018-08-02 21:49:35 +02:00
Dystopian
a44411c666 Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack (#6462)
* Allow wirecutter use when unit has RHS Engineer UMBTS backpack

* Move flag from code to config
2018-07-27 12:26:26 -05:00
shukari
8a81e3b675 Geforce, RHS Geforce adjustments and MH6M can now fastrope (#6439) 2018-07-19 22:54:06 -05:00
EtoileRei
0199ba9b4c Japanese Translation Tweak (#6374)
# fixed typo
# improved readability
# standardized expression
2018-05-28 07:15:28 +02:00
jonpas
326604ae9f Fix particles preprocessing for both armake and pboProject 2018-05-22 20:09:30 +02:00
jonpas
9a37713710 Fix pboProject compatibility 2018-05-22 19:53:26 +02:00
Thomas Kooi
58f4ca4581
Merge branch 'master' into armake 2018-05-20 11:08:58 +02:00
PabstMirror
a828ebe591
Repair - Disable repair on ERA/Slat armor hitpoints (#6283)
* Repair - Disable repair on ERA/Slat armor

Disable "miscRepair" action for all era and slat armor hitpoints.
Can still be repaired via "Full Repair"

* Minor perf improvment

* Add hitpoint names for 1.82 comTurret/gun

* Fix russian translations
2018-04-19 12:31:00 -05:00
PabstMirror
10a3a29ea0
Drop FCS from aircraft (#6265) 2018-04-13 23:08:39 -05:00
Drofseh
caa13cd19e update tracer_white.rvmat
I'm not sure why the R, G, and Y tracers have this commented out line,
but I figure white should match.
2018-04-06 16:59:59 -07:00
Drofseh
e99ac23ffd Set tracers that are white vanilla to white in ACE 2018-04-02 10:32:40 -07:00
Drofseh
11b58576e4 Add more missing ammo classes from Apex and Carts
- B_50BW_Ball_F and B_580x42_Ball_F
- Sub_F_Signal_Green and Sub_F_Signal_Red
* also moved the 5.45x39 classes into alphabetical order with the other
assault rifle ammo
2018-04-01 22:12:55 -07:00
Drofseh
14300a3dda Add missing some missing ammo classes from Apex
- 5.45 and 7.62x39mm
2018-04-01 20:23:12 -07:00
Laid3acK
2cad71cd1e Compat R3F: #6171 updated (#6195)
* gunlist_updated_according_presets

* scope_base_angle
2018-03-18 00:38:46 +01:00
Laid3acK
5e71030301 AB and ACE3 ballistic : compat r3f updated (#6171)
* update_atragmx_presets

* update airFriction

* r3f_762x51_ball2=m993_ap
2018-03-03 18:34:40 +01:00
PabstMirror
e95e83c01e
Cleanup userconfig from optionals (#6149) 2018-02-15 18:56:06 -06:00
jonpas
2ac412a406 Merge branch 'master' into armake 2018-02-06 14:34:07 +01:00
sbng-PAPA
6ce8b8473a korean translate 3.12.x (#6071) 2018-01-28 15:42:32 -06:00
Laid3acK
9a9a2d0944 R3F compat: dispersion overhaul & AtragMx presets (#6003)
* dispersion_overhaul

* atragmx_presets
2018-01-22 23:09:40 +01:00
Drofseh
79c68dd39d Add white tracers, adjust red, green, yellow
- Green, Red, and Yellow tracers have been adjusted a little and show up
better in daylight now
- Added White tracers for bullets and shells
2018-01-18 04:26:53 -08:00
Drofseh
8e7a6c1491 remove unneeded decimals
- all X.0 have been changed to X with no decimal
2018-01-17 04:10:16 -08:00
Drofseh
cf5ada14cb tracer adjustment initial commit
- allows ACE tracers to function properly at night
- all tracer rvmat's values have been changed to be closer or the same
as vanilla tracer rvmat values for the same tracer colour
- ace_shell_tracer_red is now a copy of ace_shell_tracer_yellow, but
using the red texture and rvmat.
This is because it had a completely different model then the other
ace_shell_tracer_xx models that was large, fuzzy, and translucent. it
made red tank tracers look like a big red cloud flying through the air.
* the new values for the rvmat's aren't perfect, but they work I will
probably tweak and test a little more
2018-01-17 04:06:31 -08:00
Drofseh
5e396a3793
Revert "Update from acemod master (#1)" (#2)
This reverts commit 4d1a5194ea.
2018-01-17 03:36:10 -08:00
KoffeinFlummi
058d3e0e02 Remove superfluous ##s 2017-12-13 22:03:00 +01:00
PabstMirror
4b42eb4385
ST Nightvision Effects (#4694)
* Merge ST Nightvision

