* Add: Simplified Chinese Translation for medical items and GUI
Add: Simplified Chinese Translation for medical items and GUI
Fix: Corrected some wrong Simplified Chinese Translation
* Add: Simplified Chinese Translation for medical items and GUI
Add: Simplified Chinese Translation for medical items and GUI
Fix: Corrected some wrong Simplified Chinese Translation
* Update SC Translation for triage card
Update SC Translation for triage card
* Exit earlier the playInjuredSound if no player is around
* Check if _targets array has at least one player
* Remove useless parenthesis
Co-Authored-By: commy2 <commy-2@gmx.de>
* Handle player inside a vehicle
If any player is inside the area then the _targets will not be empty. This also handle the case where player is inside a vehicle or _unit is a player.
* Handle z axis
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Initial Rewrite
* improve getProximityPlayers
* add Zeus Implementation
* fix missing simicolon
* add Spectator Support
* improve local responsiveness
* add Vanilla Spectator Support
* Fix Both Spectators are now working correctly
* exit mouse moving event early when disabled
* Move Diary Event registration to XEH DisplayLoaded
Port Settings to SQF
Add Setting for only showing Friendly Units pointing
* Fix Merge Issue in Stringtable
Redo Settings
* fix a copy past script error
* Update addons/map_gestures/functions/fnc_getProximityPlayers.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Lazy evals and defines
* Small changes
* Simplify initDisplayDiary and fix loading saves
* Cache getProximityPlayers
Improve Vanilla Spectator Support and how Followed unit Nearby data
* Minor header update
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Gunbag Update
adds capability to swap a currently held primary weapon and the weapon current stored in the gunbag. Has a 1.5x time to complete compared to just adding or removing a weapon from the gunbag.
* Update stringtable.xml
* Update addons/gunbag/functions/fnc_swapWeapon.sqf
Update authors field to add credit to the original author of much of the changed code
Co-authored-by: Joko <hoffman.jonas95@gmail.com>
* Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf
Update the virtual load in a more efficient way.
Co-authored-by: Joko <hoffman.jonas95@gmail.com>
* Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf
Properly attribute author of majority of original code
Co-authored-by: Joko <hoffman.jonas95@gmail.com>
* Update stringtable.xml
* Update French translation
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Remove non-English translations
Leave translations open to translators
* Add CBA setting to enable weapon switching (Default false)
* Fixed variables and updated names for consistancy
* Convert from ACE Settings to CBA Settings
* Fix stringtable.xml indentation
* Update addons/gunbag/initSettings.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/gunbag/initSettings.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/gunbag/functions/fnc_swapGunbag.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/gunbag/initSettings.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/gunbag/initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update initSettings.sqf
Change default value to true
* Update CfgVehicles.hpp
Co-authored-by: Joko <hoffman.jonas95@gmail.com>
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* initial + tm62m
* more mines and explosives
* more mines
* add defuse positions
* additional dependency
Two of the mines (rhs_mag_mine_pfm1 & rhs_mag_mine_ptm1) are defined in rhs_c_airweapons
* remove redundant attributes
* Improve Performance from handleFirePFH in Advanced Ballistics
* PabstMirror Suggestion
* Dont remove and readd the PFH but have one persitently running
* Update addons/advanced_ballistics/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Move GForce settings to CBA Settings
* Add GForce coefficient setting
* Fix typo
* Restore ACE Settings class and mark as moved to SQF
* Apply translation suggestions from code review
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>