Nou
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53ad1adc71
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Animations still fucked.
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2015-05-15 17:22:43 -07:00 |
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Nou
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e5af159cdc
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Boop, animations should be working (direct is still not implemented).
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2015-05-14 00:21:48 -07:00 |
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jaynus
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30c84efe61
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scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented.
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2015-05-12 09:11:44 -07:00 |
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jaynus
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77614ca015
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Animations nearly aligning correctly.
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2015-05-11 22:33:39 -07:00 |
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jaynus
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0a81f03447
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Removed: Scale flipping, these should work now but they dont.
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2015-05-11 15:23:19 -07:00 |
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jaynus
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133bd0e817
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Rotation translation corrected.
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2015-05-11 14:55:47 -07:00 |
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jaynus
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6cc232ae12
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Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.
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2015-05-11 13:05:21 -07:00 |
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Nou
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0511f2f8f1
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Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate.
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2015-05-10 20:17:32 -07:00 |
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Nou
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63e9f1dbea
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Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out.
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2015-05-10 00:56:28 -07:00 |
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jaynus
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4134b2f046
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This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
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2015-05-09 13:32:36 -07:00 |
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