* Cleanup

* Header cleanup

* Add ace setting for fog

* Cleanup debug

* Manual merge refuel changes

* Add new setting for effect scaling

* Cleanup

* Use ace_common_fnc_getZoom

* Fix compat inheritance changes

* Fix stringtable

* Add category

* Tidy function headers

* Replace global event with remote event
2017-12-06 13:15:33 -06:00
ulteq
d6164cbc50 Advanced Ballistics - Muzzle variation: Compatibility update 2017-11-23 14:36:36 +01:00
ulteq
91bdad9409
Advanced Ballistics - 'RHS: GREF' compatibility update (#5792) 2017-11-19 19:05:36 +01:00
PabstMirror
8fbb7378d4
Remove ace_server.pbo (#5765)
* Remove ace_server.pbo

* Cleanup make.py
2017-11-16 23:44:20 -06:00
ulteq
4ca428a34f
ADR-97 - Fixed typo (#5768) 2017-11-14 12:35:31 +01:00
PabstMirror
70c25aacaf cargo - use getInteractionDistance to get better distance (#5697) 2017-11-10 15:28:12 +01:00
armyinf0703
f30727e566 fixes shemagh having overlay despite no goggles (#5665)
RHS Compatibility - fixes shemagh having overlay despite no goggles
2017-10-24 13:39:45 -05:00
Dedmen Miller
a614744e31 AB compat rail/scope height update (#5650)
* Compat rail/scope height update

* fix
2017-10-23 15:02:48 +02:00
jonpas
6ee16db792 Update No Uniform Restrictions definitions for Arma 3 1.76 (#5625) 2017-10-15 03:13:16 +02:00
Dystopian
f6fd0095f7 Add compat for RHS 0.4.3 new vehicles (#5619) 2017-10-14 11:56:12 -05:00
Dedmen Miller
b51adcec3e RHS 3.4 Goggles and AB Ammo compat update (#5607)
* Oakley SI ballistic goggles

* Shemags and ess goggles

* 556x45 M855
2017-10-11 14:05:17 -05:00
Whigital
39abfc78db [compat_rhs_usaf] Reload Launchers and Overpressure (#5589)
* Add ace_reloadlaunchers capability and ace_overpressure config to Mk
153 SMAW launcher
* Add ace_reloadlaunchers capability and ace_overpressure config to M3
MWAAS launcher
2017-10-10 10:27:49 -05:00
Willard
51b1cd6023 Missile guidance for RHS hellfire and DAGR (#5444)
* rhs hellfire missileguidance

* tabs to spaces

* added support for -N and -M launcher, removed ir/radar locking

* added missing macro

* Switch to using pylon system
2017-10-06 15:31:48 -05:00
Laid3acK
54c1e606ca fix_zero_j10mildot (#5593) 2017-10-06 20:09:36 +02:00
Laid3acK
3a5fcdaa39 Update CfgAmmo.hpp (#5587) 2017-10-06 20:09:11 +02:00
PabstMirror
760665f65f Leave ACE_FCS off by default (#5580) 2017-10-03 11:57:07 -05:00
PabstMirror
ef25aaff02 Fix UBC for RHS 4.3 (#5574) 2017-10-01 12:31:01 -05:00
Laid3acK
25119d406f AB : update R3F compat (#5541)
* Create CfgMagazines.hpp

* Update CfgAmmo.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgMagazines.hpp

* Update CfgMagazines.hpp

* Update config.cpp

* Update CfgWeapons.hpp

* Update CfgAmmo.hpp

* Update CfgAmmo.hpp

* Update CfgWeapons.hpp

* Update CfgMagazines.hpp

* Update CfgAmmo.hpp

* Update CfgMagazines.hpp

* spaces

* Update CfgWeapons.hpp

* typo
2017-09-22 17:33:39 +02:00
KoffeinFlummi
fa02d0d993 Merge tag 'v3.10.2' into armake 2017-09-19 02:13:24 +02:00
Dystopian
559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00
PabstMirror
e7ebbd5750 Customized map lighting for vehicle interiors (#5401)
* Customized map lighting for vehicle interiors

* Tabs for cases

* Add wiki for new configs

* V
2017-08-22 13:13:03 -05:00
Dissyu
a7954368f4 Fix Chinese content & missing string (#5375)
* Fix missing string with stringtable

Fix Advanced Fatigue & QuickMount

* Fix Chinese content & missing string

* Fix Gestures & DAGR missing string

* Fix quickmount string with vanilla string

* Remove adr97 unnecessary string
2017-07-19 20:57:20 +02:00
PabstMirror
91465632ee compats - Fix config name for resupply vics (#5300) 2017-07-10 16:45:39 +02:00
GodofMonkeys
0ccbeb25e9 Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
2017-07-10 16:45:22 +02:00
Drofseh
4d1a5194ea Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)

* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Fix Korean strings

* Cleanup

* Frag Superanal Cleanup (#4803)

