commy2
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a5d070f829
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blood and unconsciousness fixes
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2016-10-12 21:59:32 +02:00 |
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commy2
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3521bca00b
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change blood texture threshold
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2016-10-10 15:22:59 +02:00 |
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commy2
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b0c0156d75
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reduce some overhead
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2016-10-07 05:10:43 +02:00 |
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commy2
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4bc1c1db56
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handle blood visuals
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2016-10-07 04:21:01 +02:00 |
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commy2
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56c77fed94
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prep for new pain aim sway method
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2016-10-06 23:44:14 +02:00 |
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commy2
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e9586ebccc
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
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commy2
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5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
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commy2
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5875f58604
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use new macro
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2016-10-02 17:50:17 +02:00 |
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commy2
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c93e9e3f3b
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fix playSoundInjured wrong args
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2016-09-30 13:03:43 +02:00 |
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commy2
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bd98e44a94
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simplify
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2016-09-30 11:52:05 +02:00 |
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commy2
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77f21e9441
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add some more functions to engine component
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2016-09-30 11:23:07 +02:00 |
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commy2
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36d244a868
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'modernize' primary treatment functions, fix animation issues, add anim speed scaling
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2016-09-29 16:00:19 +02:00 |
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commy2
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20d00d7cd9
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make units scream when they're hit
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2016-09-27 21:21:44 +02:00 |
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commy2
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5e35204811
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
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commy2
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0637a7401e
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travis pls
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2016-09-26 20:52:08 +02:00 |
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commy2
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c21323f9ed
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travis
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2016-09-26 20:45:29 +02:00 |
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commy2
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9f6baca424
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port injury parse fnc to medical damage
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2016-09-26 20:25:14 +02:00 |
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commy2
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8fd7e8335a
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simplify and fix medical engine damage
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2016-09-26 19:59:00 +02:00 |
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commy2
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80232c39cc
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add todo note
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2016-09-26 19:07:14 +02:00 |
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commy2
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4b9873d304
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fix various issues with handleDamage engine component
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2016-09-26 18:30:39 +02:00 |
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Glowbal
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9263cb0f7d
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Fix handleDamage not working
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2016-09-18 14:05:05 +02:00 |
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Glowbal
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811e1cd598
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First set up clean up for medical rewrite
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2016-09-18 12:05:36 +02:00 |
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commy2
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2ac52fb430
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remove static fix from vmedical component
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2016-08-27 08:50:55 +02:00 |
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commy2
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f793a0d8d1
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merge medical engine component into medical rewrite branch
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2016-07-30 14:00:42 +02:00 |
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