Nou
53ad1adc71
Animations still fucked.
2015-05-15 17:22:43 -07:00
Nou
af7a681aaf
Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
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Conflicts:
extensions/vd/base_vehicle.cpp
2015-05-14 00:22:18 -07:00
Nou
e5af159cdc
Boop, animations should be working (direct is still not implemented).
2015-05-14 00:21:48 -07:00
jaynus
8ee499b7bc
World positional and directional transformations based on game data.
2015-05-13 23:24:46 -07:00
jaynus
4a41f8b9e2
Red on all 3 axis.
2015-05-13 21:19:12 -07:00
jaynus
c0678927e3
Added mouse buttons and an origin line.
2015-05-13 21:11:34 -07:00
Nou
e23d59c2d3
Test model
2015-05-12 21:33:03 -07:00
Nou
3a9fb5cc2a
Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
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Conflicts:
extensions/CMakeLists.txt
2015-05-12 19:29:56 -07:00
jaynus
e22080db3a
Reworked with test p3d.
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Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate.
Dynamic loading humbuggery.
Added: A3->Extension animation state sync framework done. Test cases for animations created.
Apply animation phases from game to test case render.
Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.
Rotation translation corrected.
Removed: Scale flipping, these should work now but they dont.
Debug logging, debug model.
Correct parameters to extension.
Stability fixes.
Animations nearly aligning correctly.
scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented.
Add vehicle ID to animation state send.
cmake bullet integration from submodule.
WINVER forced for all builds.
More bullet + windows + cmake fun.
Remove LinaerMath.
Testing for nou.
typo
Fixed: Pathing bug.
Vehicle damage working set for Nou.
2015-05-12 16:37:01 -07:00
Nou
c4cd1c2597
Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
2015-05-12 15:55:15 -07:00
Nou
3e93027289
LinEAR like nucLEAR. :P
2015-05-12 15:55:08 -07:00
jaynus
6803b827a2
typo
2015-05-12 15:42:05 -07:00
jaynus
e7fe5f39fc
Testing for nou.
2015-05-12 11:39:12 -07:00
jaynus
b0424f985d
Remove LinaerMath.
2015-05-12 11:34:41 -07:00
jaynus
ae0849764e
More bullet + windows + cmake fun.
2015-05-12 11:26:07 -07:00
jaynus
1423b91871
cmake bullet integration from submodule.
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WINVER forced for all builds.
2015-05-12 11:12:04 -07:00
jaynus
1c7a06c69a
Add vehicle ID to animation state send.
2015-05-12 10:30:14 -07:00
jaynus
30c84efe61
scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented.
2015-05-12 09:11:44 -07:00
jaynus
77614ca015
Animations nearly aligning correctly.
2015-05-11 22:33:39 -07:00
jaynus
ac1ae6c596
Stability fixes.
2015-05-11 16:40:15 -07:00
jaynus
3c84db9051
Correct parameters to extension.
2015-05-11 16:14:23 -07:00
jaynus
b0b4d219ed
Debug logging, debug model.
2015-05-11 16:01:58 -07:00
jaynus
0a81f03447
Removed: Scale flipping, these should work now but they dont.
2015-05-11 15:23:19 -07:00
jaynus
133bd0e817
Rotation translation corrected.
2015-05-11 14:55:47 -07:00
jaynus
6cc232ae12
Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.
2015-05-11 13:05:21 -07:00
jaynus
038c0ed6f9
Apply animation phases from game to test case render.
2015-05-11 11:20:44 -07:00
jaynus
eee18bcd64
Added: A3->Extension animation state sync framework done. Test cases for animations created.
2015-05-11 11:01:53 -07:00
jaynus
1355662bfc
Dynamic loading humbuggery.
2015-05-10 22:05:25 -07:00
Nou
0511f2f8f1
Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate.
2015-05-10 20:17:32 -07:00
jaynus
fc1d884105
Reworked with test p3d.
2015-05-10 19:44:31 -07:00
jaynus
62e441fb1d
Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations.
2015-05-10 18:18:40 -07:00
jaynus
ad150e3c00
Merge remote-tracking branch 'origin/master' into vehicledamage
2015-05-10 17:45:48 -07:00
jaynus
91bd1e7c7b
Added: Regex filtering for pbo index.
...
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
2015-05-10 17:45:38 -07:00
jaynus
d4a354d5b8
Dynamic debug environment READY FOR YOU
2015-05-10 12:24:22 -07:00
jaynus
a21391fc7d
dynload framework complete. Reloads DLL every game start, temporarily copies to prevent write protection.
2015-05-10 12:02:35 -07:00
jaynus
b1d509236e
Offloading the entire VD pipeline to a seperate thread.
2015-05-10 11:00:31 -07:00
jaynus
cc36f3dbb9
Added: Debug/dynamic loading abstraction for VD
2015-05-10 10:11:30 -07:00
jaynus
fdf0ff2d24
Added: Result parsing, ext->sqf dispatch to localEvents
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Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
2015-05-10 09:51:16 -07:00
KoffeinFlummi
f103a19920
Merge branch 'codingGuidelinesMacroListFix' of https://github.com/usecforce/ACE3 into doc-merge
2015-05-10 16:41:48 +02:00
KoffeinFlummi
2bb3a0f139
Cleanup #1095
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- Fix tabs
- Remove tabler comments
- Restore one removed Russian string
2015-05-10 16:19:46 +02:00
KoffeinFlummi
9e982fe958
Merge branch 'translation/15bn/alef' of https://github.com/alef/ACE3 into italian-merge
2015-05-10 16:09:31 +02:00
commy2
ba6ffe8c2f
Merge pull request #946 from acemod/fcsInitSpeedFix
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Fcs init speed fix
2015-05-10 14:57:50 +02:00
bux578
0aac0ac308
fix anchor links
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sorry :(
2015-05-10 13:15:47 +02:00
bux578
b927c5d4f5
wrong syntax highlighting
2015-05-10 13:13:38 +02:00
bux578
8ccb2a47ff
add rallypoint and switchunits documentation
2015-05-10 13:10:45 +02:00
Glowbal
f861466882
Merge pull request #1075 from acemod/ambianceSoundModuleDescAndDoc
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adjust ambiance sound module description and docs
2015-05-10 11:46:53 +02:00
Alessandro Foresi
2dd06babec
Added: Italian translations completed.
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Fixed: BOM markers where missing
2015-05-10 11:44:46 +02:00
Alessandro Foresi
643df71932
Added: Italian translation from Blackedsoul p#20
2015-05-10 11:05:16 +02:00
Nou
5e7b24c657
Merge branch 'vehicledamage' of https://github.com/acemod/ACE3 into vehicledamage
2015-05-10 00:56:52 -07:00
Nou
63e9f1dbea
Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out.
2015-05-10 00:56:28 -07:00