* Minimal frag cleanup

* Why did this even happen in the first place

Conflicts:
	addons/frag/functions/fnc_frago.sqf

* New Function to Show BIS Style Curator Messages (#4844)

* Add showMessage fnc that shows BIS curator messages

* Add documentation

* Make function simpler

* Modify to fir new syntax

* Handle non-string args

* Generic cycle attack profile key for missile guidance (#4787)

* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Fix Korean strings

* Cleanup

* Cache Nametags onDraw3D flags. (#4847)

* Cache Nametag flags

* Remove unused privates

* Fix fading, cursorOnly mode, improve cache reset

* Fix header

* Fix Javelin for AI (#4857)

* Optimize Laserpointer (#4859)

* only process one unit every 0.1 seconds

* exitWith to keep indentation low

* use event to determine isIR and isTI

* correctly remove units with turned on lights from their arrays

* handle weaponAccessories command reporting nil

Conflicts:
	addons/laserpointer/XEH_postInit.sqf

* Fix RHS m113 compat (#4881)

* Fix passenger actions - Ensure order of MainActions (#4883)

* Fix getPos order (#4889)

* Use createSimpleObject to create tags (#4892)

* Update CBA required version (#4899)

* prep v3.9.0

* Update required CBA version

* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)

* Update medical/repair 3den away from missionNamespace

* Simplify save

* Hide earplug actions if setting disabled (#4913)

* Hide earplug actions if setting disabled

* Add lines that are new

* Pass map gestures draw by reference (#4914)

* Verify params in atragmx profile gunlist (#4917)

* Fix setVariablePublic reseting to old values (#4938)

* Fix setVariablePublic reseting to old values

* Don't drop delay time

* Reload medical configs into extension on save load (#4941)

* Fix lost magazines when restoring gunbag mags (#4942)

* Add RHS GREF compat for RKG-3 grenade (#4944)

* Fix intergrated scopes (#4945)

* Require CBA v3.2.1 (#4954)

Conflicts:
	addons/main/script_mod.hpp

* Fix gforce avg on switching to aircraft (#4955)

* Fix gforce avg on switching to aircraft

* Dont use for-loop for neutral g-forces array

* Update maps' latitude (#4961)

- add Dingor
 - add MSKE 2017
 - add G.O.S Leskovets
 - add Trung Si
 - add I44: Omaha v2
 - add I44: Neaville and Neaville (Winter)
 - add I44: Battle of the Bulge

* Fix rangecard not showing wind/lead (#4964)

* Give options menu list focus (#4965)

* Cleanup use of ACE_HashLocation (#4975)

* Add validation on group id for map gesture color mapping (#4976)

* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)

* Prep 3.9.1 release

* Fix cookoff desynch, fix #4900

Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.

* also fix cooking off ammo boxes

* Fix cookoff desynch, fix #4900

Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.

* also fix cooking off ammo boxes

* Add rearm config for Nemmera (#4992)

* Sandbags surfaces update (#4971)

* Use private keyword, move surface blacklist to script_component.hpp

* Check height above terrain

* Add Tanoa surfaces, Check if in water

* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)

* Re-enable compile cache

* Revert to surface blacklist with dust as fallback

* Move surface blacklist to script_component because SQF validator complains

* Fix unarmed sprint->prone + minor perf improvments (#4887)

* AB : AtragMx wiki updated (#4982)

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Add files via upload

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update publish.py for RHS Gref Compat (#4999)

* Update atragmx.md

* Delete atragmx1.jpg

* Add files via upload

* Translation: Missing 3 strings in Polish (#5008)

* update user url

* Jpn translate to v391 (#5011)

* jpn translate slideshow

Add the Japanese translation for slideshow for v3.9.1

* jpn translate for cookoff

Add the Japanese translation for cookoff of the v3.9.1

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Prep 3.9.1 release

* Update atragmx.md

* Dupplicate Polish entry (#5018)

https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png

* Update atragmx.md

* Add custom CfgUIGrids for microDagr (#5014)

* Update atragmx.md

* Add files via upload

* Update atragmx.md

* fix links and `alt` texts

* Duplicate French entry (#5032)

Removes a duplicate French entry, didn't saw it :/

* Wiki range card updated (#5029)

* Update rangecard.md

* Update rangecard.md

* Update rangecard.md

* Add files via upload

* Update rangecard.md

* fix links and `alt` texts

* Wiki Advanced Ballistics updated (#5030)

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Add files via upload

* Update advanced-ballistics.md

* fix links and `alt` texts

* Wiki Kestrel 4500 updated (#5027)

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* fix links and `alt` texts

* Wiki scope updated (#5028)

* Update scopes.md

* Update scopes.md

* Update scopes.md

* Add files via upload

* Update scopes.md

* fix links and `alt` texts

* French loc improvement (#5017)

* French loc improvement

(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png

Hopefully suggested changes fixes that.

