Commit Graph

12 Commits

Author SHA1 Message Date
VKing
f92b798586 Switch to select (is even slightly faster) 2016-02-07 13:09:01 +01:00
VKing
8bdb2cb7f7 GVAR it. 2016-01-14 23:05:56 +01:00
PabstMirror
fc6cd34d33 params, cleanup 2015-08-15 14:35:33 -05:00
ulteq
4eec4da37c Merge pull request #912 from acemod/explosiveFixAttachDeleteVehicleFix
Explosive fix attach delete vehicle fix
2015-04-29 21:32:28 +02:00
Glowbal
7ca35bf823 prevent multiple detonators of same type to be displayed #835
As per @CorruptedHeart suggestion.

> Just needs a
> if (getNumber (_config >> "ACE_Detonator") == 1 && {!(_x in _result)}) then {
2015-04-29 10:44:10 +02:00
PabstMirror
e56838be36 Private Variables 2015-04-29 00:05:02 -05:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Garth L-H de Wet
2440e4fa69 Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c Fixed the headers of the explosives system to be the correct style. 2015-02-01 20:38:15 +02:00
Garth L-H de Wet
0e09d5de67 Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00
Garth L-H de Wet
bfd9aedfa0 Updated pathing for script_component.hpp and updated images to use PATHTOF. 2015-01-12 19:11:43 +02:00
Garth L-H de Wet
5e67de4d66 Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00