commy2
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1a28d69b9e
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remove obsolete mine jip synch (#5895)
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2017-12-12 18:01:47 +01:00 |
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esteldunedain
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fba1a322ac
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Yet more fixes
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2016-02-27 09:50:44 -03:00 |
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esteldunedain
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834cbb4d24
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Debug stuff
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2016-02-27 09:14:07 -03:00 |
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esteldunedain
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645ed3e63d
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Resync mine orientations in JIP. Fix #3317
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2016-02-23 09:53:38 -03:00 |
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PabstMirror
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b9638f749b
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SetPosition Event - Fix digging down (#1991)
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2015-08-16 01:51:44 -05:00 |
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PabstMirror
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fc6cd34d33
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
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PabstMirror
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df90c4b88e
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More Attach Stuff
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2015-07-16 23:59:31 -05:00 |
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Garth L-H de Wet
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9d7d71b1b1
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
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Garth L-H de Wet
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452947148a
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Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
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2015-04-01 20:43:18 +02:00 |
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Garth L-H de Wet
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2440e4fa69
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
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Garth L-H de Wet
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eafc9e659c
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Fixed the headers of the explosives system to be the correct style.
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2015-02-01 20:38:15 +02:00 |
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Garth L-H de Wet
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0e09d5de67
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |
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Garth L-H de Wet
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6d8708618a
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Wrapped BIS and CBA function calls in CALLSTACK.
Converted startTimer to CBA's perFrameEventHandler.
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2015-01-13 12:13:43 +02:00 |
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Garth L-H de Wet
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bfd9aedfa0
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Updated pathing for script_component.hpp and updated images to use PATHTOF.
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2015-01-12 19:11:43 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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