There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.

* Pull 5017 with spaces instead of tabs

https://github.com/acemod/ACE3/pull/5017

* Fixes a minor typo

Selectioner -> Sélectionner

* Duplicate entry (French)

Removes a duplicate entry, didn't saw first time

* Wiki scope updated_1 (#5037)

* Update scopes.md

* Update scopes.md

* Update scopes.md

* Add files via upload

* Update scopes.md

* fix links and `alt` texts

* Delete scope_module.jpg

* Add files via upload

* Update scopes.md

* French additions (Cargo) (#5040)

Minor French text additions

* French loc fixes (ballistics) (#5041)

Minor French loc fixes

* Update documentation for Vector21

Add explanation on how to switch range and azimuth units

* Add blank line after heading

* Update vector.md

* Update atragmx.md

* fix link atragmx.md

* Fix dagr not showing bearing in mils (#5047)

* Fix cargo loading to locked vehicle (#5049)

* Update ACEX to 3.2.0.4 (#5062)

* tweak ACE main menu info box

* use https for main menu

* use https for main men

* fix highlighted info box color (#5075)

* Filter headless clients from zeus teleportation (#5070)

* Use setShotParents in Advanced Throwing (#5052)

* Use setShotParents in Advanced Throwing - close #5034

* Execute setShotParents on server (server-only command)

* Fix FCS Vehicle Init (#5063)

* Tweak overheating (#4969)

* Tweak overheating

* Add define for constant magic num

* Virtual units - skip goggles/hearing effects (#4988)

* Disable goggles and hearing fx for virtual units

* Cleanup some other CBA_fnc_addPlayerEventHandler

* Fix tagging model cache (#5055)

* Frag - Cleanup and Performance (#5010)

* Frag - Cleanup and Performance

* Add dots

* (Medical) French text - minor changes (#5043)

Minor changes due to users feedback

* French localization complete (#5079)

* French localization complete

* STR_ACE_MapTools_drawStaightLines_description fix

"l'on doit survoler le milieu du trait pour pouvoir le supprimer"

* Space management

alganthe :
Espace en trop après référence.

* Diapo

alganthe :
Slideshow -> diaporama
Slide -> diapo

* Cohesion fix

alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.

Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.

* Caisses de munitions

caisse de mun -> caisses de munitions

* STR_ACE_Scopes_Description

Oops, forgot that one.

* Fix RHS mp7 UBC (#5085)

* Fix broken  url on modules wiki page (#5088)

* Fix Javelin for AI for RHS (#5096)

* Remove CfgAiSkill config changes (#5091)

* Remove CfgAiSkill config changes

* Add note to wiki about removal

* Add volume toggle docs (#5077)

* Add volume toggle docs

* Change version and remove ref to another mod

* Changes as per review

* Fix numbers

* Fix refuel nozzle dropping to ground (#5119)

* Fix jerry can refuel interaction overlapping (#5107)

* Add keybind to toggle interaction menu (#5095)

* Add Paradrop Time Coefficient Setting (#5116)

* Add coef

* Show cargo paradrop time in menu

* Unary command, not a function call

* If drop time is 0 don't show a progress bar

* Add the setting to cargo's editor module

* Swap values

* Remove extra comma

* Move unload message to paradrop event

This way the message will show up on all paradrops, not just immidiate
ones.

* Disable search on spectator unit tree

Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.

* Simplify spectator compass code

* Optimize spectator unit list function

Making good use of the new `select` CODE syntax.

* Add 3den info to spectator template

- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).

* Fix #5081

The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.

* Improve Japanese translation (#5133)

* Add the Japanese translation for cargo

Add the Japanese translation for cargo, fix to html tag and few improvement

* fix the Japanese transltion

Fix the Japanese translation for attach. it was used wrong html tag.

* changed The Japanese translation

Changed the Japanese translation of azimuth angle

* fix The Japanese translation

Fix the Japanese translation for chemlights. it was used wrong html tag.

* fix The Japanese translation

Fix the Japanese translation for laserpointer. it was used wrong html tag.

* Fix the Japanese translation

Fix the Japanese translation for medical_blood. it was used wrong translation.

* Fix the Japanese translation

Fix the Japanese translation for rearm. it was used wrong translation.

