Commit Graph

62 Commits

Author SHA1 Message Date
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Garth L-H de Wet
9d1b1e1b12 Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
Garth L-H de Wet
88af894f55 Added a SetTrigger action to placement items in preparation for changes over to a set trigger after place system as opposed to before. 2015-02-20 00:45:31 +02:00
Garth L-H de Wet
749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
Nicolás Badano
1d5201c0d7 explosives: Fix #32 2015-01-15 16:13:12 -03:00
Nicolás Badano
167497ec2f small fixes for explosives and interaction 2015-01-14 10:11:46 -03:00
Garth L-H de Wet
66eeba7df1 Fixed small errors that expressed themselves when getting explosives in game. 2015-01-13 23:49:27 +02:00
Garth L-H de Wet
43bac209d9 Changed EGVAR to not have spaces in macro call. 2015-01-13 12:12:59 +02:00
Garth L-H de Wet
fe056f10e1 Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
2015-01-12 23:06:32 +02:00
Garth L-H de Wet
57b766b48b Updated to use CBA's ARR_2 macro. 2015-01-12 22:20:42 +02:00
Garth L-H de Wet
bfd9aedfa0 Updated pathing for script_component.hpp and updated images to use PATHTOF. 2015-01-12 19:11:43 +02:00
Garth L-H de Wet
5e67de4d66 Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00