Garth L-H de Wet
|
44c597f7c5
|
Explosives, 2 spaces to 4 space tab.
|
2015-04-06 22:10:00 +02:00 |
|
Garth L-H de Wet
|
452947148a
|
Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
|
2015-04-01 20:43:18 +02:00 |
|
Garth L-H de Wet
|
8158a3e841
|
Fixed small errors caused by working blind.
|
2015-03-31 19:26:38 +02:00 |
|
Garth L-H de Wet
|
9d1b1e1b12
|
Explosives are now placed first and then the trigger is set afterwards.
|
2015-02-20 03:28:16 +02:00 |
|
Garth L-H de Wet
|
2440e4fa69
|
Fixed incorrect indenting with headers in explosives.
|
2015-02-02 10:35:17 +02:00 |
|
Garth L-H de Wet
|
eafc9e659c
|
Fixed the headers of the explosives system to be the correct style.
|
2015-02-01 20:38:15 +02:00 |
|
Nicolás Badano
|
1d5201c0d7
|
explosives: Fix #32
|
2015-01-15 16:13:12 -03:00 |
|
Nicolás Badano
|
167497ec2f
|
small fixes for explosives and interaction
|
2015-01-14 10:11:46 -03:00 |
|
Garth L-H de Wet
|
66eeba7df1
|
Fixed small errors that expressed themselves when getting explosives in game.
|
2015-01-13 23:49:27 +02:00 |
|
Garth L-H de Wet
|
0e09d5de67
|
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
|
2015-01-13 23:21:31 +02:00 |
|
Garth L-H de Wet
|
6d8708618a
|
Wrapped BIS and CBA function calls in CALLSTACK.
Converted startTimer to CBA's perFrameEventHandler.
|
2015-01-13 12:13:43 +02:00 |
|
Garth L-H de Wet
|
bfd9aedfa0
|
Updated pathing for script_component.hpp and updated images to use PATHTOF.
|
2015-01-12 19:11:43 +02:00 |
|
Garth L-H de Wet
|
5e67de4d66
|
Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
|
2015-01-12 11:48:26 +02:00 |
|