* add The Japanese translation

add The Japanese translation to new words

* Improve The Japanese translation

Improve, fix and change The Japanese translation

* minor fix to Japanese translation

minor fix to Japanese translation. see b1b07c5

* Fix Spotting Scope Interaction Point (#5132)

* Disable ACE_FCS on RHS Russian Attack Helis (#5145)

* Switch 2 perm PFEH to everyFrame (#5140)

* Explosives - Add code handler for detonation (#5115)

* Explosives - Add code handler for detonation

* Add info to wiki

* Fix cellphone in demo code, move example to wiki

* Zeus Suppression Module (#4977)

* add base structure

* Add getModuleDestination

* Add 2d map support, debug

* Cleanup, handle weapon max range

* Handle non-local units

* Use new showMessage func

* Run on groups when placed on leader

* Support for Indirect Fire Vehicles

* Cleanup

* Use doArtilleryFire which was fixed in 1.68

* hitreactions - Close map on hit (#5099)

* Wiki AtragMx minor changes (#5111)

* fix markdown syntax

* Update atragmx.md

* AB: Lythium latitude (#5109)

* Update fnc_getMapData.sqf

* bump1

* bump2

* AB: update compat R3F v3.5 (#5097)

* Update CfgWeapons.hpp

* Update CfgAmmo.hpp

* Update CfgAmmo.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* fix missing `{`

* fix `dispersion`

* fix space

* AtragMx: BC G1 .338LM API526 (#5069)

* Update fnc_initGunList.sqf

* Update fnc_initGunList.sqf

* C1 coefficient 0.58

* Jerry Can - only set global var on server (#5131)

* Add Arma 3 Issues breaking ace_rearm (#5150)

* MapGesutres - Fix dependency on maptools (#5154)

* MapGesutres - Use getVariable to remove dependency

* Use isModLoaded

* Add missing base class to r3f compat (#5156)

* Disable g-forces for UAV AI (#5094)

* Increase max weapon index for large modsets (#5054)

* Disable rearm,refuel on dead vehicles (#5158)

* SQF Lint Cleanup Pass (#5157)

* SQF Lint Cleanup Pass

* Fix var in TRACE

* Add basic python tool

* Simplify

* Hit space key 6 times

* Fix error in dropNozzle

* handle error message exceptions

* Fix py

* 1.70 CMs - Remove countermeasure mode switching (#5163)

* 1.70 FCS - Remove ACE_FCS from most vics (#5152)

* Handle 1.70 FCS

* Cleanup CfgWeapons

* Add warning for discreteDistance

* 1.70 CMs - Remove countermeasure mode switching (#5163)

* 1.70 FCS - Remove ACE_FCS from most vics (#5152)

* Handle 1.70 FCS

* Cleanup CfgWeapons

* Add warning for discreteDistance

* Realistic names for 1.70 pylon magazines (#5165)

* Realistic names for 1.70 pylon magazines (#5165)

* Fix gatling_30mm UBC for 1.70 (#5125)

* Fix gatling_30mm UBC for 1.70

* Fix verEsion

* Fix gatling_30mm UBC for 1.70 (#5125)

* Fix gatling_30mm UBC for 1.70

* Fix verEsion

* Prep 3.9.2 (version numbers)

* Update required Arma 3 version to 1.70

* Prepare release 3.9.2

* Update helmet hearing protection for RHS-US (#5146)

* Update helmet hearing protection for RHS-US

* Hearing - Add standardized helmet protection macros

* Tweak peltor vol

* Disable aircraft flightmodel changes (#5167)

* Disable aircraft flightmodel changes

* Remove files

* Fix merge, cbaEvents, macros, cleanup

* Use correct TransportX type for ace items (#5168)

* Use correct TransportX type for ace items

* Fix messing with flare colors

* Just warn for old compat pbos (#5177)

* Just warn for old compat pbos

* Use CBA_fnc_error big warning box

* fix caps

* Italian translation (Add & Fix) (#5193)

Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...

Fixed a lot of grammatical errors

* Zeus updated (#5198)

Fixes and adds in the zeus section

* Add AtixNeon to AUTHORS.txt

* Add realistic names to dynamic loadout classes (#5185)

* RHS CH-47 - use animationSourcePhase (#5201)

* Fix Zeus teleport players module (#5175)

* Add dummy function to zeus UI modules

This removes the message about the module having no function when in SP.

* Fix zeus teleport module for non-local units

BI made a change to the function this module was using. So now it has to
be ran local to the player in question.

* Adv Throw - Handle getShotParents being [] (#5210)

* Correct compat classnames (#5204)

* Linking belt refactoring (#5206)

* Linking belt refatoring

startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.

* Fixed requested change

Fixed requested change

* AdvThrow - Handle bugged currentThrowable (#5216)

* Fix AB water vapor pressure calc (#4956)

* Fix AB water vapor pressure calc

* Fix calc in weather

* Cleanup usage of constant

* Add RVExtensionVersion, Rebuild AB DLLs

* CH53 Fastroping and other fixes (#4713)

* CH53 Fastroping and Fixes

Added fastrope points for CH53.

The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.

* Changed TAB to 4 spaces

* Moved bracket to follow guidelines

* Refuel for non-AllVehicle objects (#5151)

* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.

* Changed helper attach position to centre of object. Offset applied when rope attached.

* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.

* Using arma model. Removed ACE_Actions from helper object.

