Nicolás Badano
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47eec69ebe
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Removed old config entries
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2015-03-01 01:33:38 -03:00 |
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Garth L-H de Wet
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9d1b1e1b12
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Explosives are now placed first and then the trigger is set afterwards.
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2015-02-20 03:28:16 +02:00 |
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Garth L-H de Wet
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88af894f55
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Added a SetTrigger action to placement items in preparation for changes over to a set trigger after place system as opposed to before.
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2015-02-20 00:45:31 +02:00 |
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Garth L-H de Wet
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749d068d2d
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
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Nicolás Badano
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1d5201c0d7
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explosives: Fix #32
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2015-01-15 16:13:12 -03:00 |
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Nicolás Badano
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167497ec2f
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small fixes for explosives and interaction
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2015-01-14 10:11:46 -03:00 |
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Garth L-H de Wet
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66eeba7df1
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Fixed small errors that expressed themselves when getting explosives in game.
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2015-01-13 23:49:27 +02:00 |
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Garth L-H de Wet
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43bac209d9
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Changed EGVAR to not have spaces in macro call.
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2015-01-13 12:12:59 +02:00 |
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Garth L-H de Wet
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fe056f10e1
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Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
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2015-01-12 23:06:32 +02:00 |
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Garth L-H de Wet
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57b766b48b
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Updated to use CBA's ARR_2 macro.
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2015-01-12 22:20:42 +02:00 |
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Garth L-H de Wet
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bfd9aedfa0
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Updated pathing for script_component.hpp and updated images to use PATHTOF.
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2015-01-12 19:11:43 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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