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50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Starts the setup process for the passed explosive. Player only.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Classname of explosive to place. (CfgMagazine class) <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_SetupExplosive;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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closeDialog 0;
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EXPLODE_2_PVT(_this,_unit,_class);
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GVAR(placer) = _unit;
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// TODO: check MP performance and MP compatible.
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GVAR(Setup) = createVehicle [getText(ConfigFile >> "CfgMagazines" >> _class >> "ACE_SetupObject"),[0,0,-10000],[], 0, "NONE"];
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GVAR(Setup) enableSimulationGlobal false;
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GVAR(Setup) setVariable [QGVAR(class), _class, true];
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[_unit, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus);
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GVAR(TweakedAngle) = 180;
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[QGVAR(Placement),"OnEachFrame", {
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private "_player";
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_player = ACE_player;
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if (GVAR(placer) != _player) exitWith {
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call FUNC(place_Cancel);
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};
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GVAR(pfeh_running) = true;
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_pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]);
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GVAR(Setup) setPosATL _pos;
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if (ACE_Modifier == 0) then {
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GVAR(Setup) setDir (GVAR(TweakedAngle) + getDir _player);
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};
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}] call CALLSTACK(BIS_fnc_addStackedEventHandler);
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[localize "STR_ACE_Explosives_PlaceAction", localize "STR_ACE_Explosives_CancelAction",
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localize "STR_ACE_Explosives_ScrollAction"] call EFUNC(interaction,showMouseHint);
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_unit setVariable [QGVAR(Place), [_unit, "DefaultAction",
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{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call FUNC(place_Approve);}] call EFUNC(common,AddActionEventHandler)];
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_unit setVariable [QGVAR(Cancel), [_unit, "zoomtemp",
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{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call FUNC(place_Cancel);}] call EFUNC(common,AddActionEventHandler)];
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