* Correct use of hideObjectGlobal

* Remove actions, cargo, repair on helper

* Switched helper to be setVar'd on the nozzle object

* Linkingbelt refactoring (#5213)

* Linking belt refatoring

startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.

* Fixed requested change

Fixed requested change

* simplified it even more

canLinkBelt now returns a value over 0 if success and -1 if something is not right.

* Fixed bug where if error we would not exit

Fixed bug where if error we would not exit

* changed name on canLinkBelt

Changed name to better reflect the function of the function.

* Author hype

* fixed return value info

fixed return value info

* fix header

* Fix ammo count hidden in UAVs (#5222)

* Fix ammo count hidden in UAVs

* Switch to ace_reload condition

* Add arsenal zeus modules (#4576)

* Add zeus arsenal modules

* Add french strings to arsenal modules

* Fix typo in french string

* Make changes to fit review

* locality check, use showMessage, set categroy

* Cargo load menu overhaul (#4871)

* Add submenu with vehicles to cargo load menu

* replace private ARRAY with keyword

* fix ace function macro using

* filter vehicles without cargo

* add Load condition, clean params, fix param reusing

* replace nearEntities with nearestObjects, add macro

* optimize, del magic, replace count with forEach

* del unused functions

* del useless _this parameter

* Cleanup aircraft (#5197)

* Refuel - Add setting for hose length (#5224)

* Remove unit from laser pointer list if laser removed (#5190)

* Handle escape menu with toggle iteractMenu (#5144)

* Handle escape menu with toggle iteractMenu

* Work on non-cursor menu

* Close cursor menu if open when switching

* Update fnc_handleEscapeMenu.sqf

* French translation missing (#5217)

* French translation for the two last entries

* French translation for the last entrie

* French Translation for the first entrie

* correct the spelling error

* Lower minimum speed limiter speed to 5 km/h (#5065)

* Update fnc_speedLimiter.sqf

* No minimum speed needed anymore

Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).

* Change minimum required speed for speed limiter to 3 km/h

To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.

* Changed minimum required speed to 5 km/h

Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs.  Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.

* Minor fixes, cleanup, add lint ignore directives (#5176)

- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup

* Fix zeus interaction locality (#5214)

- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected

* Add cargo eden attributes (#4780)

- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.

* Fix IVs not showing in patient display (#5230)

Fix #5192 for 3.10

* Remove submuntion ammo changes to A-10 (#5231)

* Remove changes to Aircraft cannons

* keep ammo changes, i guess

* Fix zeus RC units using player damage treshold (#5219)

* Fix zeus RC units using player damage treshold

Closes #5218

* add pabstmirrors suggestion

use gvar

* Implement new cook off SFX (#5179)

* Implement new cook off SFX with variants
* Add hybrid V to authors

* Open glass and CUP doors (#5226)

* Fixed glassdoor

Fixed so glassdoor now works with ace slow open.

* Made it more pretty with new file

Made it more pretty with new file

* Tidy up a bit

* Removed white space

* Replace tabs with spaces

Replace tabs with spaces

* Simplified and added comments

* Changes + was stupid was commit

Changes to go with code guidlines and extra check if door is empty

* Tabs to spaces

* Small fixes + Fixed so CUP houses now works

Fixed so CUP houses now works

* Remove todo

* Fixed requested changes

* Removed whitespaces

* Vehicle quick mount (#4931)

* Add quickmount files from ACEX

* Rename to ACE3, Streamline, Use clientInit

* Rename functions to ACE3, Fix crew getting

* Fix enabled text

* Fix texts

* Remove spaces

* Rework seat search

* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)

* NLAW Prototype

* Make AI Compatible

* Add Overfly Top Attack Mode

* Limit Max Deflection

* Base prediction on AI skill

* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Configure for attack cycle key

* Finish OTA ammo effects

* Cleanup

* Arm at 20m

* Disable Debug

* No models for short lived sub-ammos

* Fix Korean strings

* Change AI randomization to use skillFinal

* Add wiki doc for nlaw

* Cleanup

* Cleanup

* Cleanup

* Hellfire missiles (#4679)

* Hellfire

* Cleanup dev macros

* Cleanup some debug

* Add base interaction node for firemode actions

* Handle bad data in attack profile variable

* Skip ammo checks (returns bad data on added weaps)

* Add mags sizes for apache

* Add Hellfire Wiki Doc

* Cleanup doc

* Add pylon support

* Add support for pilot controlled weapons

* Add label to pylon mags

* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver

* [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]

* [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]

* [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]

* Fix spectator icons and camera jitter (#5067)

* Use `Visual` commands for icons and external camera position

* Fix accidental numerical change (#5235)

* Fix being unable to throw last mag (#5242)

* Italian Translation Update (#5243)

Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus

* Cleanup unused hellfire vic stringtable (#5245)

* Fix weapon select grenade count wehn using advThrow (#5244)

