Glowbal
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b291141d11
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Should Be a better fix for #2298
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2015-08-29 22:51:42 +02:00 |
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Glowbal
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183e872f1f
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Possible fix for #2298
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2015-08-29 22:44:52 +02:00 |
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Glowbal
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0cfb492916
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Fixes and removal of duplicate code
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2015-08-26 10:04:51 +02:00 |
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jokoho48
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19dd55147a
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Code Cleanup Medical Module (Part 4).
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2015-08-22 19:47:23 +02:00 |
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PabstMirror
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eb5af0cd89
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Medical Private Variables
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2015-04-30 01:17:26 -05:00 |
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Glowbal
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842bfe0b98
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enabled advanced wounds setting
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2015-04-20 22:00:11 +02:00 |
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Glowbal
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17899db086
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added some missing privates
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2015-04-19 19:49:56 +02:00 |
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Glowbal
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c88479d54d
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staged work
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2015-04-15 19:45:42 +02:00 |
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Glowbal
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ffbe9f0c71
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Setting for getting rid of hitpoint damage after adv medical damage
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2015-04-07 21:06:48 +02:00 |
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Glowbal
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dca75c5557
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Implemented bandaged wounds setting (adv)
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2015-04-05 19:26:33 +02:00 |
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Glowbal
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08e1949078
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Improved patient unconscious animation
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2015-04-04 18:08:41 +02:00 |
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Glowbal
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7252966a78
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Replaced advanced wounds event sync by regular setvariable public
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2015-04-01 20:03:44 +02:00 |
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Glowbal
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6b91cefb90
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Minor fixes and added pain status
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2015-03-09 22:23:37 +01:00 |
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Glowbal
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f6fbef980a
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Added support for bandaging a specific injury class on a selection
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2015-03-09 20:03:17 +01:00 |
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Glowbal
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3fc29673bb
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More fixes and improvements for wounds
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2015-03-03 23:26:54 +01:00 |
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Glowbal
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e4756efaa0
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Optimization for new wound system
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2015-03-03 22:13:22 +01:00 |
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Glowbal
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18998bb619
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Split up the openWounds through the ACE event system
Based upon the suggestions from Jaynus
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2015-02-28 20:48:34 +01:00 |
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Glowbal
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49e04ae7bb
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Added more treatment options and variables to init
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2015-02-28 11:41:27 +01:00 |
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Glowbal
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ead5f2ee79
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Added new injury and treatment systems for advanced medical
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2015-02-21 21:10:57 +01:00 |
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