* Raise lower carry object (#5234)

* Fix to move items up and down

* Fixed private

* Fixed public bug

* Inserted Pabst solution

* Remove extra space

* Fixed request + added author

* Fixed to correct comment

* Tweeked comment again

* Added more info about indentations, tabs and EditorConfig (#5249)

* Added more info about indentations, tabs and EditorConfig

* Fixed original misspelling "Every"

* Added Pylon weapon as a valid weapon (#5250)

* Disable dragging on big AA Turrets (#5251)

* note required PboProject version (#5256)

* note required PboProject version

* Update setting-up-the-development-environment.md

* Conform function headers to coding guidelines (#5255)

* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team

* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)

* Dynamic Add

* Support 1.70 Pylon Loadouts

* Properly handle old compat pbos - Update RHS Compat

* Re-add documentation

* cleanup headers (note from other pr)

* Cleanup

* Fix var spelling

* Fix minor debug that got left in (#5260)

* Repair specialist rename, fixes #3186 (#5248)

* Changed name

* Fixed Enginner only german and removed big letters

* Added docs + PR fixes #3186

* Removed other languages

* Fixed request and added comment

* Replace all usage of term "Specialist"

* Add Ability to Change Repair Times of Vehicles (#5205)

* Add ability to change repair time based on vehicle

* Much better

* Unary command not function

* Allow changing of track or wheel object per vehicle

* Lot more complicated than I thought

* Fix some event names on wiki (#5254)

* Fix some event names on wiki

* Switch callable events to functions

* Remove maximum distance of attach to vehicle action (#5262)

* Remove maximum distance of attachi to vehicle action

* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far

* Update kestrel4500.md (#5228)

* Add repair feature to wiki (#5247)

* Add repair feature to wiki

* Add blank lines, use adv engineer

* Add repair framework page

* Fix Large IED defuse distance (#5261)

* Fix for large-ied bug because underwater thing have changed

* Added size of IED in config and determine defuse range

* Added typo

* Added help text to wiki about defusing

* Better English

* Increased the defusal range on large bombs make it similar to small ieds

* Add wiki doc

* Use getUnitTrait for medics, engineers and EOD (#5246)

* Increase required CBA version to 3.3.1

* Prepare version 3.10.0

* Update cargo docs with new public functions (#5266)

* Update cargo docs with new public functions
* Add myself to squad.xml

* Italian translation updated and fixed (#5268)

Added newest lines for:
-Rearm
-Repair

* Update homepage version numbers #4692
[ci skip]

* Fix isFeatureCameraActive for Spectator enhacements (#5269)

* fix isFeatureCameraActive for spec 

ace_spectator_camera was removed in 77c2b99ee5 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active

* use ace_spectator_isSet to check for spec mode

* Prepare release 3.10.0 (build 2)

* fix video link (#5276)

* Jpn translate 73bd37 (#5277)

* Update the Jpn translation for cargo

Update the Japanese translation for cargo

* Add the Jpn translation for hellfire

Add the Japanese translation for hellfire

* Add the Jpn translation for nlaw

Add the Japanese translation for nlaw

* Add the Jpn translation for rearm

Add the Japanese translation for rearm

* Update the Jpn translation for refuel

Update the Japanese translation for refuel

* Update the Jpn translation for repair

Update the Japanese translation for repair

* Update the Jpn translation for zeus

Update the Japanese translation for zeus

* gos ndjenahoud latitude (#5275)

* Count untraced errors in make.py (#5265)

* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py

* Fix error count and prettify printing

* Cleanup heli pod actions (#5271)

Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods

* Make array of cargo holders dynamic (#5274)

* Jpn translate feee7f5 (#5280)

* Add the Jpn translation for quickmount

Add the Japanese translation for quickmount

* Update the Jpn translation for repair

Update the Japanese translation for repair

* Fix isFeatureCameraActive (#5291)

* Fix isFeatureCameraActive (#5291)

* Prepare release 3.10.1

* Add malden to getMapData (#5297)

* Add malden to getMapData

* Merge with CWR2 malden

* Add malden to getMapData (#5297)

* Add malden to getMapData

* Merge with CWR2 malden

* Add Chinese Traditional & Simplified Localization (#5295)

Add Chinese Traditional & Simplified Localization

* compats - Fix config name for resupply vics (#5300)

* Modify JoinGroup action to show group name (#5287)

* Modify JoinGroup action to show group name

* header

* Header

* Repair - Handle depends = "0" (#5283)

* Repair - Handle depends = "0"

* quote

* Refuel - change nozzle position calc (#5279)

* Handle ace_cargo_canLoad set to scalar (#5306)

* Add XEH to ace_module (#5304)

* Changed hellfire interaction check & added N variant (#5294)

* Changed weapon check for interaction to generic ace_hellfire_enabled value

* Added November hellfire variant

* Cleanup

* +1

* Japanese translation d02dacf (#5309)

* add the Jpn translation for repair

add the Japanese translation for repair

* minor fix to Jpn translation for medical

minor fix to Jpn translation for medical

* Correct new Chinese stringtable identifiers (#5334)

* Fix the issue that SFX variants are not global  (#5335)

* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds

to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back

* add todo for 1.74

* inherit in CfgSFX from 1 class

* fix #5324 (#5325)

* Minor update Wiki AtragMx (#5322)

* update wiki atragmx

* Add files via upload

* Fix broken fonts for map gps display (#5337)

EtelkaNarrowMediumPro broke with 1.72 hotfix

* Handle locked doors (#5345)

* Allow repairing from slingload pods (#5316)

* Add cargo space to huron containers (#5315)

* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 01:27:29 -07:00
PabstMirror
ace3964655 compats - Fix config name for resupply vics (#5300) 2017-06-22 16:47:06 +02:00
GodofMonkeys
60131ee589 Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
2017-06-22 16:46:00 +02:00
PabstMirror
f35f80ee82 Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add

* Support 1.70 Pylon Loadouts

* Properly handle old compat pbos - Update RHS Compat

* Re-add documentation

* cleanup headers (note from other pr)

* Cleanup

* Fix var spelling
2017-06-08 11:47:52 -05:00
magicsh0tz
cd852477c8 CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes

Added fastrope points for CH53.

The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.

* Changed TAB to 4 spaces

* Moved bracket to follow guidelines
2017-05-29 12:55:53 -05:00
Whigital
7509c629ec Correct compat classnames (#5204) 2017-05-27 09:46:56 -05:00
PabstMirror
772ca1313e RHS CH-47 - use animationSourcePhase (#5201) 2017-05-26 08:54:12 -05:00
PabstMirror
9ba3b5aa6a Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US

* Hearing - Add standardized helmet protection macros

* Tweak peltor vol
2017-05-16 21:40:07 -05:00
PabstMirror
305c5a7be7 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS

* Cleanup CfgWeapons

* Add warning for discreteDistance
2017-05-16 00:30:47 +02:00
PabstMirror
f69148bdc0 Disable rearm,refuel on dead vehicles (#5158) 2017-05-13 17:36:53 -05:00
PabstMirror
a9b306efac Add missing base class to r3f compat (#5156) 2017-05-12 12:55:28 -05:00
Laid3acK
b121152a88 AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp

* Update CfgAmmo.hpp

* Update CfgAmmo.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* fix missing `{`

* fix `dispersion`

* fix space
2017-05-10 19:28:26 +02:00
PabstMirror
5fa9ccc694 Disable ACE_FCS on RHS Russian Attack Helis (#5145) 2017-05-10 11:28:14 -05:00
PabstMirror
4cdc323fdf Fix Javelin for AI for RHS (#5096) 2017-04-22 11:18:15 -05:00
PabstMirror
7bb3798217 Fix RHS mp7 UBC (#5085) 2017-04-16 09:09:50 -05:00
PabstMirror
287d3b475b Add RHS GREF compat for RKG-3 grenade (#4944) 2017-02-24 19:21:42 -06:00
NorXAengell
1be278fbda French translation to "Advanced throwing" and "Advanced fatigue" (#4415)
* French translation of "Advanced fatigue" and "Advanced throwing"

Full translation of "Advanced fatigue" and "Advanced throwing".

* New batch of translation/correction
2017-02-11 15:16:56 -06:00
J3aLeiNe
9763defd10 AB : compats RHS 4.2 updated (#4879)
* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgAmmo.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp
2017-02-11 14:24:54 -06:00
PabstMirror
ac0292d738 Fix RHS m113 compat (#4881) 2017-02-10 12:49:55 -06:00
jonpas
66a0611830 Move userconfig to extras 2017-02-07 04:30:22 +01:00
jonpas
100a25cb97 Add RH Acc Surefire flashlight map compatibility 2017-01-21 19:19:56 +01:00
PabstMirror
39181fdea5 Simplify huntIR configs using += (#4521)
* Add huntIR magazine to GL_3GL_F via sub config

* Cleanup RHS 40mm huntIR GL config

* Add huntir to standalone m320 - #4199
2017-01-09 12:11:31 -06:00
jonpas
e94ca3fab9 Merge pull request #4782 from Dystopian/simplify_class_crawling
Simplify config crawling in nouniformrestrictions
2016-12-29 18:31:50 +01:00
PabstMirror
c22fce273f Overpressure changes (#4770)
* Add setting to overpressure

* Change overpressure on 2a70 cannon

Close #4691
Also fix gl smoke causing frag

* Handle 2a28 cannon

* Fix base class
2016-12-22 13:29:05 -06:00
Dystopian
78b655bc1f Simplify config crawling 2016-12-22 01:41:16 +03:00